Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Abnoticus
Da Ji
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
447W - 442L
1,448 Elo+
Solo
Cerberus
Cerberus
JamJamPlayzz
Cerberus
Level 106
God Stats
6W - 3L
1,689 SR
Queue Stats
46W - 45L
1,506 Elo+
Solo
Danzaburou
Danzaburou
Rockrider123
Danzaburou
Level 88
God Stats
1W - 1L
1,267 SR
Queue Stats
58W - 56L
1,440 Elo+
Solo
Team Averages
Level 118
1,491 SR
1,479 Elo+

VS

Team Averages
Level 135
1,406 SR
1,487 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Ner9oTM
Susano
Level 107
God Stats
5W - 6L
1,189 SR
Queue Stats
299W - 275L
1,445 Elo+
Party 2
Sylvanus
Sylvanus
Paddington90
Sylvanus
Level 228
God Stats
2W - 1L
1,343 SR
Queue Stats
361W - 352L
1,487 Elo+
Solo
Yu Huang
Yu Huang
SFerenc92
Yu Huang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
494W - 506L
1,383 Elo+
Party 2
Rama
Rama
rulemm
Rama
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 102L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
5 / 2 / 5
8,067
733
8,021
7,199
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
 
Surtr
12
0 / 0 / 0
6,760
615
4,884
7,548
5,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
Abnoticus
Da Ji
12
7 / 3 / 6
7,434
676
6,807
8,948
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
JamJamPlayzz
Cerberus
11
5 / 0 / 2
6,981
635
6,973
10,696
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Rockrider123
Danzaburou
10
1 / 2 / 4
5,621
511
2,750
7,869
3,233
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 4 / 2
5,636
512
9,065
7,861
4,461
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Ner9oTM
Susano
10
3 / 5 / 1
6,494
590
3,646
10,177
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
Paddington90
Sylvanus
11
0 / 1 / 0
6,031
548
2,781
7,563
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
SFerenc92
Yu Huang
10
1 / 6 / 1
6,005
546
2,845
8,815
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
rulemm
Rama
9
2 / 3 / 1
5,857
532
5,513
9,222
2,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
6
7
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
5
3.75
W
Surtr
 
Surtr
0
0
0
0
L
Zhong Kui
 
Zhong Kui
0
4
2
0.25
W
Da Ji
Abnoticus
Da Ji
7
3
6
3.33
W
Cerberus
JamJamPlayzz
Cerberus
5
0
2
6
L
Susano
Ner9oTM
Susano
3
5
1
0.7
L
Sylvanus
Paddington90
Sylvanus
0
1
0
0
W
Danzaburou
Rockrider123
Danzaburou
1
2
4
1.5
L
Yu Huang
SFerenc92
Yu Huang
1
6
1
0.25
L
Rama
rulemm
Rama
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,435
Damage
23,850
42,260
Taken
43,638
21,523
Mitigated
19,340
14,855
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,021
621
0
2,342
7,199
3,837
620
2,476
4,398
54,093
0
W
Surtr
 
Surtr
4,884
1,510
0
2,173
7,548
5,144
0
2,409
5,139
1,000
49,838
L
Zhong Kui
 
Zhong Kui
9,065
749
0
1,949
7,861
4,461
380
2,786
5,075
35,225
0
W
Da Ji
Abnoticus
Da Ji
6,807
2,431
0
1,733
8,948
3,459
72
2,883
6,065
0
46,742
W
Cerberus
JamJamPlayzz
Cerberus
6,973
592
0
4,964
10,696
5,850
0
3,017
7,679
37,724
0
L
Susano
Ner9oTM
Susano
3,646
879
0
1,583
10,177
3,628
0
2,670
7,507
0
32,047
L
Sylvanus
Paddington90
Sylvanus
2,781
892
76
3,101
7,563
5,111
0
208
7,355
37,811
9,144
W
Danzaburou
Rockrider123
Danzaburou
2,750
1,135
245
3,398
7,869
3,233
0
3,381
4,488
0
28,234
L
Yu Huang
SFerenc92
Yu Huang
2,845
270
0
414
8,815
3,270
0
5,691
3,124
31,727
0
L
Rama
rulemm
Rama
5,513
4,434
0
2,176
9,222
2,870
532
3,847
5,375
0
35,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,863
Gold Earned
30,023
371
Minions Killed
332
0
Camps Cleared
0
1,144,131
Distance Traveled
1,087,453
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,067
733
96
9
0
214,115
0
W
Surtr
6,760
615
84
8
0
236,172
0
L
Zhong Kui
5,636
512
53
5
0
218,541
0
W
Da Ji
7,434
676
72
7
0
237,092
0
W
Cerberus
6,981
635
74
7
0
234,562
6
L
Susano
6,494
590
52
5
0
245,439
0
L
Sylvanus
6,031
548
88
8
0
193,545
0
W
Danzaburou
5,621
511
45
4
0
222,190
3
L
Yu Huang
6,005
546
76
7
0
218,259
3
L
Rama
5,857
532
63
6
0
211,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role