Player Matchup

Izanami
Izanami
AshyisKawaii
Izanami
Level 67
God Stats
27W - 21L
1,665 SR
Queue Stats
723W - 577L
1,637 Elo+
Party 1
He Bo
He Bo
Blbk230
He Bo
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 204L
1,514 Elo+
Solo
Atlas
Atlas
ItsMeNightmare
Atlas
Level 145
God Stats
28W - 9L
1,662 SR
Queue Stats
271W - 246L
1,556 Elo+
Solo
Terra
Terra
Zaracksol
Terra
Level 114
God Stats
20W - 17L
1,499 SR
Queue Stats
583W - 455L
1,630 Elo+
Party 1
Bakasura
Bakasura
underdog83
Bakasura
Level 125
God Stats
26W - 28L
1,566 SR
Queue Stats
1,667W - 1,455L
1,614 Elo+
Party 1
Team Averages
Level 115
1,578 SR
1,590 Elo+

VS

Team Averages
Level 152
1,534 SR
1,484 Elo+
Shiva
Shiva
 
Shiva
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
O-M-W-2-Y-B-H
Anhur
Level 173
God Stats
3W - 0L
1,545 SR
Queue Stats
152W - 161L
1,555 Elo+
Party 2
Serqet
Serqet
RatSquid
Serqet
Level 204
God Stats
2W - 0L
1,544 SR
Queue Stats
182W - 89L
1,682 Elo+
Party 2
Ix Chel
Ix Chel
SephMudkip
Ix Chel
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,151 Elo+
Solo
Cthulhu
Cthulhu
VladdyD_TTV
Cthulhu
Level 189
God Stats
12W - 12L
1,580 SR
Queue Stats
230W - 256L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AshyisKawaii
Izanami
13
1 / 6 / 2
7,959
497
5,945
13,126
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Blbk230
He Bo
13
2 / 4 / 5
7,905
494
11,909
11,346
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 0
8,770
548
12,614
13,164
8,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Zaracksol
Terra
10
1 / 4 / 7
7,495
468
8,157
17,447
15,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
underdog83
Bakasura
15
6 / 3 / 2
9,373
586
11,121
15,603
7,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 4 / 8
8,456
529
9,138
16,882
11,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 3
9,471
592
7,671
11,245
4,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Serqet
RatSquid
Serqet
17
9 / 0 / 1
10,287
643
14,142
14,496
8,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
SephMudkip
Ix Chel
12
0 / 4 / 6
7,409
463
7,396
11,708
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
VladdyD_TTV
Cthulhu
16
4 / 2 / 1
9,628
602
9,088
16,878
11,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
12
Kills
20
20
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
4
8
1.5
L
Izanami
AshyisKawaii
Izanami
1
6
2
0.33
L
He Bo
Blbk230
He Bo
2
4
5
1.13
L
2
3
0
0.67
W
5
2
3
3.25
W
Serqet
RatSquid
Serqet
9
0
1
9.5
W
Ix Chel
SephMudkip
Ix Chel
0
4
6
0.75
W
Cthulhu
VladdyD_TTV
Cthulhu
4
2
1
2.25
L
Terra
Zaracksol
Terra
1
4
7
1.13
L
Bakasura
underdog83
Bakasura
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,746
Damage
47,435
70,686
Taken
71,209
39,475
Mitigated
40,487
12,783
Healing
18,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,138
1,456
2,031
3,317
16,882
11,793
103
6,934
9,306
0
31,329
L
Izanami
AshyisKawaii
Izanami
5,945
4,333
0
1,125
13,126
3,784
964
397
12,226
0
59,587
L
He Bo
Blbk230
He Bo
11,909
180
0
804
11,346
4,057
0
3,464
7,702
53,427
0
L
12,614
4,068
0
2,630
13,164
8,522
0
7,315
5,533
63,331
0
W
7,671
4,630
0
5,709
11,245
4,493
0
3,188
7,523
0
72,433
W
Serqet
RatSquid
Serqet
14,142
2,541
0
444
14,496
8,293
0
3,222
10,910
0
101,589
W
Ix Chel
SephMudkip
Ix Chel
7,396
517
356
1,883
11,708
4,689
300
6,910
4,239
50,057
0
W
Cthulhu
VladdyD_TTV
Cthulhu
9,088
1,108
59
4,459
16,878
11,219
0
10,352
5,162
74,723
27
L
Terra
Zaracksol
Terra
8,157
1,603
2,410
2,228
17,447
15,806
52
2,232
14,752
20,745
0
L
Bakasura
underdog83
Bakasura
11,121
7,755
0
3,586
15,603
7,306
64
2,671
12,705
0
74,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
45,251
438
Minions Killed
498
0
Camps Cleared
0
1,651,198
Distance Traveled
1,674,022
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,456
529
37
2
0
325,214
3
L
Izanami
7,959
497
110
7
0
303,706
0
L
He Bo
7,905
494
85
5
0
323,299
0
L
Atlas
8,770
548
96
6
0
309,806
10
W
Anhur
9,471
592
116
7
0
307,861
1
W
Serqet
10,287
643
138
9
0
420,710
0
W
Ix Chel
7,409
463
84
5
0
298,318
0
W
Cthulhu
9,628
602
123
8
0
321,919
4
L
Terra
7,495
468
18
1
0
312,326
0
L
Bakasura
9,373
586
129
8
0
402,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role