Player Matchup

Athena
Athena
Adeeb2827killer
Athena
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 232L
1,392 Elo+
Solo
Hera
Hera
Nerf_Kgm04
Hera
Level 176
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 147L
1,549 Elo+
Solo
Anubis
Anubis
Porongo-San
Anubis
Level 125
God Stats
6W - 6L
1,906 SR
Queue Stats
425W - 461L
1,470 Elo+
Solo
Hercules
Hercules
TangGou
Hercules
Level 104
God Stats
3W - 9L
1,380 SR
Queue Stats
225W - 229L
1,515 Elo+
Solo
Serqet
Serqet
brunot91
Serqet
Level 69
God Stats
5W - 1L
1,500 SR
Queue Stats
279W - 341L
1,448 Elo+
Solo
Team Averages
Level 112
1,557 SR
1,475 Elo+

VS

Team Averages
Level 98
1,416 SR
1,392 Elo+
Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
CroppaFeel
Nox
Level 145
God Stats
4W - 3L
1,337 SR
Queue Stats
277W - 272L
1,438 Elo+
Solo
Cabrakan
Cabrakan
IGotGame
Cabrakan
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,080 Elo+
Party 1
King Arthur
King Arthur
OGGODZ420
King Arthur
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 227L
1,384 Elo+
Party 1
Jing Wei
Jing Wei
Saiuta1
Jing Wei
Level 116
God Stats
0W - 2L
1,243 SR
Queue Stats
27W - 21L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
7,348
735
2,132
9,286
8,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 8
7,900
790
14,534
5,332
2,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
14
2 / 2 / 4
7,930
793
5,983
6,584
3,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TangGou
Hercules
16
6 / 1 / 6
8,713
871
13,018
15,009
17,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
brunot91
Serqet
11
0 / 2 / 4
7,094
709
2,114
6,614
7,622
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 2 / 1
7,723
772
9,407
7,825
8,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 3 / 2
7,438
744
6,862
7,525
3,941
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
IGotGame
Cabrakan
12
0 / 2 / 0
6,455
646
1,856
8,488
8,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
OGGODZ420
King Arthur
12
0 / 4 / 2
6,481
648
4,242
12,283
13,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Saiuta1
Jing Wei
14
2 / 2 / 3
7,333
733
8,302
7,251
3,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
12
Kills
7
7
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
1
1.75
W
1
1
3
2.5
L
2
3
2
1
L
Cabrakan
IGotGame
Cabrakan
0
2
0
0
W
3
1
8
7
L
King Arthur
OGGODZ420
King Arthur
0
4
2
0.25
W
Anubis
2
2
4
2
L
Jing Wei
Saiuta1
Jing Wei
2
2
3
1.75
W
Hercules
TangGou
Hercules
6
1
6
9
W
Serqet
brunot91
Serqet
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,781
Damage
30,669
42,825
Taken
43,372
40,114
Mitigated
38,629
21,335
Healing
8,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,407
210
692
1,881
7,825
8,629
0
4,318
3,507
0
22,481
W
2,132
522
2,230
4,194
9,286
8,412
0
1,732
7,554
10,024
0
L
6,862
309
337
1,352
7,525
3,941
0
4,011
3,514
20,199
0
L
Cabrakan
IGotGame
Cabrakan
1,856
226
0
950
8,488
8,374
0
4,499
3,809
3,878
0
W
14,534
2,836
702
1,274
5,332
2,642
653
1,889
3,443
22,851
0
L
King Arthur
OGGODZ420
King Arthur
4,242
481
1,007
678
12,283
13,910
0
6,869
5,342
614
7,627
W
Anubis
5,983
502
978
2,379
6,584
3,952
201
582
6,002
21,865
0
L
Jing Wei
Saiuta1
Jing Wei
8,302
6,538
0
1,645
7,251
3,775
0
2,952
4,155
0
19,238
W
Hercules
TangGou
Hercules
13,018
1,636
692
7,842
15,009
17,486
309
2,873
12,136
0
20,891
W
Serqet
brunot91
Serqet
2,114
206
84
960
6,614
7,622
0
2,069
4,545
0
3,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,985
Gold Earned
35,430
93
Minions Killed
89
0
Camps Cleared
0
986,231
Distance Traveled
972,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,723
772
30
3
0
200,782
0
W
Athena
7,348
735
15
2
0
195,324
0
L
Nox
7,438
744
30
3
0
197,368
0
L
Cabrakan
6,455
646
7
1
0
173,709
0
W
Hera
7,900
790
24
2
0
176,848
0
L
King Arthur
6,481
648
6
1
0
186,315
0
W
Anubis
7,930
793
37
4
0
172,355
0
L
Jing Wei
7,333
733
16
2
0
214,291
0
W
Hercules
8,713
871
13
1
0
241,320
0
W
Serqet
7,094
709
4
0
0
200,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role