Player Matchup

Geb
Geb
GuiltyStrow
Geb
Level 114
God Stats
0W - 3L
1,213 SR
Queue Stats
75W - 77L
1,541 Elo+
Party 1
Jing Wei
Jing Wei
GussyGobbler
Jing Wei
Level 128
God Stats
2W - 3L
1,899 SR
Queue Stats
67W - 93L
1,440 Elo+
Party 1
Tiamat
Tiamat
M4A1 MASTER GUN
Tiamat
Level 159
God Stats
0W - 1L
1,770 SR
Queue Stats
119W - 149L
1,518 Elo+
Party 1
Bellona
Bellona
YangXiaoLong821
Bellona
Level 158
God Stats
7W - 5L
1,599 SR
Queue Stats
300W - 298L
1,516 Elo+
Party 1
Thanatos
Thanatos
thegod666
Thanatos
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 155L
1,494 Elo+
Solo
Team Averages
Level 130
1,597 SR
1,502 Elo+

VS

Team Averages
Level 152
1,603 SR
1,527 Elo+
Atlas
Atlas
Adrianex7000
Atlas
Level 142
God Stats
114W - 108L
1,585 SR
Queue Stats
615W - 603L
1,492 Elo+
Party 2
Serqet
Serqet
CutieAmy unu
Serqet
Level 142
God Stats
28W - 28L
1,681 SR
Queue Stats
541W - 513L
1,533 Elo+
Party 2
Ishtar
Ishtar
FunnySTRIKER117
Ishtar
Level 159
God Stats
15W - 17L
1,434 SR
Queue Stats
160W - 153L
1,555 Elo+
Party 3
Tiamat
Tiamat
Gbark
Tiamat
Level 160
God Stats
3W - 1L
1,601 SR
Queue Stats
83W - 75L
1,585 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RæperLord
Ah Muzen Cab
Level 155
God Stats
2W - 0L
1,712 SR
Queue Stats
16W - 22L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,399
740
4,743
13,189
11,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
GussyGobbler
Jing Wei
13
0 / 1 / 3
6,696
670
6,425
6,705
2,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 2
6,803
680
6,950
10,885
7,898
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 2
6,891
689
6,223
9,471
9,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
thegod666
Thanatos
12
1 / 5 / 0
6,441
644
2,989
9,947
4,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,583
758
6,922
10,929
9,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
15
7 / 0 / 4
8,235
824
9,173
7,603
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 6
7,717
772
7,636
6,108
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Gbark
Tiamat
14
2 / 1 / 5
7,368
737
7,464
7,980
11,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
RæperLord
Ah Muzen Cab
16
1 / 0 / 4
8,323
832
9,951
7,290
3,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
4
Kills
13
13
Deaths
4
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
W
Serqet
7
0
4
9
W
2
0
6
5
W
Tiamat
Gbark
Tiamat
2
1
5
4.5
L
1
2
2
1
L
Jing Wei
GussyGobbler
Jing Wei
0
1
3
1.5
L
0
4
2
0.25
W
Ah Muzen Cab
RæperLord
Ah Muzen Cab
1
0
4
3
L
2
1
2
3
L
Thanatos
thegod666
Thanatos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,330
Damage
41,146
50,197
Taken
39,910
35,688
Mitigated
30,741
10,293
Healing
6,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,922
2,475
0
2,090
10,929
9,086
0
2,398
8,291
17,917
0
W
Serqet
9,173
2,590
0
2,020
7,603
4,306
0
1,441
6,084
0
21,750
W
7,636
5,015
0
423
6,108
2,545
2,069
2,244
3,530
0
26,750
W
Tiamat
Gbark
Tiamat
7,464
792
0
1,454
7,980
11,427
39
2,243
5,422
14,636
753
L
4,743
151
1,274
2,860
13,189
11,690
0
3,460
9,729
13,252
0
L
Jing Wei
GussyGobbler
Jing Wei
6,425
5,491
0
1,589
6,705
2,900
0
2,803
3,902
0
27,632
L
6,950
138
0
1,804
10,885
7,898
0
1,814
8,790
25,993
0
W
Ah Muzen Cab
RæperLord
Ah Muzen Cab
9,951
4,197
0
671
7,290
3,377
2,324
3,119
4,017
0
44,016
L
6,223
458
0
542
9,471
9,199
0
3,338
5,401
0
10,404
L
Thanatos
thegod666
Thanatos
2,989
700
362
1,862
9,947
4,001
0
2,218
7,637
0
13,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,230
Gold Earned
39,226
171
Minions Killed
216
0
Camps Cleared
0
987,331
Distance Traveled
1,093,803
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,583
758
20
2
0
194,356
2
W
Serqet
8,235
824
26
3
0
275,090
0
W
Ishtar
7,717
772
67
7
0
203,799
0
W
Tiamat
7,368
737
18
2
0
193,926
0
L
Geb
7,399
740
15
2
0
215,418
0
L
Jing Wei
6,696
670
65
7
0
201,786
0
L
Tiamat
6,803
680
42
4
0
184,234
0
W
Ah Muzen Cab
8,323
832
85
9
0
226,632
0
L
Bellona
6,891
689
26
3
0
199,488
0
L
Thanatos
6,441
644
23
2
0
186,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role