Player Matchup

Gilgamesh
Gilgamesh
Bellboy56
Gilgamesh
Level 60
God Stats
2W - 1L
1,703 SR
Queue Stats
6W - 12L
1,379 Elo+
Party 1
Sylvanus
Sylvanus
Larageuse
Sylvanus
Level 102
God Stats
1W - 1L
1,788 SR
Queue Stats
69W - 80L
1,288 Elo+
Solo
Zeus
Zeus
Shambolic0
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,379 Elo+
Party 1
Team Averages
Level 58
1,664 SR
1,349 Elo+

VS

Team Averages
Level 38
1,608 SR
1,491 Elo+
Cerberus
Cerberus
BigHeqza
Cerberus
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 29L
1,707 Elo+
Party 2
Cupid
Cupid
Stetice
Cupid
Level 41
God Stats
16W - 10L
1,607 SR
Queue Stats
55W - 69L
1,367 Elo+
Party 2
Hera
Hera
mastologan
Hera
Level 55
God Stats
5W - 1L
1,715 SR
Queue Stats
22W - 15L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bellboy56
Gilgamesh
13
2 / 4 / 2
8,906
636
6,729
17,609
16,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Larageuse
Sylvanus
12
0 / 3 / 3
8,553
611
6,787
18,779
15,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 5 / 2
9,133
652
12,989
15,321
6,243
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigHeqza
Cerberus
16
1 / 0 / 10
9,803
700
8,668
13,030
14,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Stetice
Cupid
15
5 / 2 / 6
9,929
709
16,326
10,994
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 3
11,058
790
17,067
8,278
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
12
12
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bellboy56
Gilgamesh
2
4
2
0.75
W
Cerberus
BigHeqza
Cerberus
1
0
10
6
L
Sylvanus
Larageuse
Sylvanus
0
3
3
0.5
L
2
5
2
0.6
W
Cupid
Stetice
Cupid
5
2
6
4
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
42,061
51,709
Taken
32,302
37,844
Mitigated
23,175
10,696
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bellboy56
Gilgamesh
6,729
1,630
0
538
17,609
16,448
0
8,937
8,672
0
30,241
W
Cerberus
BigHeqza
Cerberus
8,668
1,476
0
2,518
13,030
14,462
842
8,675
4,355
41,697
942
L
Sylvanus
Larageuse
Sylvanus
6,787
972
3,306
3,548
18,779
15,153
0
9,618
9,161
15,013
0
L
12,989
2,768
0
3,304
15,321
6,243
0
6,292
9,029
45,142
0
W
Cupid
Stetice
Cupid
16,326
11,448
0
2,978
10,994
5,036
1,119
7,249
3,745
0
45,415
W
17,067
5,250
0
450
8,278
3,677
744
3,887
4,391
52,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,592
Gold Earned
30,790
111
Minions Killed
228
0
Camps Cleared
0
647,061
Distance Traveled
769,875
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,906
636
33
2
0
231,926
0
W
Cerberus
9,803
700
71
5
0
274,153
0
L
Sylvanus
8,553
611
21
2
0
196,316
2
L
Zeus
9,133
652
57
4
0
218,819
0
W
Cupid
9,929
709
62
4
0
229,665
0
W
Hera
11,058
790
95
7
0
266,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role