Player Matchup

Janus
Janus
Platinum I
Dannі
Janus
Platinum I
Level 178
God Stats
30W - 26L
1,696 SR
Queue Stats
881W - 845L
1,814 MMR
Solo
Chernobog
Chernobog
Platinum IV
ElJudas
Chernobog
Platinum IV
Level 155
God Stats
1W - 2L
1,354 SR
Queue Stats
141W - 134L
1,792 MMR
Solo
Hercules
Hercules
Platinum IV
OwenDiff
Hercules
Platinum IV
Level 157
God Stats
7W - 6L
1,606 SR
Queue Stats
387W - 360L
1,788 MMR
Solo
Eset
Eset
Platinum II
grayding201
Eset
Platinum II
Level 159
God Stats
6W - 1L
1,788 SR
Queue Stats
203W - 192L
1,806 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
loupopp
Ne Zha
Platinum IV
Level 90
God Stats
2W - 1L
1,632 SR
Queue Stats
38W - 26L
1,812 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,615 SR
1,802 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,542 SR
1,763 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum V
Fifftycali
Rama
Platinum V
Level 161
God Stats
33W - 37L
1,506 SR
Queue Stats
404W - 398L
1,784 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
JUSTTHATDAMNGOOD
Zhong Kui
Platinum IV
Level 64
God Stats
11W - 9L
1,603 SR
Queue Stats
76W - 83L
1,808 MMR
Solo
Susano
Susano
Gold II
MewtwoLVL1
Susano
Gold II
Level 141
God Stats
2W - 4L
1,500 SR
Queue Stats
54W - 48L
1,808 MMR
Solo
Nu Wa
Nu Wa
Platinum I
boyd13ic
Nu Wa
Platinum I
Level 61
God Stats
5W - 3L
1,599 SR
Queue Stats
81W - 67L
1,914 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dannі
Janus
20
12 / 3 / 14
15,081
656
19,921
12,424
5,817
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
ElJudas
Chernobog
20
8 / 4 / 8
13,632
593
18,060
21,148
12,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
OwenDiff
Hercules
19
5 / 1 / 12
13,210
574
15,989
25,132
29,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 5 / 15
11,429
497
9,124
18,450
18,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
loupopp
Ne Zha
20
9 / 3 / 11
14,321
623
18,515
23,032
12,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
Ao KuangIshtarAphroditeKhepri

VS

Bans
ThorLokiSerqetMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
0 / 6 / 6
10,711
466
8,209
24,069
33,700
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 6 / 5
11,737
510
12,261
21,215
9,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
17
2 / 8 / 1
11,549
502
14,000
21,942
14,616
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
MewtwoLVL1
Susano
20
9 / 5 / 3
13,367
581
13,431
21,211
10,562
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
boyd13ic
Nu Wa
20
1 / 10 / 3
12,845
558
13,005
17,671
7,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
35
Kills
16
16
Deaths
35
60
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
6
6
0.5
W
Janus
Dannі
Janus
12
3
14
6.33
W
Chernobog
ElJudas
Chernobog
8
4
8
3
L
4
6
5
1.08
L
Zhong Kui
2
8
1
0.31
L
Susano
MewtwoLVL1
Susano
9
5
3
2.1
W
Hercules
OwenDiff
Hercules
5
1
12
11
L
Nu Wa
boyd13ic
Nu Wa
1
10
3
0.25
W
1
5
15
1.7
W
Ne Zha
loupopp
Ne Zha
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,609
Damage
60,906
100,186
Taken
106,108
79,134
Mitigated
76,022
35,598
Healing
20,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
8,209
2,415
0
3,261
24,069
33,700
28
7,006
16,938
33,246
0
W
Janus
Dannі
Janus
19,921
1,362
0
855
12,424
5,817
1,565
6,833
5,591
152,022
0
W
Chernobog
ElJudas
Chernobog
18,060
14,272
0
9,318
21,148
12,271
3,778
5,200
15,948
0
147,265
L
12,261
9,325
0
5,130
21,215
9,240
923
4,056
17,105
0
98,521
L
Zhong Kui
14,000
294
0
7,079
21,942
14,616
0
5,500
16,366
87,822
0
L
Susano
MewtwoLVL1
Susano
13,431
5,036
0
4,382
21,211
10,562
0
4,066
17,055
0
127,918
W
Hercules
OwenDiff
Hercules
15,989
5,611
0
11,882
25,132
29,622
245
11,575
13,557
0
96,118
L
Nu Wa
boyd13ic
Nu Wa
13,005
2,020
0
465
17,671
7,904
1,960
7,888
9,599
136,689
0
W
9,124
1,928
1,296
2,787
18,450
18,837
103
7,641
10,809
30,894
0
W
Ne Zha
loupopp
Ne Zha
18,515
5,719
0
9,460
23,032
12,587
1,046
5,896
17,136
0
128,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,673
Gold Earned
60,209
739
Minions Killed
730
0
Camps Cleared
0
2,385,415
Distance Traveled
2,101,635
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,711
466
44
2
0
418,935
4
W
Janus
15,081
656
232
10
0
512,623
3
W
Chernobog
13,632
593
193
8
0
411,360
1
L
Rama
11,737
510
178
8
0
407,178
2
L
Zhong Kui
11,549
502
138
6
0
417,932
0
L
Susano
13,367
581
155
7
0
480,504
4
W
Hercules
13,210
574
137
6
0
484,268
1
L
Nu Wa
12,845
558
215
9
0
377,086
2
W
Eset
11,429
497
37
2
0
441,947
9
W
Ne Zha
14,321
623
140
6
0
535,217
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role