Player Matchup

Awilix
Awilix
 
Awilix
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Klutch_Rize
Janus
Level 203
God Stats
2W - 2L
1,441 SR
Queue Stats
18W - 14L
1,575 Elo+
Party 1
Ra
Ra
MooseAviator
Ra
Level 210
God Stats
4W - 1L
1,705 SR
Queue Stats
24W - 19L
1,570 Elo+
Party 1
Chaac
Chaac
SynysterIV
Chaac
Level 104
God Stats
2W - 1L
1,747 SR
Queue Stats
152W - 162L
1,515 Elo+
Solo
Heimdallr
Heimdallr
frumdahude
Heimdallr
Level 92
God Stats
2W - 4L
1,248 SR
Queue Stats
24W - 37L
1,442 Elo+
Solo
Team Averages
Level 164
1,528 SR
1,520 Elo+

VS

Team Averages
Level 112
1,511 SR
1,528 Elo+
Maui
Maui
AstroDoodie
Maui
Level 115
God Stats
1W - 2L
1,824 SR
Queue Stats
198W - 183L
1,470 Elo+
Solo
Tiamat
Tiamat
Reeps69
Tiamat
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,408 Elo+
Solo
Neith
Neith
ShadowColt07
Neith
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,660 Elo+
Solo
The Morrigan
The Morrigan
Tyjadane
The Morrigan
Level 157
God Stats
0W - 2L
1,333 SR
Queue Stats
185W - 162L
1,579 Elo+
Solo
King Arthur
King Arthur
X-Rorensu-X
King Arthur
Level 158
God Stats
10W - 19L
1,400 SR
Queue Stats
330W - 321L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
4 / 0 / 4
7,952
795
5,937
7,002
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 9
8,778
878
8,794
6,411
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 0 / 6
8,418
842
10,055
5,472
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
14
4 / 0 / 5
7,681
768
8,264
7,720
8,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
frumdahude
Heimdallr
13
1 / 1 / 8
7,519
752
6,833
7,605
3,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,295
730
2,835
10,087
7,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Reeps69
Tiamat
12
0 / 1 / 1
6,754
675
5,609
5,942
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 1
6,809
681
5,877
10,885
4,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
Tyjadane
The Morrigan
14
1 / 4 / 0
7,226
723
3,835
7,051
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
X-Rorensu-X
King Arthur
12
0 / 3 / 1
6,614
661
5,288
12,641
10,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
15
Kills
1
1
Deaths
15
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
4
6
L
0
1
0
0
W
2
0
9
6.5
W
4
0
6
7
L
Tiamat
Reeps69
Tiamat
0
1
1
0.5
L
0
6
1
0.08
W
Chaac
4
0
5
6.5
L
The Morrigan
Tyjadane
The Morrigan
1
4
0
0.25
L
King Arthur
X-Rorensu-X
King Arthur
0
3
1
0.17
W
Heimdallr
frumdahude
Heimdallr
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,883
Damage
23,444
34,210
Taken
46,606
20,331
Mitigated
29,129
10,428
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,937
2,655
0
1,820
7,002
3,303
122
1,551
5,451
0
25,311
L
2,835
620
1,367
1,847
10,087
7,617
0
3,872
5,966
18,129
0
W
8,794
132
0
322
6,411
2,903
606
3,050
3,361
42,604
0
W
10,055
399
1,507
4,035
5,472
2,644
708
2,633
2,839
36,814
0
L
Tiamat
Reeps69
Tiamat
5,609
542
0
760
5,942
3,350
0
3,765
2,141
20,890
0
L
5,877
2,623
0
626
10,885
4,703
0
5,065
5,575
0
17,731
W
Chaac
8,264
1,701
0
2,356
7,720
8,105
300
1,857
5,863
0
21,419
L
The Morrigan
Tyjadane
The Morrigan
3,835
395
0
461
7,051
2,863
0
2,291
4,374
23,997
1,226
L
King Arthur
X-Rorensu-X
King Arthur
5,288
901
0
1,730
12,641
10,596
0
3,483
8,865
539
15,248
W
Heimdallr
frumdahude
Heimdallr
6,833
1,924
0
388
7,605
3,376
1,414
2,941
4,664
0
20,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,348
Gold Earned
34,698
257
Minions Killed
188
0
Camps Cleared
0
1,180,123
Distance Traveled
1,031,574
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,952
795
36
4
0
219,102
0
L
Maui
7,295
730
27
3
0
212,864
0
W
Janus
8,778
878
88
9
0
276,154
0
W
Ra
8,418
842
69
7
0
262,896
0
L
Tiamat
6,754
675
42
4
0
220,863
0
L
Neith
6,809
681
39
4
0
211,454
0
W
Chaac
7,681
768
23
2
0
205,183
0
L
The Morrigan
7,226
723
56
6
0
184,357
0
L
King Arthur
6,614
661
24
2
0
202,036
2
W
Heimdallr
7,519
752
41
4
0
216,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role