Player Matchup

Pele
Pele
 
Pele
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Na1th_an
Janus
Level 147
God Stats
19W - 14L
1,538 SR
Queue Stats
236W - 240L
1,465 Elo+
Party 3
Chronos
Chronos
OTAKU_007
Chronos
Level 156
God Stats
3W - 4L
1,595 SR
Queue Stats
196W - 188L
1,475 Elo+
Party 3
Yemoja
Yemoja
OwHe01
Yemoja
Level 53
God Stats
121W - 118L
1,516 SR
Queue Stats
158W - 167L
1,463 Elo+
Party 1
Guan Yu
Guan Yu
pedroffline
Guan Yu
Level 104
God Stats
2W - 1L
1,712 SR
Queue Stats
55W - 53L
1,472 Elo+
Solo
Team Averages
Level 114
1,572 SR
1,475 Elo+

VS

Team Averages
Level 115
1,562 SR
1,492 Elo+
Hou Yi
Hou Yi
AllucardxAG
Hou Yi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,442 Elo+
Solo
Lancelot
Lancelot
FlowzRunz
Lancelot
Level 119
God Stats
6W - 4L
1,745 SR
Queue Stats
211W - 196L
1,502 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Guissbr
Cu Chulainn
Level 156
God Stats
9W - 5L
1,500 SR
Queue Stats
237W - 216L
1,528 Elo+
Solo
Ix Chel
Ix Chel
The Snowy Peach
Ix Chel
Level 117
God Stats
7W - 7L
1,540 SR
Queue Stats
87W - 81L
1,485 Elo+
Party 2
Athena
Athena
TyphlosionVOID
Athena
Level 122
God Stats
10W - 5L
1,525 SR
Queue Stats
94W - 77L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 2 / 1
5,548
555
3,908
8,102
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Janus
Na1th_an
Janus
7
0 / 5 / 1
4,579
458
513
5,267
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos
OTAKU_007
Chronos
8
2 / 2 / 1
4,991
499
7,971
6,158
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
OwHe01
Yemoja
7
1 / 1 / 2
5,270
527
3,311
8,111
5,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
pedroffline
Guan Yu
8
1 / 3 / 0
4,581
458
2,805
7,794
6,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
1 / 0 / 0
5,521
552
4,412
5,842
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
FlowzRunz
Lancelot
11
5 / 0 / 4
6,843
684
6,835
7,373
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
Guissbr
Cu Chulainn
11
4 / 1 / 1
6,818
682
5,584
7,807
5,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 2 / 2
6,228
623
4,838
3,611
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 3
5,393
539
3,847
11,733
7,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
13
13
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
1
1.25
W
Hou Yi
1
0
0
1
W
Lancelot
FlowzRunz
Lancelot
5
0
4
7
W
Cu Chulainn
Guissbr
Cu Chulainn
4
1
1
4.5
L
Janus
Na1th_an
Janus
0
5
1
0.1
L
Chronos
OTAKU_007
Chronos
2
2
1
1.25
L
Yemoja
OwHe01
Yemoja
1
1
2
2
W
3
2
2
2
W
0
3
3
0.5
L
Guan Yu
pedroffline
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,508
Damage
25,516
35,432
Taken
36,366
18,382
Mitigated
19,089
8,389
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,908
997
0
882
8,102
2,571
0
1,372
6,730
0
34,257
W
Hou Yi
4,412
2,068
0
2,688
5,842
2,136
0
3,929
1,913
0
37,698
W
Lancelot
FlowzRunz
Lancelot
6,835
1,955
0
750
7,373
2,637
0
782
6,591
0
47,635
W
Cu Chulainn
Guissbr
Cu Chulainn
5,584
709
0
1,930
7,807
5,575
16
576
6,731
470
45,601
L
Janus
Na1th_an
Janus
513
0
0
290
5,267
1,675
0
3,328
1,939
17,899
0
L
Chronos
OTAKU_007
Chronos
7,971
3,026
0
553
6,158
1,938
0
1,641
4,517
31,848
0
L
Yemoja
OwHe01
Yemoja
3,311
1,072
1,854
2,084
8,111
5,210
0
1,902
6,209
18,272
0
W
4,838
470
399
716
3,611
1,070
562
441
3,170
35,174
0
W
3,847
1,523
430
3,040
11,733
7,671
260
6,067
5,624
18,797
347
L
Guan Yu
pedroffline
Guan Yu
2,805
309
102
2,624
7,794
6,988
0
351
7,443
0
21,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,969
Gold Earned
30,803
203
Minions Killed
299
0
Camps Cleared
0
926,925
Distance Traveled
988,059
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,548
555
66
7
0
227,191
0
W
Hou Yi
5,521
552
64
6
0
168,756
0
W
Lancelot
6,843
684
80
8
0
240,364
0
W
Cu Chulainn
6,818
682
70
7
0
198,016
0
L
Janus
4,579
458
34
3
0
151,005
0
L
Chronos
4,991
499
47
5
0
186,835
0
L
Yemoja
5,270
527
20
2
0
180,549
2
W
Ix Chel
6,228
623
56
6
0
168,302
0
W
Athena
5,393
539
29
3
0
212,621
4
L
Guan Yu
4,581
458
36
4
0
181,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role