Player Matchup

He Bo
He Bo
GaryTheGlue
He Bo
Level 65
God Stats
5W - 8L
1,290 SR
Queue Stats
223W - 216L
1,470 Elo+
Solo
Danzaburou
Danzaburou
MJGAMER007
Danzaburou
Level 14
God Stats
2W - 5L
1,257 SR
Queue Stats
3W - 6L
1,098 Elo+
Party 1
King Arthur
King Arthur
WaIt_HElSENBERG
King Arthur
Level 107
God Stats
4W - 3L
1,312 SR
Queue Stats
207W - 194L
1,496 Elo+
Solo
Bacchus
Bacchus
friedi7
Bacchus
Level 47
God Stats
3W - 1L
1,714 SR
Queue Stats
13W - 14L
1,375 Elo+
Solo
Anubis
Anubis
xxJavviixx
Anubis
Level 81
God Stats
8W - 3L
1,833 SR
Queue Stats
31W - 38L
1,400 Elo+
Party 1
Team Averages
Level 63
1,481 SR
1,368 Elo+

VS

Team Averages
Level 96
1,486 SR
1,463 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
KING_OF_DEMONS-5
Erlang Shen
Level 127
God Stats
5W - 1L
1,521 SR
Queue Stats
547W - 553L
1,443 Elo+
Solo
Hun Batz
Hun Batz
Nosd3brass
Hun Batz
Level 69
God Stats
0W - 2L
1,242 SR
Queue Stats
5W - 6L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Slavikbengal
Morgan Le Fay
Level 128
God Stats
9W - 14L
1,484 SR
Queue Stats
309W - 311L
1,500 Elo+
Solo
Maui
Maui
angelieblack
Maui
Level 58
God Stats
8W - 7L
1,683 SR
Queue Stats
45W - 51L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 3
10,557
587
18,315
11,370
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MJGAMER007
Danzaburou
12
0 / 2 / 4
7,998
444
4,808
8,689
3,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
WaIt_HElSENBERG
King Arthur
16
3 / 2 / 4
9,993
555
16,466
18,373
22,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
friedi7
Bacchus
13
4 / 1 / 7
9,130
507
6,002
12,499
15,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
xxJavviixx
Anubis
17
4 / 3 / 2
10,144
564
12,074
14,899
7,783
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 3 / 0
7,594
422
5,662
8,030
2,917
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
KING_OF_DEMONS-5
Erlang Shen
15
1 / 5 / 3
9,027
502
10,441
24,813
24,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Nosd3brass
Hun Batz
15
4 / 2 / 1
9,139
508
10,788
14,468
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Slavikbengal
Morgan Le Fay
14
1 / 3 / 6
8,344
464
12,180
10,839
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 4
7,817
434
1,650
16,890
12,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
18
Kills
9
9
Deaths
18
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
0
0.67
W
7
1
3
8.5
L
Erlang Shen
KING_OF_DEMONS-5
Erlang Shen
1
5
3
0.5
W
Danzaburou
MJGAMER007
Danzaburou
0
2
4
1
L
Hun Batz
Nosd3brass
Hun Batz
4
2
1
2.25
L
Morgan Le Fay
Slavikbengal
Morgan Le Fay
1
3
6
1.33
W
King Arthur
WaIt_HElSENBERG
King Arthur
3
2
4
2.5
L
1
5
4
0.6
W
Bacchus
friedi7
Bacchus
4
1
7
7.5
W
Anubis
xxJavviixx
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,665
Damage
40,721
65,830
Taken
75,040
53,144
Mitigated
49,064
22,758
Healing
16,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,662
2,414
0
1,691
8,030
2,917
0
4,945
3,085
0
46,753
W
18,315
1,618
0
4,805
11,370
3,944
70
1,529
9,841
107,528
0
L
Erlang Shen
KING_OF_DEMONS-5
Erlang Shen
10,441
6,685
0
6,538
24,813
24,428
0
6,829
17,984
52
68,922
W
Danzaburou
MJGAMER007
Danzaburou
4,808
1,965
0
3,776
8,689
3,337
1,037
1,836
6,853
0
55,130
L
Hun Batz
Nosd3brass
Hun Batz
10,788
3,043
0
3,348
14,468
5,194
0
8,367
6,101
0
58,081
L
Morgan Le Fay
Slavikbengal
Morgan Le Fay
12,180
893
0
1,108
10,839
4,108
0
7,106
3,733
69,778
0
W
King Arthur
WaIt_HElSENBERG
King Arthur
16,466
2,047
0
3,292
18,373
22,328
0
2,420
15,953
633
76,442
L
1,650
421
1,695
2,410
16,890
12,417
0
9,582
7,308
15,461
0
W
Bacchus
friedi7
Bacchus
6,002
784
0
2,841
12,499
15,752
0
2,945
9,554
21,362
0
W
Anubis
xxJavviixx
Anubis
12,074
952
0
8,044
14,899
7,783
300
5,126
9,773
93,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,822
Gold Earned
41,921
497
Minions Killed
410
0
Camps Cleared
0
1,729,026
Distance Traveled
1,664,827
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,594
422
81
5
0
247,554
0
W
He Bo
10,557
587
136
8
0
375,264
2
L
Erlang Shen
9,027
502
109
6
0
330,842
2
W
Danzaburou
7,998
444
79
4
0
365,013
0
L
Hun Batz
9,139
508
92
5
0
401,097
2
L
Morgan Le Fay
8,344
464
104
6
0
353,440
4
W
King Arthur
9,993
555
120
7
0
327,531
0
L
Maui
7,817
434
24
1
0
331,894
1
W
Bacchus
9,130
507
28
2
0
348,666
6
W
Anubis
10,144
564
134
7
0
312,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role