Player Matchup

Mercury
Mercury
NDalts
Mercury
Level 65
God Stats
1W - 1L
1,716 SR
Queue Stats
17W - 22L
1,291 Elo+
Party 1
Yemoja
Yemoja
PremiumPrawn
Yemoja
Level 49
God Stats
5W - 6L
1,213 SR
Queue Stats
18W - 19L
1,333 Elo+
Party 1
Izanami
Izanami
StickLiquor
Izanami
Level 27
God Stats
1W - 2L
1,449 SR
Queue Stats
5W - 7L
1,428 Elo+
Party 1
Skadi
Skadi
Threeevi
Skadi
Level 49
God Stats
1W - 4L
1,288 SR
Queue Stats
1W - 9L
1,161 Elo+
Party 1
Nike
Nike
Vematron
Nike
Level 194
God Stats
3W - 2L
1,858 SR
Queue Stats
406W - 254L
1,707 Elo+
Solo
Team Averages
Level 77
1,505 SR
1,384 Elo+

VS

Team Averages
Level 149
1,420 SR
1,527 Elo+
Susano
Susano
Azimo
Susano
Level 152
God Stats
1W - 3L
1,273 SR
Queue Stats
373W - 329L
1,583 Elo+
Party 2
Cernunnos
Cernunnos
CNM_SCORPION
Cernunnos
Level 62
God Stats
2W - 1L
1,315 SR
Queue Stats
5W - 9L
1,465 Elo+
Solo
Ares
Ares
Cookie Colonel
Ares
Level 192
God Stats
6W - 9L
1,154 SR
Queue Stats
175W - 207L
1,451 Elo+
Solo
He Bo
He Bo
Dukey
He Bo
Level 159
God Stats
5W - 3L
1,572 SR
Queue Stats
292W - 266L
1,529 Elo+
Solo
Vamana
Vamana
Moxy501
Vamana
Level 181
God Stats
7W - 4L
1,788 SR
Queue Stats
676W - 582L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NDalts
Mercury
15
0 / 11 / 5
9,328
466
6,393
22,900
9,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
14
2 / 3 / 4
9,198
460
9,458
16,972
15,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
StickLiquor
Izanami
13
1 / 8 / 0
8,909
445
7,839
17,126
9,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
Threeevi
Skadi
14
1 / 8 / 3
8,947
447
7,578
15,896
6,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
19
7 / 1 / 2
12,310
616
25,622
24,382
28,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Azimo
Susano
18
7 / 2 / 4
11,632
582
15,779
16,208
8,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
CNM_SCORPION
Cernunnos
14
1 / 3 / 6
9,239
462
4,057
9,130
3,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 10
10,165
508
8,751
20,333
26,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
Dukey
He Bo
20
16 / 3 / 3
13,435
672
29,632
15,687
7,623
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
Moxy501
Vamana
18
4 / 2 / 7
11,474
574
16,617
23,011
25,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
11
Kills
31
31
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Susano
Azimo
Susano
7
2
4
4.5
W
Cernunnos
CNM_SCORPION
Cernunnos
1
3
6
1.33
W
3
1
10
8
W
He Bo
Dukey
He Bo
16
3
3
5.83
W
Vamana
Moxy501
Vamana
4
2
7
3.75
L
Mercury
NDalts
Mercury
0
11
5
0.23
L
Yemoja
2
3
4
1.33
L
Izanami
StickLiquor
Izanami
1
8
0
0.13
L
Skadi
Threeevi
Skadi
1
8
3
0.31
L
Nike
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,890
Damage
74,836
97,276
Taken
84,369
68,903
Mitigated
71,365
18,449
Healing
16,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Azimo
Susano
15,779
3,653
0
819
16,208
8,292
1,465
975
14,847
0
103,233
W
Cernunnos
CNM_SCORPION
Cernunnos
4,057
1,917
0
1,922
9,130
3,934
425
1,036
7,927
0
47,492
W
8,751
633
0
2,396
20,333
26,464
0
4,241
15,882
29,216
0
W
He Bo
Dukey
He Bo
29,632
1,683
0
3,848
15,687
7,623
0
2,152
13,325
152,824
0
W
Vamana
Moxy501
Vamana
16,617
9,557
0
7,411
23,011
25,052
1,083
1,803
20,213
0
104,790
L
Mercury
NDalts
Mercury
6,393
3,751
0
980
22,900
9,775
0
8,944
13,956
0
85,267
L
Yemoja
9,458
1,647
4,609
5,116
16,972
15,243
0
10,429
6,543
34,747
0
L
Izanami
StickLiquor
Izanami
7,839
5,198
0
2,421
17,126
9,138
591
5,978
11,148
0
68,981
L
Skadi
Threeevi
Skadi
7,578
2,620
0
840
15,896
6,428
0
6,336
9,560
0
63,081
L
Nike
25,622
2,969
0
4,483
24,382
28,319
0
6,754
17,628
0
116,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,692
Gold Earned
55,945
574
Minions Killed
605
0
Camps Cleared
0
1,948,130
Distance Traveled
2,142,138
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,632
582
151
8
0
447,688
4
W
Cernunnos
9,239
462
84
4
0
406,491
0
W
Ares
10,165
508
19
1
0
401,899
0
W
He Bo
13,435
672
182
9
0
452,685
0
W
Vamana
11,474
574
169
8
0
433,375
0
L
Mercury
9,328
466
144
7
0
430,155
0
L
Yemoja
9,198
460
42
2
0
386,785
6
L
Izanami
8,909
445
118
6
0
358,632
2
L
Skadi
8,947
447
99
5
0
374,434
3
L
Nike
12,310
616
171
9
0
398,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role