Player Matchup

Horus
Horus
DonteMathers
Horus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,349 Elo+
Party 2
Baron Samedi
Baron Samedi
EvaRavona
Baron Samedi
Level 123
God Stats
3W - 5L
1,195 SR
Queue Stats
62W - 41L
1,552 Elo+
Party 2
Ix Chel
Ix Chel
Paloogan
Ix Chel
Level 125
God Stats
2W - 1L
1,909 SR
Queue Stats
49W - 41L
1,665 Elo+
Party 2
Team Averages
Level 108
1,535 SR
1,522 Elo+

VS

Team Averages
Level 147
1,742 SR
1,698 Elo+
Danzaburou
Danzaburou
Parlo78
Danzaburou
Level 129
God Stats
4W - 0L
1,706 SR
Queue Stats
29W - 5L
1,804 Elo+
Party 1
Nike
Nike
PhearThePhish
Nike
Level 155
God Stats
1W - 0L
1,910 SR
Queue Stats
26W - 5L
1,790 Elo+
Party 1
Ah Puch
Ah Puch
ammarayad85
Ah Puch
Level 156
God Stats
49W - 40L
1,610 SR
Queue Stats
446W - 491L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,405
641
1,693
14,635
12,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
EvaRavona
Baron Samedi
10
0 / 5 / 1
6,798
680
4,586
14,993
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Paloogan
Ix Chel
10
0 / 5 / 1
6,443
644
5,835
11,463
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Parlo78
Danzaburou
13
4 / 0 / 10
8,420
842
12,875
7,914
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 2 / 6
8,300
830
10,998
7,576
8,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
ammarayad85
Ah Puch
14
2 / 0 / 12
7,866
787
14,264
3,815
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
14
14
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Baron Samedi
EvaRavona
Baron Samedi
0
5
1
0.1
L
Ix Chel
Paloogan
Ix Chel
0
5
1
0.1
W
Danzaburou
Parlo78
Danzaburou
4
0
10
9
W
8
2
6
5.5
W
Ah Puch
ammarayad85
Ah Puch
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,114
Damage
38,137
41,091
Taken
19,305
29,913
Mitigated
13,676
15,339
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,693
1,076
2,803
2,915
14,635
12,913
0
5,246
8,810
0
6,021
L
Baron Samedi
EvaRavona
Baron Samedi
4,586
426
1,185
2,732
14,993
13,218
0
5,540
8,399
10,445
272
L
Ix Chel
Paloogan
Ix Chel
5,835
665
2,625
3,079
11,463
3,782
0
3,521
7,465
29,159
0
W
Danzaburou
Parlo78
Danzaburou
12,875
4,952
0
2,740
7,914
3,963
586
4,683
3,231
0
45,317
W
10,998
348
0
756
7,576
8,222
0
4,232
3,344
1,694
18,583
W
Ah Puch
ammarayad85
Ah Puch
14,264
104
0
2,381
3,815
1,491
220
1,287
2,528
31,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,646
Gold Earned
24,586
98
Minions Killed
129
0
Camps Cleared
0
525,900
Distance Traveled
559,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,405
641
16
2
0
191,934
0
L
Baron Samedi
6,798
680
18
2
0
161,721
0
L
Ix Chel
6,443
644
64
6
0
172,245
0
W
Danzaburou
8,420
842
62
6
0
191,249
0
W
Nike
8,300
830
17
2
0
192,532
0
W
Ah Puch
7,866
787
50
5
0
175,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role