Player Matchup

Heimdallr
Heimdallr
primalshart
Heimdallr
Level 80
God Stats
7W - 4L
1,933 SR
Queue Stats
58W - 49L
1,439 Elo+
Party 1
Nox
Nox
tanman021202
Nox
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,651 Elo+
Party 1
Surtr
Surtr
tanman021203
Surtr
Level 123
God Stats
2W - 2L
1,194 SR
Queue Stats
102W - 98L
1,556 Elo+
Party 1
Team Averages
Level 101
1,542 SR
1,549 Elo+

VS

Team Averages
Level 110
1,651 SR
1,545 Elo+
Athena
Athena
FlooperBoy
Athena
Level 128
God Stats
27W - 12L
1,654 SR
Queue Stats
61W - 50L
1,523 Elo+
Solo
Danzaburou
Danzaburou
Power of Sinh
Danzaburou
Level 97
God Stats
10W - 4L
1,626 SR
Queue Stats
40W - 35L
1,490 Elo+
Solo
Merlin
Merlin
WN1 senpai
Merlin
Level 106
God Stats
40W - 28L
1,674 SR
Queue Stats
88W - 83L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
primalshart
Heimdallr
12
5 / 4 / 1
8,830
803
8,002
13,073
5,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 3 / 5
7,678
698
7,047
8,791
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 4 / 4
7,395
672
8,289
14,759
12,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
FlooperBoy
Athena
14
3 / 2 / 8
9,436
858
9,526
18,176
23,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Power of Sinh
Danzaburou
12
1 / 4 / 4
8,082
735
6,757
8,697
3,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
WN1 senpai
Merlin
15
7 / 1 / 4
9,550
868
15,654
9,479
4,814
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
7
Kills
11
11
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
FlooperBoy
Athena
3
2
8
3.5
W
Danzaburou
Power of Sinh
Danzaburou
1
4
4
0.75
W
Merlin
WN1 senpai
Merlin
7
1
4
9
L
Heimdallr
primalshart
Heimdallr
5
4
1
1.38
L
0
3
5
0.83
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
31,937
36,623
Taken
36,352
21,968
Mitigated
31,854
4,111
Healing
8,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
FlooperBoy
Athena
9,526
3,516
299
4,924
18,176
23,089
314
2,233
15,943
27,848
0
W
Danzaburou
Power of Sinh
Danzaburou
6,757
2,674
0
662
8,697
3,951
1,671
2,869
5,827
0
24,221
W
Merlin
WN1 senpai
Merlin
15,654
845
0
2,238
9,479
4,814
791
2,184
7,295
57,955
0
L
Heimdallr
primalshart
Heimdallr
8,002
4,485
0
1,918
13,073
5,909
0
9,491
3,582
0
21,796
L
7,047
1,021
0
492
8,791
3,953
0
5,806
2,985
28,914
0
L
8,289
2,192
0
1,701
14,759
12,106
0
9,915
4,844
280
23,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
27,068
108
Minions Killed
155
0
Camps Cleared
0
557,702
Distance Traveled
661,804
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,436
858
24
2
0
248,716
0
W
Danzaburou
8,082
735
41
4
0
228,641
0
W
Merlin
9,550
868
90
8
0
184,447
0
L
Heimdallr
8,830
803
39
4
0
160,164
0
L
Nox
7,678
698
45
4
0
206,399
2
L
Surtr
7,395
672
24
2
0
191,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role