Player Matchup

Scylla
Scylla
Gold I
DomG15
Scylla
Gold I
Level 148
God Stats
8W - 3L
1,686 SR
Queue Stats
43W - 31L
1,681 MMR
Party 1
Sol
Sol
Silver I
Gold x Jesus
Sol
Silver I
Level 146
God Stats
1W - 0L
1,488 SR
Queue Stats
32W - 32L
1,442 MMR
Party 2
Mercury
Mercury
Gold V
JoelOrtiz15
Mercury
Gold V
Level 129
God Stats
4W - 2L
1,512 SR
Queue Stats
31W - 36L
1,345 MMR
Party 1
Jing Wei
Jing Wei
Silver I
The3rdW0lf
Jing Wei
Silver I
Level 154
God Stats
1W - 0L
1,634 SR
Queue Stats
28W - 24L
1,582 MMR
Party 2
Jormungandr
Jormungandr
Gold III
namechanged167
Jormungandr
Gold III
Level 183
God Stats
63W - 60L
1,557 SR
Queue Stats
526W - 545L
1,520 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,575 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,460 SR
1,510 MMR
Ares
Ares
Gold II
 
Ares
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum V
Burning_4U
Chronos
Platinum V
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 50L
1,518 MMR
Solo
Merlin
Merlin
Gold IV
HorchataPapi230
Merlin
Gold IV
Level 90
God Stats
44W - 45L
1,536 SR
Queue Stats
102W - 111L
1,513 MMR
Solo
Thanatos
Thanatos
Gold IV
TheRealRockytaco
Thanatos
Gold IV
Level 125
God Stats
13W - 11L
1,502 SR
Queue Stats
141W - 145L
1,519 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
osamaluver4life
Kuzenbo
Gold III
Level 158
God Stats
7W - 11L
1,260 SR
Queue Stats
294W - 304L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DomG15
Scylla
15
5 / 1 / 5
9,582
599
7,924
8,016
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 4 / 0
9,839
615
9,468
17,238
6,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
JoelOrtiz15
Mercury
17
8 / 2 / 6
10,546
659
11,002
12,485
5,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
The3rdW0lf
Jing Wei
15
0 / 2 / 3
8,822
551
9,844
13,942
5,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
namechanged167
Jormungandr
14
3 / 0 / 10
8,799
550
5,644
8,829
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
HerculesDa JiPersephoneAnhur

VS

Bans
AphroditeAo KuangHe BoCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 5 / 0
7,685
480
9,419
17,711
19,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Burning_4U
Chronos
16
1 / 1 / 0
9,349
584
10,508
11,818
5,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 0
8,218
514
3,494
8,715
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 6 / 0
8,488
531
7,443
12,024
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 4
7,611
476
10,046
15,402
18,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
9
9
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
0
0.6
L
Chronos
Burning_4U
Chronos
1
1
0
1
W
Scylla
DomG15
Scylla
5
1
5
7.5
W
0
4
0
0
L
0
4
0
0
W
Mercury
JoelOrtiz15
Mercury
8
2
6
5.5
W
Jing Wei
The3rdW0lf
Jing Wei
0
2
3
0.75
L
5
6
0
0.83
W
Jormungandr
namechanged167
Jormungandr
3
0
10
8
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,882
Damage
40,910
60,510
Taken
65,670
28,433
Mitigated
51,722
19,134
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,419
754
0
2,630
17,711
19,334
0
4,484
13,227
24,550
0
L
Chronos
Burning_4U
Chronos
10,508
4,851
0
1,463
11,818
5,855
353
800
11,018
101,887
0
W
Scylla
DomG15
Scylla
7,924
1,443
0
750
8,016
2,804
0
3,885
4,131
77,986
0
W
9,468
4,289
0
8,925
17,238
6,243
1,094
8,505
7,932
99,086
0
L
3,494
41
0
1,000
8,715
3,221
116
4,225
4,490
78,935
0
W
Mercury
JoelOrtiz15
Mercury
11,002
7,327
0
1,457
12,485
5,197
0
5,185
7,157
0
90,096
W
Jing Wei
The3rdW0lf
Jing Wei
9,844
8,547
0
5,214
13,942
5,901
897
8,988
4,954
0
78,437
L
7,443
907
0
5,955
12,024
4,751
0
3,795
8,229
0
61,347
W
Jormungandr
namechanged167
Jormungandr
5,644
1,436
0
2,788
8,829
8,288
0
6,096
2,733
30,765
0
L
10,046
2,442
0
3,500
15,402
18,561
0
10,019
5,383
56,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,588
Gold Earned
41,351
622
Minions Killed
521
0
Camps Cleared
0
1,661,123
Distance Traveled
1,547,772
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,685
480
13
1
0
315,546
1
L
Chronos
9,349
584
184
12
0
335,853
0
W
Scylla
9,582
599
139
9
0
341,096
1
W
Sol
9,839
615
175
11
0
248,405
0
L
Merlin
8,218
514
151
9
0
275,415
0
W
Mercury
10,546
659
135
8
0
423,070
4
W
Jing Wei
8,822
551
131
8
0
321,370
2
L
Thanatos
8,488
531
109
7
0
314,741
0
W
Jormungandr
8,799
550
42
3
0
327,182
10
L
Kuzenbo
7,611
476
64
4
0
306,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role