Player Matchup

Jing Wei
Jing Wei
Lynchhh01
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,491 Elo+
Party 2
Raijin
Raijin
SebaxSlipknot
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,229 Elo+
Party 2
Thor
Thor
braianbmth
Thor
Level 5
God Stats
1W - 3L
1,762 SR
Queue Stats
4W - 9L
1,327 Elo+
Party 2
Ne Zha
Ne Zha
isaacnazario284
Ne Zha
Level 69
God Stats
7W - 3L
1,740 SR
Queue Stats
235W - 194L
1,540 Elo+
Solo
Chaac
Chaac
santiagoa7x
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,327 Elo+
Party 2
Team Averages
Level 54
1,600 SR
1,383 Elo+

VS

Team Averages
Level 91
1,549 SR
1,477 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AlcoholicNacho
Guan Yu
Level 109
God Stats
3W - 3L
1,729 SR
Queue Stats
54W - 50L
1,536 Elo+
Solo
Apollo
Apollo
AnarquyFz
Apollo
Level 61
God Stats
2W - 4L
1,500 SR
Queue Stats
185W - 185L
1,445 Elo+
Party 1
Khepri
Khepri
DuendeMijao
Khepri
Level 12
God Stats
8W - 6L
1,728 SR
Queue Stats
303W - 326L
1,445 Elo+
Party 1
Ah Puch
Ah Puch
willian10deabril
Ah Puch
Level 109
God Stats
4W - 1L
1,287 SR
Queue Stats
88W - 88L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lynchhh01
Jing Wei
8
0 / 3 / 0
5,080
423
4,162
6,743
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 3 / 0
6,173
514
3,936
6,039
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
5,054
421
1,673
5,616
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

11
0 / 3 / 1
6,230
519
4,162
10,485
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 0
4,954
413
4,802
8,495
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 1
6,181
515
2,496
5,937
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 0 / 3
6,735
561
6,412
7,421
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Apollo
AnarquyFz
Apollo
10
3 / 0 / 2
6,061
505
5,904
8,238
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
9
3 / 0 / 3
6,537
545
3,408
8,588
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 5
6,290
524
4,780
4,712
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
11
11
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
1
0.5
W
4
0
3
5.5
W
Apollo
AnarquyFz
Apollo
3
0
2
4
W
Khepri
3
0
3
4.5
L
Jing Wei
Lynchhh01
Jing Wei
0
3
0
0
L
2
3
0
0.67
L
0
0
0
0
L
0
3
1
0.17
L
0
2
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,735
Damage
23,000
37,378
Taken
34,896
17,069
Mitigated
16,808
6,067
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,496
446
1,038
3,905
5,937
2,104
0
1,654
4,065
38,296
0
W
6,412
1,069
114
912
7,421
4,269
0
826
6,429
0
42,986
W
Apollo
AnarquyFz
Apollo
5,904
3,105
0
3,848
8,238
2,940
774
0
8,155
0
30,069
W
Khepri
3,408
600
294
2,255
8,588
5,834
89
0
8,506
17,936
0
L
Jing Wei
Lynchhh01
Jing Wei
4,162
2,971
0
992
6,743
2,287
0
2,516
4,227
0
24,979
L
3,936
511
0
500
6,039
1,362
35
1,695
4,344
36,936
0
L
1,673
445
0
729
5,616
3,372
0
1,375
4,241
0
6,869
L
4,162
1,855
0
1,572
10,485
3,760
0
1,882
8,603
0
50,273
L
4,802
425
0
2,274
8,495
6,288
0
3,342
5,153
0
23,507
W
4,780
104
0
1,667
4,712
1,661
0
1,516
3,196
34,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,491
Gold Earned
31,804
269
Minions Killed
278
0
Camps Cleared
0
1,156,392
Distance Traveled
1,198,768
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,181
515
78
7
0
230,773
4
W
Guan Yu
6,735
561
66
6
0
283,653
0
W
Apollo
6,061
505
45
4
0
241,222
2
W
Khepri
6,537
545
26
2
0
200,036
6
L
Jing Wei
5,080
423
49
4
0
228,923
0
L
Raijin
6,173
514
77
6
0
218,477
2
L
Thor
5,054
421
5
0
0
234,684
0
L
Ne Zha
6,230
519
95
8
0
241,459
0
L
Chaac
4,954
413
43
4
0
232,849
0
W
Ah Puch
6,290
524
63
5
0
243,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role