Player Matchup

Baron Samedi
Baron Samedi
Adrian7s_RPG_
Baron Samedi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,294 Elo+
Party 1
Cthulhu
Cthulhu
JM_gringo
Cthulhu
Level 22
God Stats
0W - 3L
1,204 SR
Queue Stats
8W - 35L
1,179 Elo+
Party 1
Gilgamesh
Gilgamesh
SauL-Kun_7u7
Gilgamesh
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 23L
1,086 Elo+
Party 1
Izanami
Izanami
fitipaIdi
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,181 Elo+
Party 1
Fenrir
Fenrir
sharky2415
Fenrir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 17L
968 Elo+
Party 1
Team Averages
Level 42
1,441 SR
1,141 Elo+

VS

Team Averages
Level 70
1,476 SR
1,445 Elo+
Chiron
Chiron
 
Chiron
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Bufera__
Atlas
Level 47
God Stats
121W - 89L
1,575 SR
Queue Stats
137W - 114L
1,468 Elo+
Party 2
Hercules
Hercules
Ezkiimo
Hercules
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,315 Elo+
Solo
Erlang Shen
Erlang Shen
orhun__the__boy
Erlang Shen
Level 110
God Stats
2W - 4L
1,264 SR
Queue Stats
161W - 156L
1,494 Elo+
Solo
Anubis
Anubis
yery1995
Anubis
Level 89
God Stats
24W - 25L
1,541 SR
Queue Stats
257W - 249L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adrian7s_RPG_
Baron Samedi
9
2 / 4 / 1
5,067
507
4,230
7,736
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JM_gringo
Cthulhu
7
0 / 3 / 0
4,603
460
2,468
7,950
5,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
SauL-Kun_7u7
Gilgamesh
7
0 / 2 / 0
4,464
446
2,455
6,521
3,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Izanami
fitipaIdi
Izanami
7
0 / 4 / 0
4,087
409
3,150
6,858
1,977
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
sharky2415
Fenrir
8
2 / 2 / 1
5,055
506
4,284
8,039
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
4 / 0 / 3
5,448
545
6,494
4,186
1,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atlas
Bufera__
Atlas
9
3 / 0 / 4
6,045
605
3,686
7,475
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Ezkiimo
Hercules
9
1 / 1 / 1
5,463
546
4,853
6,505
4,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
orhun__the__boy
Erlang Shen
9
3 / 1 / 4
5,873
587
3,857
7,188
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
yery1995
Anubis
12
4 / 2 / 1
6,821
682
6,962
6,789
3,332
Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
15
15
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
3
5.5
L
Baron Samedi
Adrian7s_RPG_
Baron Samedi
2
4
1
0.63
W
Atlas
Bufera__
Atlas
3
0
4
5
W
Hercules
Ezkiimo
Hercules
1
1
1
1.5
L
Cthulhu
JM_gringo
Cthulhu
0
3
0
0
L
Gilgamesh
SauL-Kun_7u7
Gilgamesh
0
2
0
0
L
Izanami
fitipaIdi
Izanami
0
4
0
0
W
Erlang Shen
orhun__the__boy
Erlang Shen
3
1
4
5
L
Fenrir
sharky2415
Fenrir
2
2
1
1.25
W
Anubis
yery1995
Anubis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,587
Damage
25,852
37,104
Taken
32,143
16,200
Mitigated
17,815
7,590
Healing
13,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,494
2,316
426
2,066
4,186
1,313
473
925
3,261
0
29,212
L
Baron Samedi
Adrian7s_RPG_
Baron Samedi
4,230
404
119
1,528
7,736
2,673
0
5,097
2,639
25,646
0
W
Atlas
Bufera__
Atlas
3,686
1,716
138
1,221
7,475
6,035
160
1,378
6,097
18,991
0
W
Hercules
Ezkiimo
Hercules
4,853
2,789
0
3,345
6,505
4,014
0
0
6,505
0
24,983
L
Cthulhu
JM_gringo
Cthulhu
2,468
631
837
1,268
7,950
5,656
0
2,203
5,747
9,289
0
L
Gilgamesh
SauL-Kun_7u7
Gilgamesh
2,455
1,083
0
1,850
6,521
3,339
0
0
6,521
0
14,861
L
Izanami
fitipaIdi
Izanami
3,150
2,129
0
733
6,858
1,977
0
1,483
5,375
0
24,301
W
Erlang Shen
orhun__the__boy
Erlang Shen
3,857
2,143
0
2,443
7,188
3,121
0
929
6,259
0
32,412
L
Fenrir
sharky2415
Fenrir
4,284
1,188
0
1,255
8,039
2,555
0
1,865
6,174
0
21,289
W
Anubis
yery1995
Anubis
6,962
49
0
3,992
6,789
3,332
705
3,466
3,323
49,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,276
Gold Earned
29,650
137
Minions Killed
238
0
Camps Cleared
0
957,724
Distance Traveled
948,771
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,448
545
46
5
0
190,386
2
L
Baron Samedi
5,067
507
29
3
0
188,717
0
W
Atlas
6,045
605
20
2
0
193,200
3
W
Hercules
5,463
546
36
4
0
160,389
0
L
Cthulhu
4,603
460
10
1
0
180,957
0
L
Gilgamesh
4,464
446
20
2
0
211,807
0
L
Izanami
4,087
409
42
4
0
167,027
0
W
Erlang Shen
5,873
587
52
5
0
233,667
0
L
Fenrir
5,055
506
36
4
0
209,216
0
W
Anubis
6,821
682
84
8
0
171,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role