Player Matchup

Thanatos
Thanatos
Drodex235
Thanatos
Level 43
God Stats
3W - 7L
1,333 SR
Queue Stats
128W - 180L
1,375 Elo+
Solo
Fafnir
Fafnir
Selosine
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,409 Elo+
Solo
Cthulhu
Cthulhu
heyitzAz
Cthulhu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,498 Elo+
Solo
Tiamat
Tiamat
jaytron76895
Tiamat
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yu Huang
Yu Huang
sappnrun
Yu Huang
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 135L
1,467 Elo+
Solo
Team Averages
Level 57
1,467 SR
1,450 Elo+

VS

Team Averages
Level 107
1,523 SR
1,405 Elo+
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AdaPotada
Izanami
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,208 Elo+
Party 1
Medusa
Medusa
Firehighdrent
Medusa
Level 123
God Stats
4W - 3L
1,615 SR
Queue Stats
204W - 185L
1,479 Elo+
Party 1
Hun Batz
Hun Batz
GableTheBagel
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,446 Elo+
Party 1
Sobek
Sobek
annikenly
Sobek
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 53L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Drodex235
Thanatos
10
1 / 3 / 4
5,433
776
4,528
5,827
2,392
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Selosine
Fafnir
13
2 / 3 / 6
6,550
936
3,920
8,220
9,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
heyitzAz
Cthulhu
12
3 / 2 / 5
6,313
902
4,946
6,514
7,863
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
1
0 / 0 / 0
1,696
242
0
0
0
Yu Huang
sappnrun
Yu Huang
13
3 / 3 / 1
6,263
895
5,999
6,434
2,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
3 / 2 / 4
7,001
1,000
4,548
11,098
6,769
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
AdaPotada
Izanami
13
4 / 0 / 4
7,274
1,039
4,865
4,497
2,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 2 / 4
7,316
1,045
8,189
5,706
2,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
GableTheBagel
Hun Batz
11
1 / 3 / 3
6,242
892
5,053
5,749
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
annikenly
Sobek
10
1 / 2 / 6
6,668
953
1,524
6,391
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
9
Kills
11
11
Deaths
9
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
4
2.5
W
Izanami
AdaPotada
Izanami
4
0
4
6
L
Thanatos
Drodex235
Thanatos
1
3
4
1
W
2
2
4
2
W
Hun Batz
GableTheBagel
Hun Batz
1
3
3
0.83
L
Fafnir
Selosine
Fafnir
2
3
6
1.67
W
Sobek
annikenly
Sobek
1
2
6
2
L
Cthulhu
heyitzAz
Cthulhu
3
2
5
2.75
L
Tiamat
0
0
0
0
L
Yu Huang
sappnrun
Yu Huang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,393
Damage
24,179
26,995
Taken
33,441
23,008
Mitigated
19,208
7,707
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,548
218
1,249
4,478
11,098
6,769
0
4,240
6,858
8,427
0
W
Izanami
AdaPotada
Izanami
4,865
3,246
1,322
1,669
4,497
2,205
1,257
1,765
2,732
0
9,555
L
Thanatos
Drodex235
Thanatos
4,528
1,359
0
1,916
5,827
2,392
0
1,615
4,051
0
6,765
W
8,189
3,950
541
1,038
5,706
2,622
279
3,015
2,691
0
22,895
W
Hun Batz
GableTheBagel
Hun Batz
5,053
1,122
156
531
5,749
2,223
60
2,919
2,830
0
10,486
L
Fafnir
Selosine
Fafnir
3,920
1,426
1,096
1,565
8,220
9,844
0
1,602
6,448
7,483
0
W
Sobek
annikenly
Sobek
1,524
162
257
693
6,391
5,389
0
2,926
3,465
3,767
0
L
Cthulhu
heyitzAz
Cthulhu
4,946
257
915
1,245
6,514
7,863
0
982
5,448
12,029
0
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
sappnrun
Yu Huang
5,999
495
0
970
6,434
2,909
0
1,252
4,976
13,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,255
Gold Earned
34,501
44
Minions Killed
67
0
Camps Cleared
0
478,310
Distance Traveled
685,343
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,001
1,000
9
1
0
133,063
0
W
Izanami
7,274
1,039
12
2
0
144,253
0
L
Thanatos
5,433
776
4
1
0
114,687
0
W
Medusa
7,316
1,045
27
4
0
129,026
0
W
Hun Batz
6,242
892
13
2
0
138,430
0
L
Fafnir
6,550
936
10
1
0
127,251
0
W
Sobek
6,668
953
6
1
0
140,571
0
L
Cthulhu
6,313
902
11
2
0
129,757
1
L
Tiamat
1,696
242
0
0
0
0
0
L
Yu Huang
6,263
895
19
3
0
106,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role