Player Matchup

Zhong Kui
Zhong Kui
Bassmeister5000
Zhong Kui
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 141L
1,390 Elo+
Party 1
Surtr
Surtr
DR_GOLDSTANDARD
Surtr
Level 122
God Stats
8W - 14L
1,354 SR
Queue Stats
489W - 493L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
OOgddogOO
Hun Batz
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
310W - 339L
1,462 Elo+
Solo
Zeus
Zeus
Slimee_Woodz
Zeus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
315W - 304L
1,505 Elo+
Solo
Chronos
Chronos
gigente232
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,462 Elo+
Solo
Team Averages
Level 86
1,471 SR
1,456 Elo+

VS

Team Averages
Level 80
1,531 SR
1,491 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Braindeadbfr
Mercury
Level 88
God Stats
4W - 9L
1,500 SR
Queue Stats
273W - 292L
1,462 Elo+
Solo
Sol
Sol
ITeasy
Sol
Level 68
God Stats
5W - 3L
1,657 SR
Queue Stats
254W - 223L
1,555 Elo+
Solo
Nox
Nox
P-RiCo69
Nox
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bassmeister5000
Zhong Kui
13
4 / 1 / 6
7,715
964
5,791
6,149
5,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 2 / 12
8,047
1,006
7,079
10,056
10,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
OOgddogOO
Hun Batz
12
1 / 4 / 11
6,985
873
4,958
9,250
8,042
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
7 / 1 / 7
9,107
1,138
11,781
6,083
2,511
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos
gigente232
Chronos
13
1 / 3 / 10
7,136
892
3,440
6,155
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
1 / 6 / 3
6,238
780
2,936
11,023
9,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
 
Lancelot
7
1 / 1 / 1
5,416
677
2,269
3,124
1,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
Braindeadbfr
Mercury
13
2 / 4 / 4
6,748
844
3,429
7,756
3,352
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
ITeasy
Sol
18
7 / 1 / 3
8,843
1,105
11,914
7,374
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 5 / 5
5,944
743
3,711
6,382
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
17
Kills
11
11
Deaths
17
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
6
3
0.42
L
Lancelot
 
Lancelot
1
1
1
1.5
W
Zhong Kui
Bassmeister5000
Zhong Kui
4
1
6
7
L
Mercury
Braindeadbfr
Mercury
2
4
4
1
W
4
2
12
5
L
Sol
ITeasy
Sol
7
1
3
8.5
W
Hun Batz
OOgddogOO
Hun Batz
1
4
11
1.63
L
0
5
5
0.5
W
7
1
7
10.5
W
Chronos
gigente232
Chronos
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,049
Damage
24,259
37,693
Taken
35,659
29,607
Mitigated
20,460
12,185
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
2,936
471
52
773
11,023
9,726
0
7,915
3,108
670
5,260
L
Lancelot
 
Lancelot
2,269
306
220
739
3,124
1,256
0
1,894
1,230
0
3,422
W
Zhong Kui
Bassmeister5000
Zhong Kui
5,791
822
1,190
2,110
6,149
5,932
248
1,809
4,251
15,476
0
L
Mercury
Braindeadbfr
Mercury
3,429
1,048
33
1,391
7,756
3,352
0
5,284
2,472
0
9,345
W
7,079
2,774
767
2,996
10,056
10,424
300
3,880
6,093
186
12,073
L
Sol
ITeasy
Sol
11,914
2,912
492
4,275
7,374
3,516
0
2,757
4,617
36,581
0
W
Hun Batz
OOgddogOO
Hun Batz
4,958
393
618
639
9,250
8,042
184
3,968
5,120
0
9,669
L
3,711
212
501
666
6,382
2,610
0
3,318
3,064
4,315
0
W
11,781
712
1,044
1,745
6,083
2,511
600
2,726
3,310
23,690
0
W
Chronos
gigente232
Chronos
3,440
990
148
928
6,155
2,698
1,456
3,462
2,608
10,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,990
Gold Earned
33,189
96
Minions Killed
90
0
Camps Cleared
0
807,020
Distance Traveled
630,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,238
780
5
1
0
141,232
0
L
Lancelot
5,416
677
1
0
0
59,873
0
W
Zhong Kui
7,715
964
26
3
0
132,773
0
L
Mercury
6,748
844
21
3
0
155,446
0
W
Surtr
8,047
1,006
11
1
0
179,715
0
L
Sol
8,843
1,105
60
8
0
162,776
0
W
Hun Batz
6,985
873
9
1
0
159,853
0
L
Nox
5,944
743
3
0
0
111,131
0
W
Zeus
9,107
1,138
29
4
0
182,601
0
W
Chronos
7,136
892
21
3
0
152,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role