Player Matchup

Olorun
Olorun
Alseks_
Olorun
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,495 Elo+
Solo
Rama
Rama
Bilk_Osby
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,461 Elo+
Solo
Vamana
Vamana
Phoenixsaurusrex
Vamana
Level 100
God Stats
2W - 2L
1,818 SR
Queue Stats
72W - 60L
1,562 Elo+
Party 1
Jing Wei
Jing Wei
TrainMyTaco
Jing Wei
Level 129
God Stats
1W - 1L
1,748 SR
Queue Stats
73W - 64L
1,588 Elo+
Party 1
Thanatos
Thanatos
namechanged9435
Thanatos
Level 61
God Stats
5W - 2L
1,867 SR
Queue Stats
56W - 42L
1,594 Elo+
Party 1
Team Averages
Level 66
1,687 SR
1,540 Elo+

VS

Team Averages
Level 35
1,545 SR
1,493 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FatCoach4111
Bastet
Level 20
God Stats
1W - 3L
1,457 SR
Queue Stats
11W - 12L
1,450 Elo+
Solo
Maui
Maui
FatKidHatchet
Maui
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 30L
1,473 Elo+
Solo
Apollo
Apollo
ShadowIordd
Apollo
Level 65
God Stats
4W - 2L
1,537 SR
Queue Stats
266W - 257L
1,571 Elo+
Solo
Merlin
Merlin
adanlugo
Merlin
Level 20
God Stats
8W - 3L
1,732 SR
Queue Stats
138W - 141L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Alseks_
Olorun
12
1 / 5 / 1
6,443
716
4,215
7,847
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
10
0 / 0 / 1
5,630
626
1,846
3,273
1,041
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 1 / 4
7,105
789
8,127
7,845
6,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
TrainMyTaco
Jing Wei
13
1 / 2 / 4
6,883
765
3,332
9,498
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
13
5 / 4 / 1
7,194
799
7,967
8,865
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 2 / 6
7,363
818
4,620
9,484
9,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
13
1 / 2 / 6
7,124
792
8,258
10,560
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 2 / 9
7,116
791
3,936
9,541
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
14
6 / 2 / 5
7,618
846
8,130
6,419
2,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
adanlugo
Merlin
13
0 / 1 / 4
6,601
733
5,991
3,978
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
12
12
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
2
6
3.5
L
Olorun
Alseks_
Olorun
1
5
1
0.3
L
Rama
0
0
1
0.5
W
Bastet
1
2
6
2
W
1
2
9
2.75
L
2
1
4
4
W
Apollo
6
2
5
4.25
L
Jing Wei
TrainMyTaco
Jing Wei
1
2
4
1.5
W
Merlin
adanlugo
Merlin
0
1
4
2
L
Thanatos
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,487
Damage
30,935
37,328
Taken
39,982
20,324
Mitigated
27,543
7,930
Healing
5,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,620
1,320
0
2,207
9,484
9,725
416
1,252
8,232
0
15,215
L
Olorun
Alseks_
Olorun
4,215
2,041
360
913
7,847
3,419
0
3,289
4,558
17,455
0
L
Rama
1,846
1,546
0
1,192
3,273
1,041
0
1,384
1,889
0
6,819
W
Bastet
8,258
1,272
0
1,514
10,560
3,846
800
475
10,085
0
29,384
W
3,936
706
0
528
9,541
9,734
0
2,000
7,541
10,533
264
L
8,127
4,179
0
1,032
7,845
6,798
0
1,245
6,600
0
23,943
W
Apollo
8,130
4,886
0
1,544
6,419
2,589
576
0
6,419
0
17,922
L
Jing Wei
TrainMyTaco
Jing Wei
3,332
2,370
0
1,015
9,498
4,100
1,494
2,863
6,635
0
21,707
W
Merlin
adanlugo
Merlin
5,991
270
0
16
3,978
1,649
380
488
3,490
26,279
0
L
Thanatos
7,967
2,024
0
3,418
8,865
4,966
0
882
7,983
0
12,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,255
Gold Earned
35,822
154
Minions Killed
170
0
Camps Cleared
0
801,134
Distance Traveled
1,010,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,363
818
11
1
0
212,274
0
L
Olorun
6,443
716
42
5
0
136,779
0
L
Rama
5,630
626
12
1
0
72,001
0
W
Bastet
7,124
792
52
6
0
221,477
0
W
Maui
7,116
791
15
2
0
195,265
0
L
Vamana
7,105
789
38
4
0
206,921
0
W
Apollo
7,618
846
34
4
0
191,782
0
L
Jing Wei
6,883
765
44
5
0
201,548
0
W
Merlin
6,601
733
58
6
0
189,854
0
L
Thanatos
7,194
799
18
2
0
183,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role