Player Matchup

Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum IV
kiko61
Chang'e
Platinum IV
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 61L
1,807 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
mariobg
Hou Yi
Diamond IV
Level 125
God Stats
5W - 8L
1,721 SR
Queue Stats
280W - 320L
2,282 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,574 SR
1,863 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,437 SR
1,650 MMR
Ares
Ares
Gold III
 
Ares
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum III
 
Cupid
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
ADCorTroll
Baron Samedi
Diamond V
Level 111
God Stats
0W - 2L
1,312 SR
Queue Stats
49W - 48L
1,949 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 0 / 12
8,404
840
7,836
9,723
10,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
kiko61
Chang'e
14
6 / 1 / 9
8,736
874
12,231
10,064
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
mariobg
Hou Yi
14
7 / 1 / 7
8,714
871
13,819
10,113
4,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesAo KuangGuan YuAphrodite

VS

Bans
Ne ZhaSobekScyllaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 5 / 1
7,022
702
3,878
15,164
17,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
 
Cupid
11
0 / 5 / 0
6,153
615
4,355
10,305
5,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
ADCorTroll
Baron Samedi
11
2 / 7 / 0
7,112
711
4,698
13,157
7,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
2
2
Deaths
17
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
12
10
L
Ares
 
Ares
0
5
1
0.1
L
Cupid
 
Cupid
0
5
0
0
L
Baron Samedi
ADCorTroll
Baron Samedi
2
7
0
0.29
W
Chang'e
kiko61
Chang'e
6
1
9
10.5
W
Hou Yi
mariobg
Hou Yi
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,886
Damage
12,931
29,900
Taken
38,626
19,089
Mitigated
30,461
15,332
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,836
888
134
3,502
9,723
10,465
275
2,371
7,352
0
22,938
L
Ares
 
Ares
3,878
212
0
2,202
15,164
17,386
0
5,921
9,243
10,350
0
L
Cupid
 
Cupid
4,355
3,033
430
1,762
10,305
5,622
0
2,203
8,102
0
23,277
L
Baron Samedi
ADCorTroll
Baron Samedi
4,698
504
580
2,080
13,157
7,453
0
4,448
8,709
24,385
0
W
Chang'e
kiko61
Chang'e
12,231
1,837
3,126
5,402
10,064
4,151
502
3,036
7,028
35,697
0
W
Hou Yi
mariobg
Hou Yi
13,819
8,136
0
3,168
10,113
4,473
1,619
3,181
6,932
0
43,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
20,287
133
Minions Killed
98
0
Camps Cleared
0
596,167
Distance Traveled
479,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,404
840
23
2
0
212,237
0
L
Ares
7,022
702
10
1
0
168,799
0
L
Cupid
6,153
615
34
3
0
159,990
0
L
Baron Samedi
7,112
711
54
5
0
150,509
0
W
Chang'e
8,736
874
59
6
0
210,039
0
W
Hou Yi
8,714
871
51
5
0
173,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role