Player Matchup

Chaac
Chaac
Melio78000
Chaac
Level 26
God Stats
4W - 0L
1,528 SR
Queue Stats
20W - 20L
1,167 Elo+
Party 1
Ix Chel
Ix Chel
Mitsu_Ade
Ix Chel
Level 43
God Stats
1W - 0L
1,229 SR
Queue Stats
2W - 2L
1,166 Elo+
Party 1
Cerberus
Cerberus
yomanwhtup
Cerberus
Level 64
God Stats
57W - 67L
1,416 SR
Queue Stats
371W - 408L
1,366 Elo+
Solo
Team Averages
Level 44
1,391 SR
1,233 Elo+

VS

Team Averages
Level 84
1,521 SR
1,351 Elo+
Maui
Maui
Bas_L33333
Maui
Level 103
God Stats
32W - 40L
1,265 SR
Queue Stats
139W - 166L
1,309 Elo+
Solo
King Arthur
King Arthur
MaXxDu51480
King Arthur
Level 42
God Stats
2W - 1L
1,791 SR
Queue Stats
12W - 20L
1,329 Elo+
Solo
Scylla
Scylla
Mar-Szu_N1
Scylla
Level 107
God Stats
262W - 284L
1,506 SR
Queue Stats
262W - 286L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
7 / 4 / 10
13,602
756
22,889
23,368
16,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Mitsu_Ade
Ix Chel
19
11 / 1 / 5
13,814
767
18,558
16,696
8,451
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
yomanwhtup
Cerberus
18
1 / 1 / 16
12,079
671
8,848
20,715
23,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 4
11,439
636
9,448
19,435
22,574
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MaXxDu51480
King Arthur
15
1 / 9 / 2
10,591
588
12,000
24,927
20,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Mar-Szu_N1
Scylla
18
3 / 4 / 1
12,452
692
15,758
13,496
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
6
6
Deaths
19
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
King Arthur
MaXxDu51480
King Arthur
1
9
2
0.22
L
Scylla
Mar-Szu_N1
Scylla
3
4
1
0.88
W
Chaac
7
4
10
3
W
Ix Chel
Mitsu_Ade
Ix Chel
11
1
5
13.5
W
Cerberus
yomanwhtup
Cerberus
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,295
Damage
37,206
60,779
Taken
57,858
48,528
Mitigated
47,594
27,628
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,448
1,082
396
444
19,435
22,574
503
9,356
10,079
30,656
0
L
King Arthur
MaXxDu51480
King Arthur
12,000
1,066
0
1,330
24,927
20,602
417
13,300
11,627
0
23,998
L
Scylla
Mar-Szu_N1
Scylla
15,758
687
0
3,067
13,496
4,418
1,423
4,858
8,638
55,291
0
W
Chaac
22,889
3,986
151
4,876
23,368
16,230
385
9,990
12,894
0
67,820
W
Ix Chel
Mitsu_Ade
Ix Chel
18,558
2,309
7,140
7,371
16,696
8,451
1,665
9,341
7,151
66,533
0
W
Cerberus
yomanwhtup
Cerberus
8,848
648
788
7,302
20,715
23,847
120
6,189
13,954
42,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,495
Gold Earned
34,482
251
Minions Killed
144
0
Camps Cleared
0
1,011,415
Distance Traveled
826,926
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,439
636
38
2
0
283,346
2
L
King Arthur
10,591
588
23
1
0
271,379
0
L
Scylla
12,452
692
83
5
0
272,201
0
W
Chaac
13,602
756
80
4
0
335,319
1
W
Ix Chel
13,814
767
92
5
0
361,249
0
W
Cerberus
12,079
671
79
4
0
314,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role