Player Matchup

Scylla
Scylla
Glimpin aint EZ
Scylla
Level 82
God Stats
29W - 23L
1,570 SR
Queue Stats
29W - 24L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
H0NKYK0NG11
Kuzenbo
Level 126
God Stats
1W - 3L
1,513 SR
Queue Stats
12W - 19L
1,373 Elo+
Party 1
Thanatos
Thanatos
Sweaty No2
Thanatos
Level 127
God Stats
0W - 2L
1,422 SR
Queue Stats
62W - 74L
1,439 Elo+
Party 1
Team Averages
Level 112
1,502 SR
1,434 Elo+

VS

Team Averages
Level 119
1,491 SR
1,408 Elo+
Heimdallr
Heimdallr
IronPriced
Heimdallr
Level 122
God Stats
4W - 6L
1,500 SR
Queue Stats
209W - 216L
1,387 Elo+
Solo
Geb
Geb
Queen Echo Rush
Geb
Level 148
God Stats
25W - 22L
1,511 SR
Queue Stats
646W - 672L
1,462 Elo+
Solo
Ix Chel
Ix Chel
holywoodc88
Ix Chel
Level 86
God Stats
9W - 7L
1,463 SR
Queue Stats
25W - 36L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,783
708
7,652
7,512
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
H0NKYK0NG11
Kuzenbo
11
0 / 1 / 1
6,727
612
4,402
8,080
7,561
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Sweaty No2
Thanatos
9
0 / 3 / 0
6,319
574
2,691
6,353
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IronPriced
Heimdallr
13
3 / 2 / 4
7,928
721
6,661
6,979
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 3
8,874
807
3,758
5,792
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
holywoodc88
Ix Chel
15
1 / 0 / 5
8,483
771
7,754
9,284
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
7
7
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Kuzenbo
H0NKYK0NG11
Kuzenbo
0
1
1
0.5
W
Heimdallr
IronPriced
Heimdallr
3
2
4
2.5
W
3
0
3
4.5
L
Thanatos
Sweaty No2
Thanatos
0
3
0
0
W
Ix Chel
holywoodc88
Ix Chel
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,745
Damage
18,173
21,945
Taken
22,055
13,829
Mitigated
10,225
3,884
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,652
327
0
250
7,512
3,020
0
3,725
3,567
27,806
0
L
Kuzenbo
H0NKYK0NG11
Kuzenbo
4,402
1,783
231
339
8,080
7,561
0
3,921
4,001
23,347
244
W
Heimdallr
IronPriced
Heimdallr
6,661
1,712
145
1,303
6,979
2,690
531
4,771
2,089
0
19,468
W
3,758
251
397
1,540
5,792
4,370
0
2,616
3,057
11,831
0
L
Thanatos
Sweaty No2
Thanatos
2,691
249
413
2,651
6,353
3,248
0
3,396
2,781
0
16,158
W
Ix Chel
holywoodc88
Ix Chel
7,754
868
1,373
4,704
9,284
3,165
617
4,964
4,202
55,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,829
Gold Earned
25,285
115
Minions Killed
144
0
Camps Cleared
0
655,680
Distance Traveled
615,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,783
708
62
6
0
236,918
0
L
Kuzenbo
6,727
612
29
3
0
222,095
0
W
Heimdallr
7,928
721
20
2
0
184,769
0
W
Geb
8,874
807
10
1
0
227,444
0
L
Thanatos
6,319
574
24
2
0
196,667
0
W
Ix Chel
8,483
771
114
10
0
203,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role