Player Matchup

Bacchus
Bacchus
Julin7l
Bacchus
Level 67
God Stats
4W - 2L
1,681 SR
Queue Stats
63W - 69L
1,472 Elo+
Solo
Vamana
Vamana
Tai-Lung_Killer
Vamana
Level 85
God Stats
7W - 6L
1,726 SR
Queue Stats
157W - 136L
1,484 Elo+
Solo
King Arthur
King Arthur
Verrael
King Arthur
Level 70
God Stats
32W - 35L
1,480 SR
Queue Stats
53W - 60L
1,449 Elo+
Solo
Anubis
Anubis
etesech350
Anubis
Level 115
God Stats
17W - 28L
1,249 SR
Queue Stats
300W - 312L
1,418 Elo+
Solo
Anhur
Anhur
w996199466
Anhur
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 107L
1,482 Elo+
Solo
Team Averages
Level 85
1,527 SR
1,461 Elo+

VS

Team Averages
Level 74
1,372 SR
1,409 Elo+
Jing Wei
Jing Wei
AKILL_BR
Jing Wei
Level 125
God Stats
1W - 4L
1,316 SR
Queue Stats
325W - 354L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Ardenttt
Cthulhu
Level 7
God Stats
1W - 5L
1,319 SR
Queue Stats
4W - 7L
1,285 Elo+
Party 1
Janus
Janus
Cronoxx66
Janus
Level 155
God Stats
3W - 5L
1,546 SR
Queue Stats
33W - 26L
1,582 Elo+
Solo
Anhur
Anhur
DoceVenenox3
Anhur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 123L
1,441 Elo+
Solo
Vamana
Vamana
LiT_May_KY
Vamana
Level 36
God Stats
11W - 11L
1,178 SR
Queue Stats
44W - 59L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Julin7l
Bacchus
16
2 / 4 / 17
10,888
473
10,016
20,627
31,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

19
7 / 2 / 8
12,133
528
14,891
21,184
15,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Verrael
King Arthur
19
4 / 0 / 5
12,274
534
17,159
17,347
23,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
etesech350
Anubis
20
12 / 1 / 5
14,091
613
26,178
16,209
8,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
6 / 4 / 8
11,170
486
25,067
23,446
11,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AKILL_BR
Jing Wei
16
4 / 7 / 5
10,849
472
12,949
22,864
9,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Ardenttt
Cthulhu
13
0 / 7 / 6
9,332
406
10,672
28,138
26,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Cronoxx66
Janus
18
3 / 8 / 0
11,310
492
13,892
18,234
6,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 3 / 0
12,018
523
10,086
22,648
9,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
LiT_May_KY
Vamana
17
3 / 6 / 2
10,720
466
9,842
25,568
15,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
31
Kills
11
11
Deaths
31
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AKILL_BR
Jing Wei
4
7
5
0.93
L
Cthulhu
Ardenttt
Cthulhu
0
7
6
0.43
L
Janus
Cronoxx66
Janus
3
8
0
0.38
L
1
3
0
0.33
W
Bacchus
Julin7l
Bacchus
2
4
17
2.63
L
Vamana
LiT_May_KY
Vamana
3
6
2
0.67
W
7
2
8
5.5
W
King Arthur
Verrael
King Arthur
4
0
5
6.5
W
Anubis
etesech350
Anubis
12
1
5
14.5
W
Anhur
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,311
Damage
57,441
98,813
Taken
117,452
89,529
Mitigated
66,724
28,746
Healing
21,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AKILL_BR
Jing Wei
12,949
11,423
0
6,315
22,864
9,321
284
3,338
19,526
0
83,663
L
Cthulhu
Ardenttt
Cthulhu
10,672
1,437
2,404
1,937
28,138
26,221
0
8,126
20,012
26,280
0
L
Janus
Cronoxx66
Janus
13,892
954
0
750
18,234
6,299
0
11,277
6,957
91,774
0
L
10,086
5,843
0
8,333
22,648
9,567
202
3,430
19,218
0
103,927
W
Bacchus
Julin7l
Bacchus
10,016
1,247
0
4,946
20,627
31,252
457
4,896
15,731
33,890
0
L
Vamana
LiT_May_KY
Vamana
9,842
5,395
0
1,537
25,568
15,316
48
10,280
15,288
0
96,934
W
14,891
7,263
0
2,331
21,184
15,209
1,964
2,504
18,680
0
130,100
W
King Arthur
Verrael
King Arthur
17,159
1,044
0
1,376
17,347
23,665
367
1,502
15,845
563
96,696
W
Anubis
etesech350
Anubis
26,178
1,652
0
10,268
16,209
8,352
757
9,236
6,973
132,209
0
W
Anhur
25,067
17,801
0
9,825
23,446
11,051
1,780
6,426
17,020
0
81,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,556
Gold Earned
54,229
592
Minions Killed
613
0
Camps Cleared
0
2,256,985
Distance Traveled
2,201,998
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,849
472
117
5
0
431,672
1
L
Cthulhu
9,332
406
20
1
0
465,147
0
L
Janus
11,310
492
153
7
0
441,671
0
L
Anhur
12,018
523
182
8
0
388,183
5
W
Bacchus
10,888
473
34
1
0
442,849
4
L
Vamana
10,720
466
141
6
0
475,325
0
W
Vamana
12,133
528
158
7
0
529,582
0
W
King Arthur
12,274
534
126
5
0
448,248
0
W
Anubis
14,091
613
183
8
0
399,631
0
W
Anhur
11,170
486
91
4
0
436,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role