Player Matchup

Sol
Sol
Platinum II
Anurizms
Sol
Platinum II
Level 86
God Stats
4W - 3L
1,611 SR
Queue Stats
238W - 261L
1,890 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
HandHeldMage117
Danzaburou
Diamond IV
Level 155
God Stats
0W - 1L
1,510 SR
Queue Stats
44W - 36L
2,112 MMR
Party 1
Geb
Geb
Platinum V
Yah Boi9943
Geb
Platinum V
Level 148
God Stats
1W - 1L
1,805 SR
Queue Stats
21W - 17L
1,711 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,642 SR
1,904 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,629 SR
2,027 MMR
Xbalanque
Xbalanque
Masters
Bоca
Xbalanque
Masters
Level 147
God Stats
24W - 8L
1,813 SR
Queue Stats
458W - 318L
2,239 MMR
Party 2
Maui
Maui
Platinum V
Hoon Bats
Maui
Platinum V
Level 129
God Stats
3W - 3L
1,445 SR
Queue Stats
41W - 35L
1,814 MMR
Solo
Thoth
Thoth
Diamond V
TheNamesTrav
Thoth
Diamond V
Level 159
God Stats
7W - 6L
1,630 SR
Queue Stats
60W - 38L
2,028 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
8,745
673
7,490
11,864
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
HandHeldMage117
Danzaburou
12
0 / 4 / 1
7,753
596
10,714
15,423
6,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 1
8,453
650
10,327
17,628
19,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AtlasAchillesHerculesGuan YuAphrodite

VS

Bans
Ao KuangKuzenboNe ZhaVamanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bоca
Xbalanque
16
3 / 0 / 7
9,490
730
17,647
10,953
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
15
1 / 0 / 7
9,619
740
5,999
14,202
17,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 1 / 4
10,201
785
14,378
10,022
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Xbalanque
Bоca
Xbalanque
3
0
7
6.5
L
Danzaburou
HandHeldMage117
Danzaburou
0
4
1
0.13
W
Maui
1
0
7
4.5
W
6
1
4
8
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,531
Damage
38,024
44,915
Taken
35,177
31,038
Mitigated
28,323
13,406
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,490
1,753
0
5,653
11,864
4,782
0
5,046
6,818
47,513
0
W
Xbalanque
Bоca
Xbalanque
17,647
6,003
0
3,111
10,953
5,703
1,512
5,581
5,372
0
52,585
L
Danzaburou
HandHeldMage117
Danzaburou
10,714
5,518
0
3,241
15,423
6,747
0
7,424
7,999
0
39,151
W
Maui
5,999
1,517
2,340
3,771
14,202
17,553
111
5,670
8,532
18,753
0
W
14,378
631
0
2,755
10,022
5,067
1,181
6,597
3,425
52,912
0
L
10,327
596
1,804
2,708
17,628
19,509
0
7,959
9,669
22,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
29,310
162
Minions Killed
178
0
Camps Cleared
0
690,856
Distance Traveled
731,782
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,745
673
96
7
0
231,365
0
W
Xbalanque
9,490
730
81
6
0
253,589
1
L
Danzaburou
7,753
596
54
4
0
230,799
0
W
Maui
9,619
740
21
2
0
240,083
0
W
Thoth
10,201
785
76
6
0
238,110
0
L
Geb
8,453
650
12
1
0
228,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role