Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
M1000
Tsukuyomi
Gold IV
Level 128
God Stats
1W - 1L
1,746 SR
Queue Stats
165W - 161L
1,530 MMR
Solo
Cerberus
Cerberus
Bronze III
MrMooCow143
Cerberus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,546 MMR
Solo
Cernunnos
Cernunnos
Gold II
NandoDuck
Cernunnos
Gold II
Level 138
God Stats
8W - 7L
1,300 SR
Queue Stats
287W - 270L
1,547 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
SageOfSixShrimps
Ao Kuang
Gold II
Level 57
God Stats
30W - 20L
1,631 SR
Queue Stats
95W - 91L
1,530 MMR
Solo
Ah Puch
Ah Puch
Gold V
surfingobject
Ah Puch
Gold V
Level 66
God Stats
0W - 1L
1,264 SR
Queue Stats
37W - 50L
1,554 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,488 SR
1,541 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,615 SR
1,541 MMR
Morgan Le Fay
Morgan Le Fay
Platinum II
Beyg_27
Morgan Le Fay
Platinum II
Level 152
God Stats
39W - 35L
1,585 SR
Queue Stats
117W - 109L
1,619 MMR
Party 1
Bacchus
Bacchus
Gold V
ImEwrecked
Bacchus
Gold V
Level 105
God Stats
8W - 13L
1,532 SR
Queue Stats
28W - 24L
1,437 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
TWE3Zi
Gilgamesh
Gold III
Level 158
God Stats
2W - 1L
1,539 SR
Queue Stats
42W - 47L
1,535 MMR
Party 2
Martichoras
Martichoras
Bronze III
TartanNest9903
Martichoras
Bronze III
Level 108
God Stats
1W - 1L
1,817 SR
Queue Stats
49W - 53L
1,550 MMR
Solo
Ravana
Ravana
Gold V
lxl VADER lxl
Ravana
Gold V
Level 159
God Stats
1W - 0L
1,601 SR
Queue Stats
34W - 40L
1,566 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
M1000
Tsukuyomi
17
0 / 4 / 1
10,779
490
6,109
14,912
10,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
MrMooCow143
Cerberus
14
1 / 6 / 6
9,969
453
6,855
21,049
27,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
NandoDuck
Cernunnos
19
6 / 2 / 2
12,653
575
16,335
15,894
8,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 8 / 5
11,639
529
16,947
26,958
13,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
17
2 / 8 / 2
11,347
516
14,618
18,162
7,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MercuryMerlinThor

VS

Bans
BakasuraHadesIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Beyg_27
Morgan Le Fay
20
8 / 1 / 11
13,223
601
23,568
16,185
7,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
ImEwrecked
Bacchus
17
5 / 3 / 12
11,920
542
12,297
23,272
34,931
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
TWE3Zi
Gilgamesh
19
5 / 3 / 7
12,673
576
13,297
22,267
24,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
TartanNest9903
Martichoras
19
4 / 4 / 6
11,751
534
11,820
15,537
7,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 3 / 12
11,586
527
13,610
14,799
8,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
14
Kills
28
28
Deaths
14
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Beyg_27
Morgan Le Fay
8
1
11
13.5
W
Bacchus
ImEwrecked
Bacchus
5
3
12
3.67
L
Tsukuyomi
M1000
Tsukuyomi
0
4
1
0.13
L
Cerberus
MrMooCow143
Cerberus
1
6
6
0.67
L
Cernunnos
NandoDuck
Cernunnos
6
2
2
3.5
L
5
8
5
0.94
W
Gilgamesh
TWE3Zi
Gilgamesh
5
3
7
2.83
W
Martichoras
TartanNest9903
Martichoras
4
4
6
1.75
W
6
3
12
4
L
Ah Puch
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,864
Damage
74,592
96,975
Taken
92,060
66,923
Mitigated
83,484
28,109
Healing
17,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Beyg_27
Morgan Le Fay
23,568
2,664
239
3,080
16,185
7,875
755
10,938
5,247
129,699
0
W
Bacchus
ImEwrecked
Bacchus
12,297
1,545
0
2,845
23,272
34,931
468
7,803
15,469
36,671
0
L
Tsukuyomi
M1000
Tsukuyomi
6,109
783
0
4,209
14,912
10,017
215
3,063
10,953
0
89,475
L
Cerberus
MrMooCow143
Cerberus
6,855
332
0
3,849
21,049
27,248
0
10,268
10,675
27,610
0
L
Cernunnos
NandoDuck
Cernunnos
16,335
10,546
0
5,200
15,894
8,603
122
5,178
10,609
0
114,235
L
16,947
3,825
0
10,669
26,958
13,987
23
8,201
18,502
87,790
11,920
W
Gilgamesh
TWE3Zi
Gilgamesh
13,297
3,252
0
3,730
22,267
24,389
1,231
7,264
15,003
0
93,605
W
Martichoras
TartanNest9903
Martichoras
11,820
4,852
0
4,963
15,537
7,700
4,182
4,916
10,621
0
100,792
W
13,610
4,520
0
3,087
14,799
8,589
435
7,248
7,551
0
87,119
L
Ah Puch
14,618
500
0
4,182
18,162
7,068
0
9,155
8,902
93,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,387
Gold Earned
61,153
654
Minions Killed
642
0
Camps Cleared
0
2,117,909
Distance Traveled
2,281,420
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,223
601
195
9
0
474,361
4
W
Bacchus
11,920
542
30
1
0
444,088
5
L
Tsukuyomi
10,779
490
133
6
0
457,057
2
L
Cerberus
9,969
453
53
2
0
425,962
5
L
Cernunnos
12,653
575
183
8
0
402,980
5
L
Ao Kuang
11,639
529
125
6
0
422,467
0
W
Gilgamesh
12,673
576
145
7
0
454,304
1
W
Martichoras
11,751
534
165
8
0
413,588
0
W
Ravana
11,586
527
107
5
0
495,079
0
L
Ah Puch
11,347
516
160
7
0
409,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role