Player Matchup

Atlas
Atlas
 
Atlas
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
Disgracxd
Kukulkan
Level 88
God Stats
1W - 1L
1,322 SR
Queue Stats
147W - 115L
1,543 Elo+
Party 2
Bakasura
Bakasura
IZalux
Bakasura
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 48L
1,747 Elo+
Party 4
Poseidon
Poseidon
LeoVYT
Poseidon
Level 134
God Stats
1W - 0L
1,639 SR
Queue Stats
177W - 133L
1,550 Elo+
Party 2
Ishtar
Ishtar
V0runa
Ishtar
Level 43
God Stats
19W - 7L
1,732 SR
Queue Stats
263W - 209L
1,597 Elo+
Solo
Team Averages
Level 85
1,538 SR
1,587 Elo+

VS

Team Averages
Level 120
1,697 SR
1,551 Elo+
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Martichoras
Martichoras
DubYaKeyADC
Martichoras
Level 17
God Stats
5W - 2L
1,830 SR
Queue Stats
12W - 10L
1,631 Elo+
Party 1
Merlin
Merlin
FreakItself
Merlin
Level 159
God Stats
20W - 15L
1,710 SR
Queue Stats
365W - 306L
1,613 Elo+
Party 1
Ganesha
Ganesha
Radicaled06
Ganesha
Level 157
God Stats
5W - 5L
1,788 SR
Queue Stats
240W - 209L
1,501 Elo+
Solo
Thanatos
Thanatos
TaperAxe
Thanatos
Level 125
God Stats
9W - 5L
1,658 SR
Queue Stats
335W - 288L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 0 / 5
7,162
597
3,883
6,452
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Disgracxd
Kukulkan
12
0 / 1 / 0
6,754
563
2,437
4,402
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
IZalux
Bakasura
15
4 / 1 / 1
8,658
722
7,105
9,154
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
LeoVYT
Poseidon
14
7 / 3 / 0
8,276
690
7,874
7,905
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
V0runa
Ishtar
11
0 / 3 / 3
6,449
537
2,951
7,275
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 0
6,486
541
3,281
6,260
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
DubYaKeyADC
Martichoras
12
1 / 3 / 1
6,824
569
6,485
8,680
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
14
2 / 2 / 2
8,387
699
5,349
5,609
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Radicaled06
Ganesha
9
0 / 3 / 3
5,995
500
1,408
8,541
5,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
TaperAxe
Thanatos
11
4 / 2 / 1
6,533
544
3,969
10,274
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
8
8
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
5
4.5
L
Janus
 
Janus
1
3
0
0.33
W
Kukulkan
Disgracxd
Kukulkan
0
1
0
0
L
Martichoras
DubYaKeyADC
Martichoras
1
3
1
0.5
L
Merlin
2
2
2
1.5
W
Bakasura
IZalux
Bakasura
4
1
1
4.5
W
Poseidon
LeoVYT
Poseidon
7
3
0
2.33
L
Ganesha
Radicaled06
Ganesha
0
3
3
0.5
L
Thanatos
TaperAxe
Thanatos
4
2
1
2.25
W
Ishtar
V0runa
Ishtar
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,250
Damage
20,492
35,188
Taken
39,364
14,707
Mitigated
17,069
10,644
Healing
12,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,883
1,779
0
1,922
6,452
4,348
0
1,042
5,410
24,857
0
L
Janus
 
Janus
3,281
915
0
603
6,260
1,574
480
372
5,380
40,702
0
W
Kukulkan
Disgracxd
Kukulkan
2,437
428
0
1,002
4,402
1,390
0
2,043
2,293
43,901
0
L
Martichoras
DubYaKeyADC
Martichoras
6,485
1,884
0
2,750
8,680
3,803
0
3,602
5,078
0
62,926
L
Merlin
5,349
0
0
756
5,609
2,239
0
3,183
2,368
68,895
0
W
Bakasura
IZalux
Bakasura
7,105
4,941
0
5,817
9,154
4,125
577
3,264
5,602
0
56,112
W
Poseidon
LeoVYT
Poseidon
7,874
1,932
0
440
7,905
2,302
0
3,173
4,638
64,885
0
L
Ganesha
Radicaled06
Ganesha
1,408
249
0
2,071
8,541
5,668
0
3,133
4,988
19,147
0
L
Thanatos
TaperAxe
Thanatos
3,969
1,013
0
5,874
10,274
3,785
0
3,740
6,084
0
36,571
W
Ishtar
V0runa
Ishtar
2,951
2,077
0
1,463
7,275
2,542
86
68
7,207
0
50,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,299
Gold Earned
34,225
447
Minions Killed
451
0
Camps Cleared
0
1,344,995
Distance Traveled
1,271,528
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,162
597
25
2
0
252,667
1
L
Janus
6,486
541
104
9
0
259,440
0
W
Kukulkan
6,754
563
105
9
0
250,970
3
L
Martichoras
6,824
569
119
10
0
220,131
3
L
Merlin
8,387
699
151
13
0
249,004
0
W
Bakasura
8,658
722
136
11
0
311,692
0
W
Poseidon
8,276
690
96
8
0
297,606
0
L
Ganesha
5,995
500
12
1
0
248,537
0
L
Thanatos
6,533
544
65
5
0
294,416
0
W
Ishtar
6,449
537
85
7
0
232,060
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role