Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Elephant666
Hades
Level 96
God Stats
61W - 25L
1,703 SR
Queue Stats
93W - 74L
1,534 Elo+
Solo
Ares
Ares
TheTaaffenator
Ares
Level 62
God Stats
13W - 10L
1,565 SR
Queue Stats
523W - 485L
1,604 Elo+
Party 1
Team Averages
Level 99
1,554 SR
1,528 Elo+

VS

Team Averages
Level 107
1,430 SR
1,578 Elo+
Mercury
Mercury
Angermann
Mercury
Level 66
God Stats
1W - 3L
1,215 SR
Queue Stats
177W - 175L
1,535 Elo+
Solo
Scylla
Scylla
DonnieKong
Scylla
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,694 Elo+
Solo
Bellona
Bellona
Haziouls
Bellona
Level 108
God Stats
1W - 0L
1,455 SR
Queue Stats
48W - 35L
1,524 Elo+
Solo
Cernunnos
Cernunnos
Kudlaty31
Cernunnos
Level 154
God Stats
4W - 6L
1,285 SR
Queue Stats
249W - 215L
1,573 Elo+
Solo
Chang'e
Chang'e
shadeshiver
Chang'e
Level 147
God Stats
20W - 11L
1,697 SR
Queue Stats
289W - 268L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 3 / 0
6,055
550
3,518
7,360
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
 
Scylla
11
2 / 2 / 1
6,025
548
3,781
6,119
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
9
0 / 4 / 0
5,250
477
1,631
7,296
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 3 / 1
5,627
512
4,294
9,669
5,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 1
5,546
504
3,490
7,101
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Angermann
Mercury
10
6 / 0 / 1
6,741
613
3,223
9,466
7,070
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
DonnieKong
Scylla
10
2 / 2 / 1
6,213
565
3,603
7,115
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Haziouls
Bellona
11
3 / 2 / 1
6,901
627
6,916
8,457
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Kudlaty31
Cernunnos
11
2 / 0 / 5
6,539
594
7,705
5,577
2,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
shadeshiver
Chang'e
12
1 / 2 / 6
6,892
627
3,441
8,809
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
14
14
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
0
1
L
Scylla
 
Scylla
2
2
1
1.25
L
Izanami
 
Izanami
0
4
0
0
W
Mercury
Angermann
Mercury
6
0
1
6.5
W
Scylla
DonnieKong
Scylla
2
2
1
1.25
L
1
3
1
0.5
W
Bellona
Haziouls
Bellona
3
2
1
1.75
W
Cernunnos
Kudlaty31
Cernunnos
2
0
5
4.5
L
0
2
1
0.25
W
Chang'e
shadeshiver
Chang'e
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,714
Damage
24,888
37,545
Taken
39,424
18,981
Mitigated
21,401
9,489
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,518
541
0
540
7,360
2,824
0
982
6,378
39,370
0
L
Scylla
 
Scylla
3,781
560
0
1,250
6,119
2,432
0
3,439
2,680
45,615
0
L
Izanami
 
Izanami
1,631
784
0
1,307
7,296
3,119
0
0
7,296
0
39,864
W
Mercury
Angermann
Mercury
3,223
1,304
0
2,072
9,466
7,070
0
4,509
4,917
0
17,059
W
Scylla
DonnieKong
Scylla
3,603
254
0
720
7,115
2,110
0
3,603
3,512
43,671
0
L
4,294
687
0
4,021
9,669
5,397
0
950
8,719
32,787
0
W
Bellona
Haziouls
Bellona
6,916
2,811
0
2,370
8,457
7,122
12
3,887
3,961
0
42,240
W
Cernunnos
Kudlaty31
Cernunnos
7,705
3,706
0
3,145
5,577
2,206
296
601
4,976
0
57,564
L
3,490
423
209
2,162
7,101
5,209
0
1,673
5,428
16,188
0
W
Chang'e
shadeshiver
Chang'e
3,441
363
738
4,622
8,809
2,893
12
1,798
6,975
52,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,503
Gold Earned
33,286
298
Minions Killed
362
0
Camps Cleared
0
1,076,331
Distance Traveled
1,138,546
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,055
550
69
6
0
236,329
4
L
Scylla
6,025
548
83
8
0
222,796
0
L
Izanami
5,250
477
73
7
0
206,768
0
W
Mercury
6,741
613
26
2
0
246,025
0
W
Scylla
6,213
565
65
6
0
211,197
0
L
Hades
5,627
512
54
5
0
175,961
0
W
Bellona
6,901
627
85
8
0
221,963
0
W
Cernunnos
6,539
594
93
8
0
203,109
0
L
Ares
5,546
504
19
2
0
234,477
2
W
Chang'e
6,892
627
93
8
0
256,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role