Player Matchup

Arachne
Arachne
 
Arachne
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MageArchon
Artio
Level 106
God Stats
9W - 5L
1,382 SR
Queue Stats
167W - 160L
1,573 Elo+
Party 1
Merlin
Merlin
SocialCrazied
Merlin
Level 126
God Stats
3W - 3L
1,543 SR
Queue Stats
186W - 175L
1,605 Elo+
Party 1
Surtr
Surtr
SocialThirty
Surtr
Level 124
God Stats
15W - 9L
1,704 SR
Queue Stats
205W - 189L
1,557 Elo+
Party 1
Chernobog
Chernobog
thefrickword
Chernobog
Level 109
God Stats
7W - 3L
1,526 SR
Queue Stats
212W - 197L
1,595 Elo+
Party 1
Team Averages
Level 136
1,531 SR
1,566 Elo+

VS

Team Averages
Level 136
1,521 SR
1,572 Elo+
Horus
Horus
Hiso-Chan
Horus
Level 135
God Stats
0W - 3L
1,234 SR
Queue Stats
145W - 145L
1,566 Elo+
Party 2
Freya
Freya
K_e_w_o_p
Freya
Level 144
God Stats
0W - 1L
1,288 SR
Queue Stats
36W - 33L
1,589 Elo+
Solo
Fenrir
Fenrir
Meowmixz26
Fenrir
Level 123
God Stats
0W - 1L
1,691 SR
Queue Stats
31W - 28L
1,556 Elo+
Solo
Ix Chel
Ix Chel
cattyshack
Ix Chel
Level 129
God Stats
6W - 8L
1,668 SR
Queue Stats
224W - 178L
1,628 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yuhboi_sup
Morgan Le Fay
Level 149
God Stats
11W - 10L
1,725 SR
Queue Stats
264W - 271L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 5 / 1
6,161
560
4,638
12,942
5,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artio
8
0 / 3 / 0
5,056
460
2,978
10,373
7,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 0
6,627
602
4,554
4,208
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 0
6,463
588
6,899
10,970
6,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
thefrickword
Chernobog
11
1 / 4 / 1
6,205
564
5,324
8,992
3,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hiso-Chan
Horus
11
0 / 2 / 2
6,267
570
6,942
9,985
6,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
K_e_w_o_p
Freya
9
2 / 2 / 5
5,919
538
7,965
7,435
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Meowmixz26
Fenrir
6
3 / 0 / 3
5,431
494
2,895
5,722
3,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
cattyshack
Ix Chel
11
6 / 0 / 2
6,626
602
7,983
7,711
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
yuhboi_sup
Morgan Le Fay
12
4 / 1 / 0
7,063
642
5,742
5,625
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
15
15
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
5
1
0.3
L
Horus
Hiso-Chan
Horus
0
2
2
0.5
L
Freya
K_e_w_o_p
Freya
2
2
5
2.25
W
Artio
0
3
0
0
L
Fenrir
Meowmixz26
Fenrir
3
0
3
4.5
W
1
1
0
1
W
2
2
0
1
L
Ix Chel
cattyshack
Ix Chel
6
0
2
7
W
Chernobog
thefrickword
Chernobog
1
4
1
0.38
L
Morgan Le Fay
yuhboi_sup
Morgan Le Fay
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
31,527
47,485
Taken
36,478
23,802
Mitigated
17,913
11,482
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,638
3,225
0
3,174
12,942
5,207
0
5,614
7,328
0
45,887
L
Horus
Hiso-Chan
Horus
6,942
3,187
0
2,608
9,985
6,963
0
194
9,791
0
48,509
L
Freya
K_e_w_o_p
Freya
7,965
2,681
0
2,714
7,435
2,922
56
680
6,755
43,975
0
W
Artio
2,978
344
80
2,471
10,373
7,752
0
5,485
4,888
14,481
0
L
Fenrir
Meowmixz26
Fenrir
2,895
1,170
124
2,515
5,722
3,277
0
1,064
4,658
0
11,035
W
4,554
427
0
815
4,208
1,287
0
2,951
1,257
54,740
0
W
6,899
3,561
0
3,332
10,970
6,293
0
1,512
9,458
490
45,484
L
Ix Chel
cattyshack
Ix Chel
7,983
1,425
316
3,959
7,711
2,602
0
2,046
5,665
42,840
0
W
Chernobog
thefrickword
Chernobog
5,324
3,737
0
1,610
8,992
3,263
0
6,128
2,864
0
48,174
L
Morgan Le Fay
yuhboi_sup
Morgan Le Fay
5,742
263
0
1,251
5,625
2,149
0
3,742
1,883
50,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,512
Gold Earned
31,306
364
Minions Killed
337
0
Camps Cleared
0
1,175,804
Distance Traveled
1,056,744
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,161
560
70
6
0
228,834
0
L
Horus
6,267
570
96
9
0
206,962
0
L
Freya
5,919
538
66
6
0
200,983
5
W
Artio
5,056
460
19
2
0
258,771
4
L
Fenrir
5,431
494
14
1
0
157,150
0
W
Merlin
6,627
602
108
10
0
247,907
2
W
Surtr
6,463
588
84
8
0
208,588
2
L
Ix Chel
6,626
602
64
6
0
260,115
0
W
Chernobog
6,205
564
83
8
0
231,704
0
L
Morgan Le Fay
7,063
642
97
9
0
231,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role