Player Matchup

Chaac
Chaac
Silver I
Balanarlt
Chaac
Silver I
Level 103
God Stats
1W - 2L
1,539 SR
Queue Stats
14W - 15L
1,629 MMR
Party 2
Sylvanus
Sylvanus
Gold V
SheIix
Sylvanus
Gold V
Level 129
God Stats
1W - 1L
1,800 SR
Queue Stats
59W - 63L
1,532 MMR
Party 2
Janus
Janus
Gold V
aMaGoKu
Janus
Gold V
Level 230
God Stats
33W - 41L
1,689 SR
Queue Stats
112W - 133L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,676 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,752 SR
1,598 MMR
Neith
Neith
Gold II
TBPAlopecio
Neith
Gold II
Level 109
God Stats
7W - 3L
1,797 SR
Queue Stats
156W - 151L
1,612 MMR
Party 1
Chang'e
Chang'e
Gold II
TheChosenGoat
Chang'e
Gold II
Level 126
God Stats
5W - 1L
1,500 SR
Queue Stats
175W - 187L
1,661 MMR
Solo
Geb
Geb
Gold III
javiegido94
Geb
Gold III
Level 124
God Stats
26W - 10L
1,960 SR
Queue Stats
133W - 133L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Balanarlt
Chaac
11
0 / 3 / 2
6,922
629
5,918
12,832
12,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sylvanus
SheIix
Sylvanus
13
2 / 2 / 2
8,615
783
4,811
14,309
16,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Janus
aMaGoKu
Janus
13
2 / 3 / 2
8,123
738
8,243
9,494
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesThothAo KuangNe ZhaAtlas

VS

Bans
CabrakanAthenaHerculesHorusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
8,606
782
11,362
9,791
4,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
15
6 / 1 / 2
9,577
871
14,200
7,315
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 7
8,568
779
6,818
9,187
7,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
8
8
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
Balanarlt
Chaac
0
3
2
0.33
L
Sylvanus
SheIix
Sylvanus
2
2
2
1.5
W
2
2
5
2.25
W
Chang'e
6
1
2
7
L
Janus
aMaGoKu
Janus
2
3
2
1
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,972
Damage
32,380
36,635
Taken
26,293
33,003
Mitigated
14,911
12,102
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Balanarlt
Chaac
5,918
673
0
2,338
12,832
12,043
0
8,099
4,733
0
18,631
L
Sylvanus
SheIix
Sylvanus
4,811
1,044
4,078
5,256
14,309
16,279
26
7,218
7,091
9,366
0
W
11,362
4,723
0
1,578
9,791
4,014
985
6,029
3,439
0
54,595
W
Chang'e
14,200
526
2,774
3,970
7,315
3,093
0
3,300
3,820
48,739
0
L
Janus
aMaGoKu
Janus
8,243
247
0
430
9,494
4,681
0
5,761
3,733
48,664
0
W
6,818
283
1,717
1,059
9,187
7,804
125
4,048
4,841
14,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,660
Gold Earned
26,751
138
Minions Killed
175
0
Camps Cleared
0
645,067
Distance Traveled
694,740
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,922
629
27
2
0
233,745
0
L
Sylvanus
8,615
783
13
1
0
212,375
3
W
Neith
8,606
782
85
8
0
212,463
0
W
Chang'e
9,577
871
65
6
0
244,008
0
L
Janus
8,123
738
98
9
0
198,947
0
W
Geb
8,568
779
25
2
0
238,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role