Player Matchup

Jormungandr
Jormungandr
CastomNick
Jormungandr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,294 Elo+
Party 2
Hachiman
Hachiman
Dgevelen
Hachiman
Level 5
God Stats
0W - 3L
1,212 SR
Queue Stats
0W - 5L
1,057 Elo+
Party 2
Neith
Neith
Ландыш
Neith
Level 88
God Stats
0W - 3L
1,217 SR
Queue Stats
6W - 8L
1,291 Elo+
Party 2
Team Averages
Level 35
1,310 SR
1,214 Elo+

VS

Team Averages
Level 158
1,691 SR
1,602 Elo+
Nemesis
Nemesis
 
Nemesis
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
IYIakcu4
Janus
Level 120
God Stats
17W - 2L
1,853 SR
Queue Stats
366W - 136L
1,741 Elo+
Party 1
Bacchus
Bacchus
ØneLove
Bacchus
Level 156
God Stats
1W - 5L
1,721 SR
Queue Stats
484W - 396L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CastomNick
Jormungandr
9
0 / 7 / 0
5,402
600
3,389
12,605
9,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Dgevelen
Hachiman
9
0 / 7 / 0
5,386
598
2,383
10,406
3,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 0
5,353
595
3,585
11,493
4,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
8 / 0 / 9
7,994
888
8,706
6,271
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
IYIakcu4
Janus
13
12 / 0 / 8
9,096
1,011
14,304
4,321
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
ØneLove
Bacchus
11
1 / 0 / 18
7,792
866
7,125
10,994
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
56
0
Kills
21
21
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
0
9
12.5
L
Jormungandr
CastomNick
Jormungandr
0
7
0
0
L
Hachiman
Dgevelen
Hachiman
0
7
0
0
W
Janus
IYIakcu4
Janus
12
0
8
16
W
Bacchus
ØneLove
Bacchus
1
0
18
10
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,357
Damage
30,135
34,504
Taken
21,586
17,569
Mitigated
18,179
894
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,706
4,941
0
3,287
6,271
2,949
1,052
715
5,480
0
26,375
L
Jormungandr
CastomNick
Jormungandr
3,389
921
0
337
12,605
9,920
0
5,828
6,777
10,829
0
L
Hachiman
Dgevelen
Hachiman
2,383
1,552
0
557
10,406
3,514
0
5,823
4,583
0
7,806
W
Janus
IYIakcu4
Janus
14,304
1,573
0
1,088
4,321
1,675
615
570
3,710
44,830
0
W
Bacchus
ØneLove
Bacchus
7,125
739
0
3,280
10,994
13,555
265
1,731
8,941
13,323
0
L
3,585
1,086
0
0
11,493
4,135
0
9,808
1,685
0
18,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,141
Gold Earned
24,882
64
Minions Killed
107
0
Camps Cleared
0
386,336
Distance Traveled
548,435
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,994
888
25
3
0
188,319
0
L
Jormungandr
5,402
600
17
2
0
125,299
0
L
Hachiman
5,386
598
17
2
0
118,135
0
W
Janus
9,096
1,011
72
8
0
184,159
0
W
Bacchus
7,792
866
10
1
0
175,957
0
L
Neith
5,353
595
30
3
0
142,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role