Player Matchup

Amaterasu
Amaterasu
Just_Komi_San
Amaterasu
Level 81
God Stats
2W - 1L
1,488 SR
Queue Stats
12W - 14L
1,393 Elo+
Party 1
Geb
Geb
PlayerName_1
Geb
Level 94
God Stats
2W - 0L
1,736 SR
Queue Stats
21W - 30L
1,370 Elo+
Party 1
Chiron
Chiron
Smithiies
Chiron
Level 87
God Stats
6W - 4L
1,491 SR
Queue Stats
19W - 27L
1,357 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThiccFroslass
Morgan Le Fay
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 84L
1,339 Elo+
Party 2
Thor
Thor
sabrrex
Thor
Level 35
God Stats
7W - 2L
1,500 SR
Queue Stats
83W - 103L
1,248 Elo+
Party 2
Team Averages
Level 80
1,543 SR
1,342 Elo+

VS

Team Averages
Level 79
1,519 SR
1,447 Elo+
Cthulhu
Cthulhu
DDevilsKing
Cthulhu
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DraidCymru
Nu Wa
Level 141
God Stats
63W - 44L
1,571 SR
Queue Stats
615W - 599L
1,483 Elo+
Solo
Medusa
Medusa
KooFoster-_-
Medusa
Level 69
God Stats
40W - 29L
1,533 SR
Queue Stats
69W - 79L
1,420 Elo+
Solo
Hun Batz
Hun Batz
Rage_MS_
Hun Batz
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 95L
1,392 Elo+
Solo
Mercury
Mercury
Thelord04
Mercury
Level 50
God Stats
2W - 7L
1,493 SR
Queue Stats
177W - 173L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Just_Komi_San
Amaterasu
17
2 / 1 / 2
11,025
649
5,087
12,009
9,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 1 / 3
8,633
508
4,512
12,374
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Smithiies
Chiron
14
3 / 3 / 2
8,427
496
7,983
14,006
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
ThiccFroslass
Morgan Le Fay
16
3 / 2 / 1
9,724
572
3,963
11,525
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
sabrrex
Thor
16
3 / 1 / 3
9,521
560
8,569
15,798
8,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DDevilsKing
Cthulhu
13
1 / 3 / 4
8,305
489
8,426
13,519
15,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
16
3 / 4 / 2
9,950
585
14,571
10,109
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
11
1 / 2 / 2
7,032
414
7,104
9,343
3,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hun Batz
Rage_MS_
Hun Batz
3
0 / 1 / 0
5,234
308
404
956
143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
Thelord04
Mercury
16
3 / 4 / 1
9,674
569
8,505
14,117
5,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
8
8
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DDevilsKing
Cthulhu
1
3
4
1
L
Nu Wa
3
4
2
1
W
Amaterasu
Just_Komi_San
Amaterasu
2
1
2
3
L
Medusa
1
2
2
1
W
2
1
3
3.5
L
Hun Batz
Rage_MS_
Hun Batz
0
1
0
0
W
Chiron
Smithiies
Chiron
3
3
2
1.33
L
Mercury
Thelord04
Mercury
3
4
1
0.88
W
Morgan Le Fay
ThiccFroslass
Morgan Le Fay
3
2
1
1.75
W
Thor
sabrrex
Thor
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,114
Damage
39,010
65,712
Taken
48,044
39,139
Mitigated
28,286
18,615
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DDevilsKing
Cthulhu
8,426
603
987
1,160
13,519
15,417
31
2,230
11,144
36,544
925
L
Nu Wa
14,571
6,146
0
1,140
10,109
3,326
216
3,284
6,551
82,966
0
W
Amaterasu
Just_Komi_San
Amaterasu
5,087
2,137
0
4,132
12,009
9,866
5,753
2,150
9,735
0
96,164
L
Medusa
7,104
3,564
0
2,574
9,343
3,545
580
2,188
7,114
0
44,716
W
4,512
315
0
1,311
12,374
11,001
265
4,033
8,173
31,717
0
L
Hun Batz
Rage_MS_
Hun Batz
404
404
0
84
956
143
0
0
956
0
1,668
W
Chiron
Smithiies
Chiron
7,983
3,457
596
3,599
14,006
6,191
1,562
4,137
9,704
0
52,166
L
Mercury
Thelord04
Mercury
8,505
4,036
0
1,243
14,117
5,855
3,477
773
13,191
0
80,677
W
Morgan Le Fay
ThiccFroslass
Morgan Le Fay
3,963
448
0
2,810
11,525
3,611
1,044
8,606
2,683
78,485
0
W
Thor
sabrrex
Thor
8,569
2,640
0
6,167
15,798
8,470
0
2,258
13,296
0
78,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,330
Gold Earned
40,195
566
Minions Killed
361
0
Camps Cleared
0
1,668,616
Distance Traveled
1,239,496
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,305
489
39
2
0
324,814
0
L
Nu Wa
9,950
585
127
7
0
291,857
0
W
Amaterasu
11,025
649
167
10
0
333,888
0
L
Medusa
7,032
414
57
3
0
210,029
0
W
Geb
8,633
508
34
2
0
331,456
2
L
Hun Batz
5,234
308
3
0
0
30,254
0
W
Chiron
8,427
496
98
6
0
319,817
6
L
Mercury
9,674
569
135
8
0
382,542
0
W
Morgan Le Fay
9,724
572
159
9
0
318,078
0
W
Thor
9,521
560
108
6
0
365,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role