Player Matchup

Lancelot
Lancelot
ALEX_THE_K1LLER_
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,444 Elo+
Party 1
Bellona
Bellona
BruTaLiveZ1004
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,277 Elo+
Solo
Hachiman
Hachiman
TariusPR
Hachiman
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 36L
1,429 Elo+
Party 1
Tsukuyomi
Tsukuyomi
brenocr
Tsukuyomi
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
292W - 314L
1,223 Elo+
Solo
Nox
Nox
forthegloryofs8n
Nox
Level 64
God Stats
7W - 4L
1,384 SR
Queue Stats
517W - 539L
1,431 Elo+
Solo
Team Averages
Level 46
1,477 SR
1,360 Elo+

VS

Team Averages
Level 80
1,498 SR
1,447 Elo+
Apollo
Apollo
Hayl3n51
Apollo
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 111L
1,375 Elo+
Solo
Cabrakan
Cabrakan
RBNE0
Cabrakan
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 156L
1,404 Elo+
Solo
Surtr
Surtr
The97thAn0moly
Surtr
Level 109
God Stats
2W - 1L
1,488 SR
Queue Stats
47W - 46L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
coolestlemur720
Danzaburou
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 67L
1,452 Elo+
Party 2
Jing Wei
Jing Wei
zeemaninmask
Jing Wei
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 53L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 10
9,617
641
11,135
17,609
17,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 14
10,489
699
8,729
16,340
15,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
TariusPR
Hachiman
18
5 / 4 / 6
10,244
683
16,127
13,202
7,211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
brenocr
Tsukuyomi
15
3 / 11 / 11
9,522
635
14,672
20,518
11,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
6 / 3 / 6
11,380
759
11,972
12,799
7,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hayl3n51
Apollo
17
3 / 4 / 16
10,758
717
11,747
10,281
6,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
RBNE0
Cabrakan
16
0 / 4 / 19
10,680
712
6,233
16,738
35,482
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 5 / 11
12,320
821
15,334
20,436
37,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
coolestlemur720
Danzaburou
19
8 / 2 / 14
12,299
820
22,417
15,883
11,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
zeemaninmask
Jing Wei
19
5 / 3 / 14
11,528
769
15,763
13,715
8,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
101
18
Kills
27
27
Deaths
18
47
Assists
74
Player
Kills
Deaths
Assists
KDA
L
2
5
10
1.4
L
2
4
14
2.25
W
Apollo
Hayl3n51
Apollo
3
4
16
2.75
W
Cabrakan
RBNE0
Cabrakan
0
4
19
2.38
L
Hachiman
TariusPR
Hachiman
5
4
6
2
W
11
5
11
3.3
L
Tsukuyomi
brenocr
Tsukuyomi
3
11
11
0.77
W
Danzaburou
coolestlemur720
Danzaburou
8
2
14
7.5
L
6
3
6
3
W
Jing Wei
zeemaninmask
Jing Wei
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,635
Damage
71,494
80,468
Taken
77,053
59,704
Mitigated
99,941
21,457
Healing
28,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,135
980
1,600
1,090
17,609
17,261
0
2,953
14,656
0
21,815
L
8,729
2,466
2,581
3,767
16,340
15,951
616
1,702
14,638
0
21,496
W
Apollo
Hayl3n51
Apollo
11,747
4,575
1,543
1,465
10,281
6,416
1,661
1,485
8,796
0
23,489
W
Cabrakan
RBNE0
Cabrakan
6,233
785
1,085
2,296
16,738
35,482
162
2,362
14,376
13,531
0
L
Hachiman
TariusPR
Hachiman
16,127
8,999
462
3,330
13,202
7,211
2,143
853
12,349
0
31,167
W
15,334
3,462
435
3,866
20,436
37,870
790
4,175
16,261
5,034
23,974
L
Tsukuyomi
brenocr
Tsukuyomi
14,672
3,941
610
2,028
20,518
11,298
0
2,034
18,484
0
27,622
W
Danzaburou
coolestlemur720
Danzaburou
22,417
8,578
2,579
8,743
15,883
11,196
2,384
1,545
14,338
0
54,119
L
11,972
162
2,481
3,508
12,799
7,983
1,328
2,013
10,786
37,488
0
W
Jing Wei
zeemaninmask
Jing Wei
15,763
12,640
1,572
4,869
13,715
8,977
3,066
2,405
11,310
0
39,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,252
Gold Earned
57,585
194
Minions Killed
179
0
Camps Cleared
0
1,327,326
Distance Traveled
1,290,895
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,617
641
20
1
0
287,120
1
L
Bellona
10,489
699
34
2
0
290,283
0
W
Apollo
10,758
717
27
2
0
257,923
0
W
Cabrakan
10,680
712
19
1
0
271,094
0
L
Hachiman
10,244
683
48
3
0
260,794
0
W
Surtr
12,320
821
25
2
0
257,050
0
L
Tsukuyomi
9,522
635
17
1
0
226,653
0
W
Danzaburou
12,299
820
60
4
0
257,794
0
L
Nox
11,380
759
75
5
0
262,476
0
W
Jing Wei
11,528
769
48
3
0
247,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role