Player Matchup

Horus
Horus
BonafideScrub
Horus
Level 27
God Stats
2W - 1L
1,565 SR
Queue Stats
21W - 11L
1,643 Elo+
Party 1
Thanatos
Thanatos
Crowbarelylegal
Thanatos
Level 144
God Stats
2W - 3L
1,456 SR
Queue Stats
59W - 53L
1,594 Elo+
Party 3
Hercules
Hercules
Natiold
Hercules
Level 159
God Stats
3W - 3L
1,611 SR
Queue Stats
134W - 97L
1,598 Elo+
Party 3
Ix Chel
Ix Chel
PooeyThumb
Ix Chel
Level 168
God Stats
5W - 2L
1,524 SR
Queue Stats
179W - 144L
1,646 Elo+
Party 1
Heimdallr
Heimdallr
hmspawn
Heimdallr
Level 174
God Stats
6W - 3L
1,678 SR
Queue Stats
236W - 208L
1,585 Elo+
Solo
Team Averages
Level 134
1,567 SR
1,613 Elo+

VS

Team Averages
Level 140
1,556 SR
1,553 Elo+
Horus
Horus
Aczpe
Horus
Level 120
God Stats
8W - 6L
1,538 SR
Queue Stats
45W - 47L
1,542 Elo+
Party 2
Vamana
Vamana
GuusVDB
Vamana
Level 145
God Stats
1W - 0L
1,803 SR
Queue Stats
34W - 35L
1,587 Elo+
Solo
Yu Huang
Yu Huang
Marci87902
Yu Huang
Level 138
God Stats
2W - 2L
1,371 SR
Queue Stats
103W - 98L
1,509 Elo+
Party 2
Chang'e
Chang'e
Valdii
Chang'e
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 101L
1,506 Elo+
Party 2
Jing Wei
Jing Wei
of1nx
Jing Wei
Level 157
God Stats
11W - 11L
1,570 SR
Queue Stats
442W - 442L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
9,097
455
7,036
18,610
19,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
15
1 / 6 / 0
9,699
485
4,790
18,314
7,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Natiold
Hercules
18
3 / 5 / 0
11,342
567
8,890
23,401
27,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
PooeyThumb
Ix Chel
17
1 / 6 / 2
10,383
519
11,570
14,344
5,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
hmspawn
Heimdallr
17
2 / 4 / 0
10,881
544
10,863
13,875
7,484
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aczpe
Horus
13
0 / 1 / 14
9,011
451
4,773
14,758
12,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vamana
GuusVDB
Vamana
19
4 / 1 / 6
12,289
614
16,722
18,587
19,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
Marci87902
Yu Huang
19
5 / 3 / 7
12,132
607
13,204
11,682
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Valdii
Chang'e
19
11 / 0 / 7
12,016
601
16,533
14,299
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
of1nx
Jing Wei
17
3 / 2 / 6
10,806
540
9,924
11,549
4,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
7
Kills
23
23
Deaths
7
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Horus
Aczpe
Horus
0
1
14
7
L
0
2
3
0.75
L
Thanatos
1
6
0
0.17
W
Vamana
GuusVDB
Vamana
4
1
6
7
W
Yu Huang
Marci87902
Yu Huang
5
3
7
2.83
L
Hercules
Natiold
Hercules
3
5
0
0.6
L
Ix Chel
PooeyThumb
Ix Chel
1
6
2
0.33
W
Chang'e
Valdii
Chang'e
11
0
7
14.5
L
Heimdallr
hmspawn
Heimdallr
2
4
0
0.5
W
Jing Wei
of1nx
Jing Wei
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,149
Damage
61,156
88,544
Taken
70,875
68,488
Mitigated
47,316
35,951
Healing
32,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aczpe
Horus
4,773
2,143
4,749
6,640
14,758
12,786
76
3,481
11,194
0
13,053
L
7,036
2,649
1,519
4,579
18,610
19,959
0
7,317
11,245
0
20,692
L
Thanatos
4,790
209
0
11,408
18,314
7,997
0
5,564
12,586
0
62,202
W
Vamana
GuusVDB
Vamana
16,722
7,988
0
5,278
18,587
19,277
790
1,227
16,315
0
120,239
W
Yu Huang
Marci87902
Yu Huang
13,204
1,193
0
1,942
11,682
4,707
0
5,350
6,276
116,530
0
L
Hercules
Natiold
Hercules
8,890
2,939
0
9,704
23,401
27,094
322
3,359
18,974
0
100,261
L
Ix Chel
PooeyThumb
Ix Chel
11,570
698
1,996
3,228
14,344
5,954
0
10,449
3,870
101,328
0
W
Chang'e
Valdii
Chang'e
16,533
976
1,504
8,488
14,299
5,958
42
2,502
11,797
101,986
0
L
Heimdallr
hmspawn
Heimdallr
10,863
6,754
0
3,517
13,875
7,484
3,592
3,293
10,468
0
109,389
W
Jing Wei
of1nx
Jing Wei
9,924
8,544
0
3,555
11,549
4,588
1,698
192
11,357
0
97,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,402
Gold Earned
56,254
645
Minions Killed
680
0
Camps Cleared
0
2,005,495
Distance Traveled
2,185,044
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,011
451
18
1
0
429,551
3
L
Horus
9,097
455
28
1
0
418,356
3
L
Thanatos
9,699
485
104
5
0
432,226
0
W
Vamana
12,289
614
204
10
0
427,654
0
W
Yu Huang
12,132
607
189
9
0
390,559
5
L
Hercules
11,342
567
170
9
0
393,903
6
L
Ix Chel
10,383
519
184
9
0
407,340
6
W
Chang'e
12,016
601
126
6
0
503,767
0
L
Heimdallr
10,881
544
159
8
0
353,670
4
W
Jing Wei
10,806
540
143
7
0
433,513
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role