Player Matchup

Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Alexf0508
Charybdis
Level 108
God Stats
8W - 9L
1,485 SR
Queue Stats
257W - 243L
1,487 Elo+
Solo
Fenrir
Fenrir
LCBRAVOC
Fenrir
Level 108
God Stats
2W - 1L
1,198 SR
Queue Stats
122W - 125L
1,459 Elo+
Solo
Ix Chel
Ix Chel
LumiT KKs
Ix Chel
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 113L
1,539 Elo+
Party 2
Bacchus
Bacchus
PraiseTheSun480
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,227 Elo+
Party 2
Team Averages
Level 109
1,437 SR
1,442 Elo+

VS

Team Averages
Level 86
1,482 SR
1,443 Elo+
Atlas
Atlas
JumpMasterFlex
Atlas
Level 60
God Stats
1W - 2L
1,592 SR
Queue Stats
199W - 173L
1,409 Elo+
Party 1
Susano
Susano
SooEnvy
Susano
Level 69
God Stats
13W - 14L
1,397 SR
Queue Stats
116W - 101L
1,475 Elo+
Solo
Set
Set
UnwindingSole
Set
Level 159
God Stats
13W - 8L
1,663 SR
Queue Stats
817W - 612L
1,519 Elo+
Solo
Chiron
Chiron
legend160slayer
Chiron
Level 98
God Stats
3W - 7L
1,500 SR
Queue Stats
604W - 622L
1,484 Elo+
Solo
Ix Chel
Ix Chel
tsogud
Ix Chel
Level 44
God Stats
37W - 31L
1,256 SR
Queue Stats
258W - 278L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 3
5,401
540
4,772
6,083
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Alexf0508
Charybdis
8
1 / 3 / 7
5,104
510
2,348
5,899
1,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
LCBRAVOC
Fenrir
10
3 / 0 / 3
5,776
578
4,107
6,635
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
LumiT KKs
Ix Chel
10
2 / 0 / 3
6,178
618
4,334
3,296
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,996
500
4,216
9,139
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,439
444
1,044
5,203
3,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
SooEnvy
Susano
8
0 / 2 / 0
4,929
493
2,077
7,545
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 0
6,946
695
6,301
7,051
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
3 / 1 / 0
5,341
534
5,773
6,550
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ix Chel
tsogud
Ix Chel
7
0 / 3 / 0
4,577
458
1,421
6,277
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
7
7
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
3
4.5
W
Charybdis
Alexf0508
Charybdis
1
3
7
1.5
L
0
3
1
0.17
W
Fenrir
LCBRAVOC
Fenrir
3
0
3
4.5
W
Ix Chel
LumiT KKs
Ix Chel
2
0
3
3.5
W
0
4
0
0
L
Susano
SooEnvy
Susano
0
2
0
0
L
4
0
0
4
L
3
1
0
3
L
Ix Chel
tsogud
Ix Chel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,777
Damage
16,616
31,052
Taken
32,626
14,108
Mitigated
12,760
8,025
Healing
7,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,772
1,342
221
2,087
6,083
3,089
283
564
5,519
0
26,082
W
Charybdis
Alexf0508
Charybdis
2,348
633
0
947
5,899
1,731
237
396
5,503
0
25,162
L
1,044
177
0
362
5,203
3,410
0
0
5,203
8,120
0
W
Fenrir
LCBRAVOC
Fenrir
4,107
726
0
1,350
6,635
2,395
0
84
6,551
0
31,650
W
Ix Chel
LumiT KKs
Ix Chel
4,334
1,038
172
1,034
3,296
1,168
586
1,228
2,068
43,148
0
W
4,216
584
0
2,214
9,139
5,725
0
193
8,946
28,222
0
L
Susano
SooEnvy
Susano
2,077
102
0
484
7,545
2,424
0
1,147
6,398
0
28,061
L
6,301
3,311
0
2,232
7,051
2,908
0
3,853
3,198
0
54,007
L
5,773
1,535
414
2,198
6,550
1,958
0
925
5,625
0
29,805
L
Ix Chel
tsogud
Ix Chel
1,421
311
145
1,376
6,277
2,060
0
2,625
3,652
21,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,455
Gold Earned
26,232
251
Minions Killed
256
0
Camps Cleared
0
1,008,513
Distance Traveled
894,629
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,401
540
40
4
0
214,707
0
W
Charybdis
5,104
510
42
4
0
178,214
1
L
Atlas
4,439
444
8
1
0
132,723
1
W
Fenrir
5,776
578
57
6
0
238,760
0
W
Ix Chel
6,178
618
73
7
0
190,549
2
W
Bacchus
4,996
500
39
4
0
186,283
0
L
Susano
4,929
493
54
5
0
198,123
1
L
Set
6,946
695
106
11
0
207,641
1
L
Chiron
5,341
534
46
5
0
193,700
0
L
Ix Chel
4,577
458
42
4
0
162,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role