Player Matchup

Anhur
Anhur
Andrixuss
Anhur
Level 148
God Stats
7W - 5L
1,705 SR
Queue Stats
393W - 407L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
InfinityAlways
Kuzenbo
Level 105
God Stats
9W - 7L
1,814 SR
Queue Stats
161W - 184L
1,430 Elo+
Party 1
Bellona
Bellona
Pizza777
Bellona
Level 127
God Stats
2W - 3L
1,560 SR
Queue Stats
157W - 173L
1,569 Elo+
Party 1
Ra
Ra
XxAirModzxX
Ra
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 142L
1,480 Elo+
Party 1
Nemesis
Nemesis
syfferx
Nemesis
Level 61
God Stats
13W - 5L
1,752 SR
Queue Stats
184W - 158L
1,506 Elo+
Solo
Team Averages
Level 100
1,666 SR
1,507 Elo+

VS

Team Averages
Level 47
1,606 SR
1,500 Elo+
Mulan
Mulan
 
Mulan
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ANG3I
Rama
Level 29
God Stats
3W - 2L
1,735 SR
Queue Stats
30W - 31L
1,501 Elo+
Party 3
Fafnir
Fafnir
Anyádű
Fafnir
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Fenrir
Fenrir
KawasakiYakii
Fenrir
Level 68
God Stats
5W - 2L
1,659 SR
Queue Stats
132W - 126L
1,492 Elo+
Party 2
Anubis
Anubis
Odot
Anubis
Level 87
God Stats
2W - 5L
1,638 SR
Queue Stats
127W - 100L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Andrixuss
Anhur
17
7 / 0 / 2
10,312
645
11,873
10,684
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 5
7,627
477
5,219
16,508
17,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Pizza777
Bellona
14
3 / 2 / 6
9,141
571
10,975
17,192
15,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 0
8,337
521
4,156
9,393
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
syfferx
Nemesis
16
6 / 1 / 6
9,980
624
9,074
12,411
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
3 / 3 / 1
7,365
460
5,987
15,309
13,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
ANG3I
Rama
14
1 / 3 / 2
8,247
515
6,273
11,398
3,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Anyádű
Fafnir
10
2 / 4 / 0
6,761
423
4,656
9,914
15,121
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 4
7,684
480
6,688
16,251
7,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Odot
Anubis
15
4 / 2 / 1
8,814
551
14,387
9,653
5,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
10
10
Deaths
17
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
3
1
1.17
L
Rama
ANG3I
Rama
1
3
2
0.67
W
Anhur
Andrixuss
Anhur
7
0
2
8
L
Fafnir
Anyádű
Fafnir
2
4
0
0.5
W
0
3
5
0.83
L
0
5
4
0.4
L
Anubis
Odot
Anubis
4
2
1
2.25
W
Bellona
Pizza777
Bellona
3
2
6
3
W
1
4
0
0.25
W
Nemesis
syfferx
Nemesis
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,297
Damage
37,991
66,188
Taken
62,525
46,538
Mitigated
44,441
19,079
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,987
698
0
4,411
15,309
13,252
0
2,579
12,730
0
25,671
L
Rama
ANG3I
Rama
6,273
4,707
0
4,041
11,398
3,534
45
1,382
9,936
0
76,849
W
Anhur
Andrixuss
Anhur
11,873
7,472
0
5,838
10,684
4,040
1,140
918
9,766
0
99,283
L
Fafnir
Anyádű
Fafnir
4,656
1,519
0
831
9,914
15,121
0
799
9,115
23,554
0
W
5,219
2,429
1,669
3,150
16,508
17,999
10
6,277
10,231
17,571
0
L
6,688
1,576
0
4,175
16,251
7,444
0
1,613
14,638
0
62,949
L
Anubis
Odot
Anubis
14,387
553
0
4,551
9,653
5,090
0
2,844
6,731
89,114
0
W
Bellona
Pizza777
Bellona
10,975
3,527
0
6,028
17,192
15,972
273
4,661
12,531
0
58,505
W
4,156
502
72
1,306
9,393
3,127
599
5,208
4,185
58,499
0
W
Nemesis
syfferx
Nemesis
9,074
4,865
0
1,016
12,411
5,400
0
2,093
10,318
0
87,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,397
Gold Earned
38,871
473
Minions Killed
416
0
Camps Cleared
0
1,708,515
Distance Traveled
1,452,344
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,365
460
32
2
0
313,396
4
L
Rama
8,247
515
140
9
0
320,018
3
W
Anhur
10,312
645
142
9
0
328,689
3
L
Fafnir
6,761
423
32
2
0
203,198
0
W
Kuzenbo
7,627
477
20
1
0
364,798
2
L
Fenrir
7,684
480
83
5
0
302,315
0
L
Anubis
8,814
551
129
8
0
313,417
1
W
Bellona
9,141
571
86
5
0
319,273
4
W
Ra
8,337
521
103
6
0
302,838
0
W
Nemesis
9,980
624
122
8
0
392,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role