Player Matchup

Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Brickcamo
Agni
Level 155
God Stats
2W - 3L
1,232 SR
Queue Stats
143W - 145L
1,575 Elo+
Solo
Achilles
Achilles
DekuLuvsDaiquiri
Achilles
Level 66
God Stats
11W - 15L
1,517 SR
Queue Stats
397W - 456L
1,537 Elo+
Solo
Jing Wei
Jing Wei
Jpdixon7
Jing Wei
Level 123
God Stats
3W - 1L
1,677 SR
Queue Stats
271W - 260L
1,571 Elo+
Solo
Terra
Terra
SlimShady864
Terra
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
265W - 253L
1,497 Elo+
Solo
Team Averages
Level 117
1,485 SR
1,536 Elo+

VS

Team Averages
Level 69
1,690 SR
1,511 Elo+
Serqet
Serqet
Ghostie-I
Serqet
Level 68
God Stats
12W - 7L
1,584 SR
Queue Stats
383W - 349L
1,481 Elo+
Party 1
Hou Yi
Hou Yi
IMAMILKMAN27
Hou Yi
Level 128
God Stats
0W - 2L
1,907 SR
Queue Stats
276W - 225L
1,646 Elo+
Solo
Hel
Hel
NoxCaffreyy
Hel
Level 7
God Stats
5W - 5L
1,718 SR
Queue Stats
128W - 142L
1,407 Elo+
Party 1
Vulcan
Vulcan
thezaza69
Vulcan
Level 32
God Stats
1W - 2L
1,519 SR
Queue Stats
23W - 19L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
xTRIxColt
Gilgamesh
Level 109
God Stats
7W - 3L
1,722 SR
Queue Stats
171W - 150L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 0 / 4
9,834
656
6,278
10,193
4,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
17
6 / 0 / 1
10,454
697
15,315
7,684
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 0 / 1
9,298
620
5,928
10,633
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Jpdixon7
Jing Wei
14
0 / 1 / 5
8,405
560
7,765
9,263
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 8
7,852
523
4,522
11,698
10,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ghostie-I
Serqet
9
0 / 3 / 1
6,499
433
4,082
12,247
4,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
14
3 / 3 / 0
8,040
536
7,982
12,613
5,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 2
6,610
441
1,975
10,203
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
thezaza69
Vulcan
14
0 / 3 / 0
8,368
558
7,176
8,227
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
xTRIxColt
Gilgamesh
13
0 / 2 / 0
7,048
470
3,275
15,718
13,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
3
3
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
4
3
W
Agni
6
0
1
6.5
W
7
0
1
7.5
L
Serqet
Ghostie-I
Serqet
0
3
1
0.17
L
Hou Yi
3
3
0
1
W
Jing Wei
Jpdixon7
Jing Wei
0
1
5
2.5
L
0
3
2
0.33
W
0
2
8
2
L
Vulcan
thezaza69
Vulcan
0
3
0
0
L
Gilgamesh
xTRIxColt
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,808
Damage
24,490
49,471
Taken
59,008
28,424
Mitigated
32,310
21,169
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,278
302
0
7,587
10,193
4,919
816
5,022
5,171
103,463
0
W
Agni
15,315
1,154
0
2,082
7,684
3,129
0
0
6,979
95,243
0
W
5,928
2,364
0
3,994
10,633
5,616
0
1,122
9,223
0
71,418
L
Serqet
Ghostie-I
Serqet
4,082
894
0
2,089
12,247
4,146
0
3,867
8,256
0
41,353
L
Hou Yi
7,982
4,546
0
3,783
12,613
5,376
0
2,654
9,947
0
72,504
W
Jing Wei
Jpdixon7
Jing Wei
7,765
6,237
0
3,019
9,263
4,022
2,570
913
8,194
0
69,224
L
1,975
79
2,953
4,009
10,203
6,571
0
3,380
6,787
13,257
0
W
4,522
536
421
4,066
11,698
10,738
0
2,094
9,430
30,369
0
L
Vulcan
thezaza69
Vulcan
7,176
1,935
0
500
8,227
3,148
0
5,807
2,390
84,850
0
L
Gilgamesh
xTRIxColt
Gilgamesh
3,275
491
0
3,314
15,718
13,069
0
9,641
5,513
0
51,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,843
Gold Earned
36,565
604
Minions Killed
440
0
Camps Cleared
0
1,629,223
Distance Traveled
1,523,717
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,834
656
183
12
0
315,325
4
W
Agni
10,454
697
169
11
0
328,986
2
W
Achilles
9,298
620
97
6
0
364,532
0
L
Serqet
6,499
433
66
4
0
353,406
4
L
Hou Yi
8,040
536
126
8
0
279,238
0
W
Jing Wei
8,405
560
115
8
0
282,324
4
L
Hel
6,610
441
16
1
0
305,885
2
W
Terra
7,852
523
40
3
0
338,056
2
L
Vulcan
8,368
558
148
10
0
293,229
2
L
Gilgamesh
7,048
470
84
6
0
291,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role