Player Matchup

Cthulhu
Cthulhu
LukePadilha51
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
LuxDesTroYeR
Ix Chel
Level 159
God Stats
13W - 9L
1,523 SR
Queue Stats
156W - 157L
1,525 Elo+
Solo
Surtr
Surtr
PackTudo
Surtr
Level 143
God Stats
4W - 4L
1,732 SR
Queue Stats
199W - 194L
1,514 Elo+
Solo
Serqet
Serqet
Stephenson18
Serqet
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 61L
1,448 Elo+
Party 1
Xbalanque
Xbalanque
ZePPeLIn2200
Xbalanque
Level 84
God Stats
3W - 9L
1,821 SR
Queue Stats
517W - 507L
1,552 Elo+
Solo
Team Averages
Level 88
1,615 SR
1,508 Elo+

VS

Team Averages
Level 125
1,521 SR
1,518 Elo+
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BahGurizada
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 159L
1,505 Elo+
Solo
Ix Chel
Ix Chel
Gabrielヅ
Ix Chel
Level 195
God Stats
17W - 20L
1,360 SR
Queue Stats
497W - 369L
1,571 Elo+
Solo
Charybdis
Charybdis
SrKilgrave
Charybdis
Level 124
God Stats
33W - 34L
1,479 SR
Queue Stats
460W - 445L
1,528 Elo+
Solo
Anubis
Anubis
sacodeboi
Anubis
Level 59
God Stats
26W - 13L
1,765 SR
Queue Stats
399W - 442L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 2 / 1
5,137
395
2,343
4,470
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ix Chel
LuxDesTroYeR
Ix Chel
13
3 / 5 / 3
8,121
625
7,227
9,729
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
PackTudo
Surtr
12
3 / 6 / 1
7,744
596
9,012
18,132
11,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
13
5 / 3 / 0
7,821
602
6,431
13,164
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
ZePPeLIn2200
Xbalanque
11
0 / 6 / 3
6,744
519
4,609
11,687
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 5 / 2
7,434
572
9,688
14,724
12,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
BahGurizada
Cthulhu
12
2 / 1 / 10
7,949
611
5,156
9,440
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Gabrielヅ
Ix Chel
14
8 / 3 / 2
8,611
662
8,931
8,451
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SrKilgrave
Charybdis
12
5 / 1 / 2
7,682
591
7,603
8,553
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
sacodeboi
Anubis
15
4 / 1 / 6
8,784
676
9,147
8,589
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
11
Kills
22
22
Deaths
11
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
5
2
0.8
W
Cthulhu
BahGurizada
Cthulhu
2
1
10
7
W
Ix Chel
Gabrielヅ
Ix Chel
8
3
2
3
L
Cthulhu
0
2
1
0.25
L
Ix Chel
LuxDesTroYeR
Ix Chel
3
5
3
0.9
L
Surtr
PackTudo
Surtr
3
6
1
0.58
W
Charybdis
SrKilgrave
Charybdis
5
1
2
6
L
Serqet
5
3
0
1.67
L
Xbalanque
ZePPeLIn2200
Xbalanque
0
6
3
0.25
W
Anubis
sacodeboi
Anubis
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,622
Damage
40,525
57,182
Taken
49,757
25,500
Mitigated
30,754
12,386
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,688
675
0
2,210
14,724
12,006
0
1,178
13,114
0
49,257
W
Cthulhu
BahGurizada
Cthulhu
5,156
103
253
1,484
9,440
8,370
112
1,599
7,831
34,742
0
W
Ix Chel
Gabrielヅ
Ix Chel
8,931
1,313
830
2,538
8,451
3,244
660
2,789
5,536
60,479
0
L
Cthulhu
2,343
280
0
250
4,470
1,693
0
1,591
2,879
16,152
0
L
Ix Chel
LuxDesTroYeR
Ix Chel
7,227
307
198
1,773
9,729
3,005
0
7,748
1,981
54,937
0
L
Surtr
PackTudo
Surtr
9,012
3,401
0
5,223
18,132
11,705
75
5,090
13,042
732
61,932
W
Charybdis
SrKilgrave
Charybdis
7,603
4,170
0
4,036
8,553
2,970
765
1,679
6,762
0
53,529
L
Serqet
6,431
1,897
0
2,341
13,164
5,103
0
4,732
8,432
0
52,120
L
Xbalanque
ZePPeLIn2200
Xbalanque
4,609
1,939
0
2,601
11,687
3,994
0
4,073
7,614
0
39,094
W
Anubis
sacodeboi
Anubis
9,147
172
0
4,704
8,589
4,164
0
3,061
5,094
64,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,567
Gold Earned
40,460
405
Minions Killed
414
0
Camps Cleared
0
1,198,549
Distance Traveled
1,399,610
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,434
572
88
7
0
278,930
0
W
Cthulhu
7,949
611
33
3
0
294,754
9
W
Ix Chel
8,611
662
86
7
0
288,981
1
L
Cthulhu
5,137
395
25
2
0
164,922
0
L
Ix Chel
8,121
625
109
8
0
259,995
0
L
Surtr
7,744
596
110
8
0
233,929
1
W
Charybdis
7,682
591
107
8
0
252,634
1
L
Serqet
7,821
602
86
7
0
307,447
0
L
Xbalanque
6,744
519
75
6
0
232,256
0
W
Anubis
8,784
676
100
8
0
284,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role