Player Matchup

Loki
Loki
DC_Rivr
Loki
Level 47
God Stats
3W - 3L
1,508 SR
Queue Stats
23W - 34L
1,230 Elo+
Party 1
Ix Chel
Ix Chel
Hostile4Lyfe
Ix Chel
Level 66
God Stats
4W - 5L
1,634 SR
Queue Stats
24W - 26L
1,483 Elo+
Solo
Bacchus
Bacchus
jarjarluvr
Bacchus
Level 29
God Stats
12W - 19L
1,357 SR
Queue Stats
22W - 33L
1,230 Elo+
Party 1
Team Averages
Level 47
1,499 SR
1,314 Elo+

VS

Team Averages
Level 59
1,510 SR
1,278 Elo+
Kukulkan
Kukulkan
AjaMicky
Kukulkan
Level 68
God Stats
73W - 50L
1,483 SR
Queue Stats
168W - 199L
1,261 Elo+
Party 2
Skadi
Skadi
REDAZFUNK27
Skadi
Level 83
God Stats
67W - 43L
1,701 SR
Queue Stats
541W - 535L
1,377 Elo+
Solo
Shiva
Shiva
mgzar
Shiva
Level 26
God Stats
8W - 13L
1,347 SR
Queue Stats
207W - 271L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DC_Rivr
Loki
16
4 / 1 / 5
10,040
717
12,237
11,897
10,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Hostile4Lyfe
Ix Chel
15
5 / 5 / 3
10,206
729
11,598
11,197
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bacchus
jarjarluvr
Bacchus
14
1 / 2 / 3
9,134
652
5,269
15,225
16,692
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AjaMicky
Kukulkan
16
6 / 4 / 1
11,044
789
11,862
13,705
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 2 / 3
10,175
727
12,369
9,780
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shiva
mgzar
Shiva
13
0 / 5 / 6
9,066
648
4,010
15,184
12,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
10
Kills
8
8
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AjaMicky
Kukulkan
6
4
1
1.63
L
Loki
DC_Rivr
Loki
4
1
5
6.5
L
Ix Chel
Hostile4Lyfe
Ix Chel
5
5
3
1.3
W
2
2
3
1.75
L
Bacchus
jarjarluvr
Bacchus
1
2
3
1.25
W
Shiva
mgzar
Shiva
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,104
Damage
28,241
38,319
Taken
38,669
31,653
Mitigated
22,123
4,478
Healing
1,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AjaMicky
Kukulkan
11,862
508
170
944
13,705
5,962
666
5,698
8,007
50,988
0
L
Loki
DC_Rivr
Loki
12,237
1,549
0
1,780
11,897
10,085
74
2,715
9,182
99
36,263
L
Ix Chel
Hostile4Lyfe
Ix Chel
11,598
1,199
583
689
11,197
4,876
700
4,789
6,408
26,278
0
W
12,369
3,902
0
0
9,780
4,012
1,232
5,492
4,288
0
50,374
L
Bacchus
jarjarluvr
Bacchus
5,269
118
0
1,426
15,225
16,692
0
5,234
9,991
26,629
0
W
Shiva
mgzar
Shiva
4,010
1,116
16
405
15,184
12,149
683
5,792
9,392
0
15,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
30,285
106
Minions Killed
167
0
Camps Cleared
0
770,697
Distance Traveled
729,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,044
789
87
6
0
244,336
0
L
Loki
10,040
717
41
3
0
276,732
0
L
Ix Chel
10,206
729
29
2
0
207,951
0
W
Skadi
10,175
727
64
5
0
251,246
0
L
Bacchus
9,134
652
36
3
0
286,014
0
W
Shiva
9,066
648
16
1
0
233,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role