Player Matchup

Baron Samedi
Baron Samedi
ManaThief88
Baron Samedi
Level 15
God Stats
0W - 2L
1,165 SR
Queue Stats
2W - 4L
1,404 Elo+
Party 1
Horus
Horus
RayJoker
Horus
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 121L
1,632 Elo+
Solo
Yemoja
Yemoja
SirFrastWolf
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,404 Elo+
Party 1
Bakasura
Bakasura
Snizer1
Bakasura
Level 67
God Stats
18W - 13L
1,505 SR
Queue Stats
115W - 95L
1,465 Elo+
Solo
Cernunnos
Cernunnos
Soyro322
Cernunnos
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 18L
1,404 Elo+
Party 1
Team Averages
Level 40
1,434 SR
1,462 Elo+

VS

Team Averages
Level 69
1,479 SR
1,428 Elo+
Tyr
Tyr
Kamicolo
Tyr
Level 81
God Stats
10W - 6L
1,631 SR
Queue Stats
386W - 377L
1,408 Elo+
Solo
Xing Tian
Xing Tian
MrZappLing
Xing Tian
Level 105
God Stats
2W - 1L
1,370 SR
Queue Stats
67W - 52L
1,564 Elo+
Solo
Medusa
Medusa
fadiaj125
Medusa
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 55L
1,450 Elo+
Party 2
Ra
Ra
kaeeihx187
Ra
Level 49
God Stats
132W - 126L
1,396 SR
Queue Stats
649W - 606L
1,402 Elo+
Solo
Nemesis
Nemesis
slifeer
Nemesis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 28L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ManaThief88
Baron Samedi
15
3 / 8 / 5
10,128
506
12,690
19,166
13,551
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
RayJoker
Horus
14
0 / 7 / 6
9,126
456
9,283
21,293
24,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
12
0 / 3 / 6
9,109
455
6,929
18,895
20,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Snizer1
Bakasura
17
5 / 7 / 5
11,246
562
14,276
23,959
10,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
Soyro322
Cernunnos
15
3 / 4 / 0
9,664
483
10,626
17,920
9,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 12
10,393
520
12,957
19,135
20,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Xing Tian
MrZappLing
Xing Tian
16
5 / 1 / 12
10,648
532
10,250
20,966
26,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
fadiaj125
Medusa
17
8 / 4 / 6
11,188
559
17,989
18,565
10,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 9
11,216
561
20,122
12,941
6,620
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
slifeer
Nemesis
18
10 / 2 / 4
11,932
597
13,037
19,447
9,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
11
Kills
29
29
Deaths
11
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
L
Baron Samedi
ManaThief88
Baron Samedi
3
8
5
0.69
W
Xing Tian
MrZappLing
Xing Tian
5
1
12
11
L
Horus
RayJoker
Horus
0
7
6
0.43
L
Yemoja
0
3
6
1
L
Bakasura
Snizer1
Bakasura
5
7
5
1.07
L
Cernunnos
Soyro322
Cernunnos
3
4
0
0.75
W
Medusa
fadiaj125
Medusa
8
4
6
2.75
W
5
3
9
3.17
W
Nemesis
slifeer
Nemesis
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,804
Damage
74,355
101,233
Taken
91,054
77,750
Mitigated
73,546
28,781
Healing
35,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,957
1,885
0
9,420
19,135
20,182
400
2,976
14,953
0
80,030
L
Baron Samedi
ManaThief88
Baron Samedi
12,690
1,610
415
4,444
19,166
13,551
0
8,756
10,316
64,281
0
W
Xing Tian
MrZappLing
Xing Tian
10,250
702
0
1,827
20,966
26,536
54
6,095
14,276
27,752
0
L
Horus
RayJoker
Horus
9,283
3,430
1,837
5,948
21,293
24,277
0
6,418
14,875
0
57,865
L
Yemoja
6,929
1,117
3,744
2,868
18,895
20,081
148
5,383
13,296
25,630
0
L
Bakasura
Snizer1
Bakasura
14,276
9,025
0
3,882
23,959
10,453
136
6,863
17,096
0
80,311
L
Cernunnos
Soyro322
Cernunnos
10,626
6,629
0
5,643
17,920
9,388
453
3,489
14,431
0
83,110
W
Medusa
fadiaj125
Medusa
17,989
9,453
0
5,960
18,565
10,673
1,219
4,144
14,175
0
100,900
W
20,122
1,788
3,116
5,577
12,941
6,620
1,531
4,480
7,284
99,340
0
W
Nemesis
slifeer
Nemesis
13,037
4,816
0
9,847
19,447
9,535
0
4,707
13,698
0
105,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,273
Gold Earned
55,377
464
Minions Killed
547
0
Camps Cleared
0
1,847,426
Distance Traveled
2,107,659
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,393
520
131
7
0
432,355
10
L
Baron Samedi
10,128
506
92
5
0
320,048
0
W
Xing Tian
10,648
532
25
1
0
403,818
0
L
Horus
9,126
456
85
4
0
375,890
9
L
Yemoja
9,109
455
27
1
0
373,538
4
L
Bakasura
11,246
562
137
7
0
412,231
1
L
Cernunnos
9,664
483
123
6
0
365,719
6
W
Medusa
11,188
559
121
6
0
386,969
0
W
Ra
11,216
561
133
7
0
415,432
5
W
Nemesis
11,932
597
137
7
0
469,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role