Player Matchup

Chernobog
Chernobog
Chalabear
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,512 Elo+
Party 1
Awilix
Awilix
DeathPenguin036
Awilix
Level 120
God Stats
0W - 1L
1,228 SR
Queue Stats
77W - 55L
1,592 Elo+
Party 3
Vulcan
Vulcan
Roughryda35
Vulcan
Level 149
God Stats
0W - 1L
1,423 SR
Queue Stats
15W - 23L
1,548 Elo+
Party 3
King Arthur
King Arthur
TK Toxiccc
King Arthur
Level 108
God Stats
3W - 1L
1,458 SR
Queue Stats
245W - 248L
1,410 Elo+
Party 1
Olorun
Olorun
TSKimmortep9009
Olorun
Level 135
God Stats
1W - 4L
1,275 SR
Queue Stats
283W - 310L
1,522 Elo+
Solo
Team Averages
Level 106
1,377 SR
1,517 Elo+

VS

Team Averages
Level 139
1,533 SR
1,531 Elo+
Ishtar
Ishtar
 
Ishtar
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
CryptiC248
Neith
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,500 Elo+
Solo
Cliodhna
Cliodhna
OiMrSí
Cliodhna
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,569 Elo+
Solo
Scylla
Scylla
ScandalouSS
Scylla
Level 145
God Stats
4W - 6L
1,663 SR
Queue Stats
88W - 79L
1,513 Elo+
Solo
Shiva
Shiva
livelyreaper
Shiva
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
182W - 132L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chalabear
Chernobog
11
1 / 8 / 1
6,713
746
3,481
11,284
4,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 3
6,207
690
3,658
12,009
6,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
14
2 / 6 / 2
8,186
910
9,666
10,785
4,317
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
TK Toxiccc
King Arthur
13
1 / 6 / 2
7,298
811
2,824
12,023
12,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 2
6,921
769
1,818
9,315
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
5 / 1 / 15
8,824
980
5,051
5,133
2,499
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
3 / 1 / 21
9,120
1,013
6,852
10,284
4,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
OiMrSí
Cliodhna
15
8 / 1 / 18
9,279
1,031
13,371
11,464
7,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
8 / 3 / 15
9,243
1,027
20,646
6,702
2,723
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
5 / 3 / 14
8,549
950
7,187
10,408
9,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
112
6
Kills
29
29
Deaths
9
10
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
1
15
12.5
L
Chernobog
Chalabear
Chernobog
1
8
1
0.19
W
Neith
3
1
21
13.5
L
0
6
3
0.25
W
Cliodhna
OiMrSí
Cliodhna
8
1
18
17
L
Vulcan
2
6
2
0.5
W
Scylla
8
3
15
5.17
L
King Arthur
TK Toxiccc
King Arthur
1
6
2
0.33
L
2
3
2
1
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,447
Damage
53,107
55,416
Taken
43,991
33,803
Mitigated
26,910
9,910
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,051
2,413
1,646
1,743
5,133
2,499
3,248
1,858
3,275
0
20,768
L
Chernobog
Chalabear
Chernobog
3,481
2,281
0
350
11,284
4,031
0
3,848
7,436
0
7,172
W
Neith
6,852
662
1,112
4,572
10,284
4,321
3,301
2,716
7,480
0
27,864
L
3,658
1,198
1,121
910
12,009
6,462
0
3,975
8,034
0
9,856
W
Cliodhna
OiMrSí
Cliodhna
13,371
1,078
620
2,561
11,464
7,652
365
2,872
8,300
0
25,215
L
Vulcan
9,666
3,031
512
823
10,785
4,317
0
5,043
5,742
21,623
0
W
Scylla
20,646
1,649
693
473
6,702
2,723
626
2,868
3,834
30,211
0
L
King Arthur
TK Toxiccc
King Arthur
2,824
177
0
926
12,023
12,836
0
3,260
8,763
665
4,719
L
1,818
723
2,807
2,461
9,315
6,157
0
4,520
4,795
10,848
0
W
7,187
963
862
1,894
10,408
9,715
189
1,835
8,382
0
14,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,325
Gold Earned
45,015
79
Minions Killed
124
0
Camps Cleared
0
758,916
Distance Traveled
980,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,824
980
23
3
0
184,677
0
L
Chernobog
6,713
746
9
1
0
142,191
0
W
Neith
9,120
1,013
42
5
0
195,453
0
L
Awilix
6,207
690
5
1
0
163,232
0
W
Cliodhna
9,279
1,031
21
2
0
235,400
0
L
Vulcan
8,186
910
41
5
0
167,450
0
W
Scylla
9,243
1,027
30
3
0
190,065
0
L
King Arthur
7,298
811
8
1
0
157,355
0
L
Olorun
6,921
769
16
2
0
128,688
0
W
Shiva
8,549
950
8
1
0
175,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role