Player Matchup

Ix Chel
Ix Chel
BadHabit9
Ix Chel
Level 105
God Stats
6W - 8L
1,269 SR
Queue Stats
67W - 68L
1,457 Elo+
Solo
Athena
Athena
BlackSpartanOps
Athena
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,289 Elo+
Party 2
Sol
Sol
CuckoWarrior
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,172 Elo+
Party 2
Zeus
Zeus
Rambowar
Zeus
Level 65
God Stats
2W - 1L
1,854 SR
Queue Stats
9W - 9L
1,439 Elo+
Party 2
Izanami
Izanami
xDfenix98
Izanami
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,172 Elo+
Party 2
Team Averages
Level 60
1,525 SR
1,306 Elo+

VS

Team Averages
Level 107
1,559 SR
1,467 Elo+
Charybdis
Charybdis
MillieBBSwag
Charybdis
Level 88
God Stats
19W - 21L
1,491 SR
Queue Stats
101W - 108L
1,478 Elo+
Party 1
Cu Chulainn
Cu Chulainn
QdizzyQ
Cu Chulainn
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 55L
1,449 Elo+
Solo
Athena
Athena
SafetyToast
Athena
Level 126
God Stats
3W - 0L
1,804 SR
Queue Stats
94W - 85L
1,497 Elo+
Party 1
Thanatos
Thanatos
Tall_asian_boiV2
Thanatos
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 33L
1,468 Elo+
Party 1
Zhong Kui
Zhong Kui
f1ipbabyt00th
Zhong Kui
Level 205
God Stats
7W - 4L
1,500 SR
Queue Stats
416W - 400L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BadHabit9
Ix Chel
13
1 / 1 / 0
7,412
570
3,159
8,513
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 2
6,060
466
2,401
10,956
8,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 1 / 0
6,005
462
1,576
4,722
1,608
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zeus
11
2 / 3 / 2
6,889
530
7,625
8,637
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
xDfenix98
Izanami
11
1 / 3 / 0
6,657
512
6,620
7,577
2,803
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MillieBBSwag
Charybdis
14
4 / 0 / 2
8,402
646
9,083
6,988
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
QdizzyQ
Cu Chulainn
11
1 / 3 / 3
7,133
549
5,757
11,605
6,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
10
3 / 1 / 4
7,534
580
5,215
12,100
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 0
6,567
505
106
9,325
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
f1ipbabyt00th
Zhong Kui
13
3 / 1 / 1
8,096
623
5,123
6,974
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BadHabit9
Ix Chel
1
1
0
1
L
0
3
2
0.33
L
0
1
0
0
W
Charybdis
MillieBBSwag
Charybdis
4
0
2
5
W
Cu Chulainn
QdizzyQ
Cu Chulainn
1
3
3
0.83
L
Zeus
2
3
2
1
W
Athena
3
1
4
5
W
0
0
0
0
W
Zhong Kui
f1ipbabyt00th
Zhong Kui
3
1
1
3.5
L
Izanami
xDfenix98
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,381
Damage
25,284
40,405
Taken
46,992
19,085
Mitigated
26,939
10,736
Healing
17,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BadHabit9
Ix Chel
3,159
816
640
3,825
8,513
3,159
40
1,751
6,762
64,395
0
L
2,401
797
0
2,420
10,956
8,572
139
2,801
8,155
12,991
0
L
1,576
359
0
1,109
4,722
1,608
0
2,696
2,026
33,223
0
W
Charybdis
MillieBBSwag
Charybdis
9,083
4,797
0
4,391
6,988
2,784
775
1,369
5,619
0
74,568
W
Cu Chulainn
QdizzyQ
Cu Chulainn
5,757
664
0
1,425
11,605
6,904
436
7,469
4,136
0
44,182
L
Zeus
7,625
1,878
0
1,416
8,637
2,943
444
1,793
6,844
40,672
0
W
Athena
5,215
1,936
0
1,771
12,100
9,183
0
2,365
9,735
26,151
0
W
106
0
0
5,569
9,325
3,399
0
102
9,223
0
47,134
W
Zhong Kui
f1ipbabyt00th
Zhong Kui
5,123
207
0
4,320
6,974
4,669
754
3,456
3,518
60,559
0
L
Izanami
xDfenix98
Izanami
6,620
5,540
0
1,326
7,577
2,803
834
1,297
6,280
0
52,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,023
Gold Earned
37,732
336
Minions Killed
412
0
Camps Cleared
0
1,241,538
Distance Traveled
1,306,645
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,412
570
104
8
0
232,188
0
L
Athena
6,060
466
20
2
0
287,778
4
L
Sol
6,005
462
48
4
0
230,025
0
W
Charybdis
8,402
646
118
9
0
250,630
0
W
Cu Chulainn
7,133
549
71
5
0
230,660
0
L
Zeus
6,889
530
67
5
0
245,089
0
W
Athena
7,534
580
39
3
0
298,707
4
W
Thanatos
6,567
505
75
6
0
273,934
0
W
Zhong Kui
8,096
623
109
8
0
252,714
2
L
Izanami
6,657
512
97
7
0
246,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role