Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
FrecklyAirplane
Ishtar
Gold III
Level 87
God Stats
5W - 5L
1,557 SR
Queue Stats
130W - 137L
1,517 MMR
Solo
Hercules
Hercules
Silver II
Kush n Success
Hercules
Silver II
Level 166
God Stats
8W - 4L
1,731 SR
Queue Stats
12W - 14L
1,488 MMR
Party 1
Ne Zha
Ne Zha
Silver II
SupportSaveGame
Ne Zha
Silver II
Level 159
God Stats
2W - 1L
1,758 SR
Queue Stats
17W - 17L
1,476 MMR
Party 1
Fafnir
Fafnir
Silver I
ezStatic
Fafnir
Silver I
Level 43
God Stats
2W - 2L
1,354 SR
Queue Stats
13W - 16L
1,499 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,580 SR
1,496 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,582 SR
1,507 MMR
Thor
Thor
Gold II
 
Thor
Gold II
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
CanadianArmyMan
Anubis
Gold I
Level 152
God Stats
4W - 3L
1,771 SR
Queue Stats
605W - 620L
1,527 MMR
Solo
Izanami
Izanami
Gold IV
Coldbloodio
Izanami
Gold IV
Level 63
God Stats
29W - 21L
1,707 SR
Queue Stats
53W - 62L
1,507 MMR
Solo
Athena
Athena
Gold IV
demonic_harmon
Athena
Gold IV
Level 69
God Stats
4W - 4L
1,431 SR
Queue Stats
107W - 108L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 2 / 0
8,440
603
10,090
9,457
2,954
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 0
7,764
555
8,027
8,342
3,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
4 / 0 / 2
9,314
665
8,557
11,146
9,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 4 / 3
7,511
537
5,497
14,208
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fafnir
ezStatic
Fafnir
10
0 / 0 / 5
7,301
522
3,527
10,452
10,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AphroditeSusanoBakasura

VS

Bans
NoxLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 2 / 3
8,125
580
5,614
11,022
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
 
Vamana
10
0 / 3 / 0
6,456
461
3,833
10,810
6,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 3 / 1
8,041
574
9,646
12,155
5,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Coldbloodio
Izanami
14
2 / 1 / 0
8,109
579
7,876
7,752
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 5
7,483
535
4,612
11,829
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
8
8
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
0
2
L
Thor
 
Thor
2
2
3
1.75
L
Vamana
 
Vamana
0
3
0
0
L
3
3
1
1.17
L
Izanami
Coldbloodio
Izanami
2
1
0
2
W
2
2
0
1
W
Hercules
4
0
2
5
W
0
4
3
0.38
L
1
1
5
3.5
W
Fafnir
ezStatic
Fafnir
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,698
Damage
31,581
53,605
Taken
53,568
31,604
Mitigated
30,759
20,773
Healing
16,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,090
518
0
3,912
9,457
2,954
0
4,174
5,283
71,078
0
L
Thor
 
Thor
5,614
968
0
4,080
11,022
5,158
0
3,461
7,531
0
58,179
L
Vamana
 
Vamana
3,833
2,073
0
2,343
10,810
6,553
0
0
10,219
0
39,825
L
9,646
459
0
5,955
12,155
5,701
540
4,893
7,211
75,818
0
L
Izanami
Coldbloodio
Izanami
7,876
6,029
0
1,608
7,752
3,333
927
830
6,922
0
72,068
W
8,027
5,116
0
3,045
8,342
3,590
0
895
7,447
0
64,392
W
Hercules
8,557
2,650
0
6,724
11,146
9,538
181
2,035
9,111
0
74,337
W
5,497
802
0
2,019
14,208
5,436
0
4,752
9,456
0
64,781
L
4,612
893
0
2,672
11,829
10,014
0
4,433
7,304
20,706
0
W
Fafnir
ezStatic
Fafnir
3,527
913
1,589
3,484
10,452
10,086
0
2,995
7,457
12,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,330
Gold Earned
38,214
464
Minions Killed
449
0
Camps Cleared
0
1,453,154
Distance Traveled
1,326,206
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,440
603
113
8
0
276,185
4
L
Thor
8,125
580
99
7
0
269,215
0
L
Vamana
6,456
461
63
5
0
225,836
5
L
Anubis
8,041
574
130
9
0
241,109
0
L
Izanami
8,109
579
136
10
0
275,866
0
W
Ishtar
7,764
555
126
9
0
279,171
4
W
Hercules
9,314
665
118
8
0
298,079
1
W
Ne Zha
7,511
537
96
7
0
317,214
1
L
Athena
7,483
535
21
2
0
314,180
5
W
Fafnir
7,301
522
11
1
0
282,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role