Player Matchup

Surtr
Surtr
BIGREDVXR
Surtr
Level 58
God Stats
26W - 10L
1,683 SR
Queue Stats
494W - 479L
1,405 Elo+
Solo
Danzaburou
Danzaburou
Ltdyr
Danzaburou
Level 65
God Stats
16W - 6L
1,728 SR
Queue Stats
39W - 34L
1,465 Elo+
Solo
Sol
Sol
Wisherson
Sol
Level 103
God Stats
3W - 0L
1,687 SR
Queue Stats
42W - 38L
1,462 Elo+
Solo
Nemesis
Nemesis
pepoxynicox
Nemesis
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,309 Elo+
Party 2
Kuzenbo
Kuzenbo
rockyalbondiga
Kuzenbo
Level 45
God Stats
4W - 0L
1,645 SR
Queue Stats
15W - 20L
1,357 Elo+
Party 2
Team Averages
Level 66
1,649 SR
1,400 Elo+

VS

Team Averages
Level 120
1,577 SR
1,338 Elo+
Izanami
Izanami
DestroyAKS
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,377 Elo+
Party 1
Maui
Maui
Ghostranger 131
Maui
Level 102
God Stats
3W - 5L
1,509 SR
Queue Stats
166W - 165L
1,364 Elo+
Party 1
Shiva
Shiva
YepettT
Shiva
Level 108
God Stats
0W - 2L
1,260 SR
Queue Stats
207W - 194L
1,437 Elo+
Solo
Surtr
Surtr
divineaxeritta1
Surtr
Level 143
God Stats
2W - 3L
1,642 SR
Queue Stats
7W - 17L
1,264 Elo+
Party 3
Ah Puch
Ah Puch
toti810
Ah Puch
Level 138
God Stats
0W - 1L
1,975 SR
Queue Stats
9W - 20L
1,246 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BIGREDVXR
Surtr
14
3 / 2 / 0
8,229
588
10,823
13,158
14,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Danzaburou
Ltdyr
Danzaburou
13
9 / 2 / 1
8,851
632
12,978
8,931
3,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 1
8,860
633
8,539
11,175
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
pepoxynicox
Nemesis
12
2 / 1 / 5
7,332
524
3,388
8,329
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 0 / 6
7,862
562
5,493
10,626
13,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DestroyAKS
Izanami
11
0 / 5 / 2
6,573
470
6,517
11,675
4,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 4 / 2
6,579
470
4,722
10,808
8,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
YepettT
Shiva
13
3 / 2 / 0
7,569
541
6,943
13,834
8,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 2
7,462
533
6,593
12,582
6,363
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
toti810
Ah Puch
12
3 / 4 / 0
7,638
546
6,365
9,508
3,992
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
19
Kills
9
9
Deaths
19
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
BIGREDVXR
Surtr
3
2
0
1.5
L
Izanami
DestroyAKS
Izanami
0
5
2
0.2
L
1
4
2
0.5
W
Danzaburou
Ltdyr
Danzaburou
9
2
1
4.75
W
4
4
1
1.13
L
Shiva
YepettT
Shiva
3
2
0
1.5
L
2
4
2
0.75
W
Nemesis
pepoxynicox
Nemesis
2
1
5
4.5
W
1
0
6
4
L
Ah Puch
toti810
Ah Puch
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,221
Damage
31,140
52,219
Taken
58,407
38,856
Mitigated
31,501
16,900
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BIGREDVXR
Surtr
10,823
4,272
0
3,698
13,158
14,704
280
79
13,079
427
58,597
L
Izanami
DestroyAKS
Izanami
6,517
4,533
0
1,349
11,675
4,544
602
3,382
8,293
0
54,690
L
4,722
1,780
103
1,903
10,808
8,600
29
2,011
8,797
27,877
8,812
W
Danzaburou
Ltdyr
Danzaburou
12,978
6,904
0
3,774
8,931
3,501
2,293
1,690
7,241
0
64,260
W
8,539
3,263
0
5,217
11,175
4,078
2,460
5,083
6,092
72,682
0
L
Shiva
YepettT
Shiva
6,943
1,383
110
2,664
13,834
8,002
0
234
12,628
0
51,048
L
6,593
3,208
215
1,016
12,582
6,363
0
1,283
11,084
720
45,423
W
Nemesis
pepoxynicox
Nemesis
3,388
1,077
327
722
8,329
3,425
0
2,029
6,300
0
39,075
W
5,493
1,452
225
2,937
10,626
13,148
189
2,058
8,568
31,787
338
L
Ah Puch
toti810
Ah Puch
6,365
178
0
1,591
9,508
3,992
0
7,097
2,411
45,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,134
Gold Earned
35,821
405
Minions Killed
408
0
Camps Cleared
0
1,420,687
Distance Traveled
1,328,353
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,229
588
87
6
0
274,712
0
L
Izanami
6,573
470
100
7
0
270,472
0
L
Maui
6,579
470
64
5
0
279,692
2
W
Danzaburou
8,851
632
85
6
0
273,420
0
W
Sol
8,860
633
127
9
0
235,150
0
L
Shiva
7,569
541
82
6
0
249,727
0
L
Surtr
7,462
533
78
6
0
286,845
4
W
Nemesis
7,332
524
69
5
0
348,260
0
W
Kuzenbo
7,862
562
37
3
0
289,145
1
L
Ah Puch
7,638
546
84
6
0
241,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role