Player Matchup

Ares
Ares
 
Ares
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
AngelHeavens
Bakasura
Level 109
God Stats
4W - 4L
1,722 SR
Queue Stats
124W - 125L
1,418 Elo+
Solo
Hel
Hel
DIABL0313_6
Hel
Level 161
God Stats
4W - 9L
1,246 SR
Queue Stats
260W - 257L
1,491 Elo+
Solo
Bellona
Bellona
LtDownSyndrome0
Bellona
Level 88
God Stats
17W - 10L
1,508 SR
Queue Stats
172W - 169L
1,484 Elo+
Solo
Team Averages
Level 103
1,495 SR
1,479 Elo+

VS

Team Averages
Level 102
1,504 SR
1,510 Elo+
Lancelot
Lancelot
NickkWitDaBlick
Lancelot
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 106L
1,591 Elo+
Party 1
Cerberus
Cerberus
PervySage54
Cerberus
Level 90
God Stats
1W - 1L
1,282 SR
Queue Stats
9W - 9L
1,433 Elo+
Party 2
Chaac
Chaac
RiceTheG0d
Chaac
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,685 Elo+
Party 1
Agni
Agni
iTz Wolfie 126
Agni
Level 134
God Stats
1W - 3L
1,515 SR
Queue Stats
101W - 138L
1,459 Elo+
Party 1
Medusa
Medusa
suckerpunch223
Medusa
Level 57
God Stats
2W - 1L
1,722 SR
Queue Stats
22W - 35L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 0 / 5
8,193
482
4,043
8,711
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 3 / 0
8,006
471
3,293
10,391
4,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bakasura
AngelHeavens
Bakasura
18
7 / 2 / 4
11,016
648
13,347
14,046
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
8 / 3 / 2
9,744
573
12,739
8,522
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 3 / 4
9,089
535
8,452
17,192
18,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
6 / 4 / 0
8,353
491
8,703
15,473
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
PervySage54
Cerberus
11
0 / 2 / 3
6,781
399
4,805
9,859
7,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chaac
14
1 / 4 / 1
8,520
501
7,925
14,224
13,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

12
1 / 6 / 2
7,320
431
5,795
12,363
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
3 / 2 / 0
8,198
482
5,492
7,968
3,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
11
11
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
5
3.5
W
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
W
Bakasura
AngelHeavens
Bakasura
7
2
4
4.5
W
8
3
2
3
W
2
3
4
1.33
L
Lancelot
6
4
0
1.5
L
Cerberus
PervySage54
Cerberus
0
2
3
0.75
L
Chaac
1
4
1
0.38
L
1
6
2
0.33
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,874
Damage
32,720
58,862
Taken
59,887
42,071
Mitigated
34,874
15,530
Healing
9,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,043
171
0
1,382
8,711
9,097
367
2,124
6,587
29,149
0
W
Ah Muzen Cab
 
Ah Muzen Cab
3,293
1,654
0
1,323
10,391
4,726
448
2,346
8,045
0
67,046
W
Bakasura
AngelHeavens
Bakasura
13,347
11,472
0
2,481
14,046
6,271
290
1,513
12,533
0
107,915
W
12,739
701
1,993
3,180
8,522
3,352
1,466
3,819
4,703
61,825
0
W
8,452
2,638
0
5,171
17,192
18,625
0
798
16,394
0
66,661
L
Lancelot
8,703
1,288
0
750
15,473
6,459
0
4,067
10,988
0
49,711
L
Cerberus
PervySage54
Cerberus
4,805
460
0
1,720
9,859
7,620
0
2,402
7,006
25,056
0
L
Chaac
7,925
1,501
0
3,543
14,224
13,090
32
1,761
12,168
0
61,143
L
5,795
530
222
344
12,363
4,414
0
8,059
4,140
40,563
0
L
5,492
2,711
0
2,504
7,968
3,291
436
259
7,709
0
52,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,048
Gold Earned
39,172
489
Minions Killed
381
0
Camps Cleared
0
1,726,081
Distance Traveled
1,627,059
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,193
482
21
1
0
335,380
2
W
Ah Muzen Cab
8,006
471
110
6
0
302,634
2
W
Bakasura
11,016
648
162
10
0
409,783
3
W
Hel
9,744
573
97
6
0
333,694
0
W
Bellona
9,089
535
99
6
0
344,590
4
L
Lancelot
8,353
491
60
4
0
365,508
0
L
Cerberus
6,781
399
61
4
0
311,772
2
L
Chaac
8,520
501
102
6
0
320,156
0
L
Agni
7,320
431
66
4
0
327,576
0
L
Medusa
8,198
482
92
5
0
302,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role