Player Matchup

Danzaburou
Danzaburou
CJ MINI FRIDGE
Danzaburou
Level 28
God Stats
2W - 1L
1,821 SR
Queue Stats
72W - 93L
1,386 Elo+
Party 1
Persephone
Persephone
DE Loki
Persephone
Level 80
God Stats
2W - 5L
1,194 SR
Queue Stats
782W - 753L
1,526 Elo+
Solo
Odin
Odin
fatcakeprodigy
Odin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,436 Elo+
Solo
Chronos
Chronos
humuhumunukuapu
Chronos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 129L
1,385 Elo+
Party 1
Tyr
Tyr
xSuperDuperCero-
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,199 Elo+
Party 1
Team Averages
Level 52
1,503 SR
1,386 Elo+

VS

Team Averages
Level 85
1,406 SR
1,418 Elo+
Achilles
Achilles
C1ouDZiNThESky
Achilles
Level 98
God Stats
1W - 1L
1,255 SR
Queue Stats
24W - 28L
1,415 Elo+
Solo
Ne Zha
Ne Zha
DARKLORDS4311
Ne Zha
Level 88
God Stats
12W - 12L
1,473 SR
Queue Stats
432W - 410L
1,404 Elo+
Party 2
Surtr
Surtr
DemonDog2024
Surtr
Level 70
God Stats
3W - 3L
1,310 SR
Queue Stats
598W - 590L
1,420 Elo+
Party 2
Artemis
Artemis
Growlergrowl
Artemis
Level 104
God Stats
2W - 1L
1,437 SR
Queue Stats
32W - 39L
1,412 Elo+
Solo
Anubis
Anubis
XT-ZOMBIEZ40
Anubis
Level 65
God Stats
19W - 17L
1,557 SR
Queue Stats
290W - 269L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CJ MINI FRIDGE
Danzaburou
18
3 / 7 / 13
10,449
746
15,539
16,347
6,892
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
DE Loki
Persephone
19
7 / 4 / 11
11,552
825
23,033
11,993
4,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 6 / 13
9,538
681
14,601
19,186
22,926
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
9 / 8 / 7
11,000
786
15,210
20,099
9,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 6 / 8
8,621
616
5,007
16,194
17,611
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
3 / 4 / 17
10,751
768
9,185
22,638
21,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 5 / 16
10,016
715
12,207
14,130
7,266
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 5 / 19
11,043
789
9,756
21,716
30,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Growlergrowl
Artemis
19
5 / 4 / 20
12,060
861
18,647
14,400
7,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
20
15 / 5 / 11
13,346
953
24,640
14,938
10,092
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
114
23
Kills
31
31
Deaths
23
52
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
4
17
2.88
L
Danzaburou
CJ MINI FRIDGE
Danzaburou
3
7
13
1.36
W
3
5
16
2.2
L
Persephone
DE Loki
Persephone
7
4
11
3.13
W
5
5
19
2.9
W
Artemis
Growlergrowl
Artemis
5
4
20
3.75
W
Anubis
15
5
11
4.1
L
2
6
13
1.42
L
9
8
7
1.56
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,390
Damage
74,435
83,819
Taken
87,822
61,621
Mitigated
76,674
16,739
Healing
31,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,185
3,744
2,622
7,447
22,638
21,425
611
6,972
15,666
0
19,549
L
Danzaburou
CJ MINI FRIDGE
Danzaburou
15,539
4,710
615
4,248
16,347
6,892
748
5,596
10,751
0
27,478
W
12,207
5,450
1,899
2,107
14,130
7,266
1,294
5,676
8,454
0
18,567
L
Persephone
DE Loki
Persephone
23,033
959
591
3,829
11,993
4,743
230
4,350
7,563
45,982
0
W
9,756
1,849
710
3,542
21,716
30,118
644
11,516
10,200
2,594
14,925
W
Artemis
Growlergrowl
Artemis
18,647
10,601
586
5,006
14,400
7,773
4,899
7,394
7,006
0
33,783
W
Anubis
24,640
520
2,384
4,826
14,938
10,092
302
6,685
8,253
48,874
0
L
14,601
1,038
578
1,358
19,186
22,926
0
5,254
13,932
0
24,605
L
15,210
5,691
1,241
2,208
20,099
9,449
0
4,883
15,216
29,447
0
L
5,007
827
1,039
1,032
16,194
17,611
0
6,088
10,106
0
10,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,160
Gold Earned
57,216
158
Minions Killed
154
0
Camps Cleared
0
1,178,330
Distance Traveled
1,232,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,751
768
24
2
0
256,854
0
L
Danzaburou
10,449
746
31
2
0
229,464
0
W
Ne Zha
10,016
715
13
1
0
266,187
0
L
Persephone
11,552
825
66
5
0
265,278
0
W
Surtr
11,043
789
24
2
0
232,895
0
W
Artemis
12,060
861
38
3
0
247,238
0
W
Anubis
13,346
953
55
4
0
229,593
0
L
Odin
9,538
681
20
1
0
264,743
0
L
Chronos
11,000
786
31
2
0
197,782
0
L
Tyr
8,621
616
10
1
0
221,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role