Player Matchup

Hou Yi
Hou Yi
Gold V
ItsHoppie
Hou Yi
Gold V
Level 96
God Stats
38W - 24L
1,855 SR
Queue Stats
110W - 121L
1,509 MMR
Party 1
Vamana
Vamana
Silver IV
LONS_BBC
Vamana
Silver IV
Level 99
God Stats
5W - 12L
1,441 SR
Queue Stats
101W - 171L
1,003 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
Thunder178
Aphrodite
Gold IV
Level 104
God Stats
5W - 3L
1,926 SR
Queue Stats
96W - 97L
1,586 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,741 SR
1,366 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,695 SR
1,334 MMR
Ravana
Ravana
Silver IV
Goengi96
Ravana
Silver IV
Level 61
God Stats
1W - 0L
1,620 SR
Queue Stats
10W - 7L
1,334 MMR
Party 2
Odin
Odin
Silver V
IAlaXtorI
Odin
Silver V
Level 114
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 7L
1,334 MMR
Party 2
Ao Kuang
Ao Kuang
Silver V
Telhino
Ao Kuang
Silver V
Level 107
God Stats
1W - 0L
1,748 SR
Queue Stats
10W - 7L
1,334 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ItsHoppie
Hou Yi
16
5 / 3 / 1
10,799
675
13,302
13,974
5,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
LONS_BBC
Vamana
15
1 / 3 / 4
10,268
642
8,270
17,777
19,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
Thunder178
Aphrodite
15
0 / 5 / 6
9,935
621
10,681
15,582
8,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusAh PuchGuan YuPersephoneThoth

VS

Bans
EsetSetSurtrCernunnosCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Goengi96
Ravana
17
2 / 4 / 6
10,858
679
9,316
12,498
15,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
16
1 / 1 / 7
10,480
655
7,492
16,209
23,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Telhino
Ao Kuang
18
8 / 1 / 3
12,498
781
20,964
16,598
10,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
11
11
Deaths
6
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ravana
Goengi96
Ravana
2
4
6
1.25
W
Odin
1
1
7
4.5
L
Hou Yi
ItsHoppie
Hou Yi
5
3
1
1.83
L
Vamana
LONS_BBC
Vamana
1
3
4
1
W
Ao Kuang
Telhino
Ao Kuang
8
1
3
9.5
L
Aphrodite
Thunder178
Aphrodite
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,253
Damage
37,772
47,333
Taken
45,305
32,681
Mitigated
49,939
20,149
Healing
6,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Goengi96
Ravana
9,316
3,050
0
1,381
12,498
15,272
991
3,228
8,874
0
40,790
W
Odin
7,492
1,430
484
1,829
16,209
23,882
307
2,939
12,896
0
30,586
L
Hou Yi
ItsHoppie
Hou Yi
13,302
8,771
0
2,751
13,974
5,330
2,198
7,756
5,948
0
51,325
L
Vamana
LONS_BBC
Vamana
8,270
3,854
0
2,874
17,777
19,058
0
8,122
8,947
0
39,808
W
Ao Kuang
Telhino
Ao Kuang
20,964
2,169
0
3,229
16,598
10,785
2,517
4,568
11,726
76,860
0
L
Aphrodite
Thunder178
Aphrodite
10,681
1,722
6,844
7,680
15,582
8,293
1,169
5,135
9,795
38,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,002
Gold Earned
33,836
171
Minions Killed
194
0
Camps Cleared
0
827,307
Distance Traveled
957,463
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,858
679
58
4
0
312,451
3
W
Odin
10,480
655
42
3
0
307,165
0
L
Hou Yi
10,799
675
58
4
0
249,310
0
L
Vamana
10,268
642
50
3
0
310,187
5
W
Ao Kuang
12,498
781
94
6
0
337,847
1
L
Aphrodite
9,935
621
63
4
0
267,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role