Player Matchup

Hercules
Hercules
FATALErrorFFS
Hercules
Level 148
God Stats
3W - 0L
1,625 SR
Queue Stats
62W - 53L
1,475 Elo+
Party 2
Da Ji
Da Ji
Millionballon
Da Ji
Level 156
God Stats
1W - 1L
1,307 SR
Queue Stats
48W - 53L
1,559 Elo+
Party 2
Izanami
Izanami
Pojo7
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 46L
1,526 Elo+
Party 2
Cerberus
Cerberus
VENOMOUS GAMR
Cerberus
Level 84
God Stats
6W - 5L
1,581 SR
Queue Stats
39W - 39L
1,522 Elo+
Party 2
Agni
Agni
VitaminDiesel
Agni
Level 14
God Stats
2W - 2L
1,309 SR
Queue Stats
37W - 35L
1,437 Elo+
Solo
Team Averages
Level 93
1,465 SR
1,504 Elo+

VS

Team Averages
Level 122
1,484 SR
1,524 Elo+
Anubis
Anubis
ARCmonke
Anubis
Level 69
God Stats
2W - 4L
1,398 SR
Queue Stats
159W - 153L
1,559 Elo+
Party 1
Xing Tian
Xing Tian
DopeMastaFresh
Xing Tian
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 102L
1,445 Elo+
Party 3
Izanami
Izanami
PsychDeception
Izanami
Level 126
God Stats
0W - 2L
1,285 SR
Queue Stats
107W - 104L
1,584 Elo+
Party 1
Hun Batz
Hun Batz
RURiUi
Hun Batz
Level 101
God Stats
31W - 32L
1,382 SR
Queue Stats
367W - 369L
1,465 Elo+
Solo
Ix Chel
Ix Chel
oGxKryptonite
Ix Chel
Level 159
God Stats
14W - 8L
1,858 SR
Queue Stats
89W - 67L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FATALErrorFFS
Hercules
17
5 / 1 / 4
10,450
804
11,335
14,323
14,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
4 / 5 / 5
10,145
780
9,733
12,796
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Pojo7
Izanami
17
3 / 0 / 5
9,755
750
4,925
5,676
2,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
VENOMOUS GAMR
Cerberus
17
0 / 2 / 7
10,142
780
3,826
13,671
14,255
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 1 / 4
9,504
731
7,918
7,906
3,371
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ARCmonke
Anubis
16
2 / 3 / 2
9,112
701
6,837
8,338
4,874
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
DopeMastaFresh
Xing Tian
14
1 / 3 / 3
8,331
641
4,807
9,037
9,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 5 / 3
8,796
677
6,738
9,910
4,473
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
RURiUi
Hun Batz
17
5 / 1 / 1
9,888
761
10,112
10,408
4,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
16
0 / 1 / 5
9,275
713
12,935
6,309
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
13
Kills
9
9
Deaths
13
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
ARCmonke
Anubis
2
3
2
1
L
Xing Tian
DopeMastaFresh
Xing Tian
1
3
3
0.83
W
Hercules
FATALErrorFFS
Hercules
5
1
4
7
W
4
5
5
1.3
W
Izanami
Pojo7
Izanami
3
0
5
5.5
L
1
5
3
0.5
L
Hun Batz
RURiUi
Hun Batz
5
1
1
5.5
W
Cerberus
VENOMOUS GAMR
Cerberus
0
2
7
1.75
W
1
1
4
3
L
Ix Chel
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
41,429
54,372
Taken
44,002
39,968
Mitigated
26,681
12,195
Healing
3,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ARCmonke
Anubis
6,837
1,319
0
1,730
8,338
4,874
0
3,241
5,041
28,560
0
L
Xing Tian
DopeMastaFresh
Xing Tian
4,807
30
0
618
9,037
9,571
0
2,659
6,149
9,653
184
W
Hercules
FATALErrorFFS
Hercules
11,335
3,138
0
5,262
14,323
14,664
1,627
4,365
9,576
0
25,630
W
9,733
2,886
0
725
12,796
5,037
1,208
4,736
7,868
0
36,104
W
Izanami
Pojo7
Izanami
4,925
3,189
0
1,522
5,676
2,641
1,012
3,897
1,728
0
34,236
L
6,738
4,499
0
0
9,910
4,473
0
2,416
7,123
0
29,452
L
Hun Batz
RURiUi
Hun Batz
10,112
2,849
0
220
10,408
4,853
0
2,209
8,014
0
41,943
W
Cerberus
VENOMOUS GAMR
Cerberus
3,826
79
0
2,128
13,671
14,255
0
8,575
4,851
26,826
0
W
7,918
257
295
2,263
7,906
3,371
112
1,952
5,954
46,069
0
L
Ix Chel
12,935
1,193
428
752
6,309
2,910
0
1,219
4,976
48,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,996
Gold Earned
45,402
302
Minions Killed
255
0
Camps Cleared
0
1,420,607
Distance Traveled
1,297,779
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,112
701
41
3
0
243,025
0
L
Xing Tian
8,331
641
9
1
0
227,021
1
W
Hercules
10,450
804
38
3
0
311,159
0
W
Da Ji
10,145
780
59
5
0
276,545
0
W
Izanami
9,755
750
75
6
0
304,560
0
L
Izanami
8,796
677
53
4
0
234,249
0
L
Hun Batz
9,888
761
61
5
0
307,583
0
W
Cerberus
10,142
780
56
4
0
258,296
0
W
Agni
9,504
731
74
6
0
270,047
0
L
Ix Chel
9,275
713
91
7
0
285,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role