Player Matchup

Cupid
Cupid
Big Auzie
Cupid
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 113L
1,529 Elo+
Party 1
Ra
Ra
Just Tru9960
Ra
Level 85
God Stats
5W - 2L
1,529 SR
Queue Stats
64W - 67L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
Reyyez
Guan Yu
Level 75
God Stats
6W - 1L
1,832 SR
Queue Stats
122W - 96L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Spoooove
Cthulhu
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,518 Elo+
Party 1
Janus
Janus
mikeaxelxl13
Janus
Level 102
God Stats
7W - 4L
1,499 SR
Queue Stats
64W - 79L
1,429 Elo+
Solo
Team Averages
Level 93
1,572 SR
1,505 Elo+

VS

Team Averages
Level 123
1,453 SR
1,502 Elo+
Achilles
Achilles
BaronRadial
Achilles
Level 158
God Stats
11W - 10L
1,401 SR
Queue Stats
774W - 722L
1,596 Elo+
Solo
Surtr
Surtr
Lichtbringer666
Surtr
Level 107
God Stats
5W - 11L
1,408 SR
Queue Stats
61W - 73L
1,429 Elo+
Solo
Sol
Sol
Yamyaks
Sol
Level 105
God Stats
1W - 2L
1,506 SR
Queue Stats
36W - 46L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
naqdog
Kumbhakarna
Level 145
God Stats
3W - 4L
1,179 SR
Queue Stats
275W - 253L
1,519 Elo+
Solo
Tsukuyomi
Tsukuyomi
pelonsillo_XD
Tsukuyomi
Level 99
God Stats
3W - 2L
1,770 SR
Queue Stats
286W - 241L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Big Auzie
Cupid
15
3 / 2 / 8
9,043
565
8,961
10,732
4,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 3 / 6
9,601
600
10,487
10,522
4,995
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Reyyez
Guan Yu
15
8 / 3 / 2
9,913
620
15,565
16,488
16,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Spoooove
Cthulhu
12
4 / 1 / 8
8,524
533
7,819
10,409
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 6 / 6
7,864
492
7,910
9,999
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BaronRadial
Achilles
13
3 / 6 / 1
7,800
488
11,483
19,096
22,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 8 / 1
6,870
429
3,693
18,669
13,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
4
0 / 3 / 1
5,178
324
2,358
3,678
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
naqdog
Kumbhakarna
15
9 / 2 / 1
9,098
569
11,067
15,246
7,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
pelonsillo_XD
Tsukuyomi
13
3 / 6 / 2
8,116
507
7,998
14,957
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
24
Kills
15
15
Deaths
25
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
BaronRadial
Achilles
3
6
1
0.58
W
Cupid
Big Auzie
Cupid
3
2
8
3.5
W
6
3
6
3
L
0
8
1
0.06
W
Guan Yu
Reyyez
Guan Yu
8
3
2
3
W
Cthulhu
Spoooove
Cthulhu
4
1
8
8
L
Sol
0
3
1
0.17
W
3
6
6
1
L
Kumbhakarna
naqdog
Kumbhakarna
9
2
1
4.75
L
Tsukuyomi
pelonsillo_XD
Tsukuyomi
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,742
Damage
36,599
58,150
Taken
71,646
39,711
Mitigated
50,406
16,298
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BaronRadial
Achilles
11,483
2,761
0
2,252
19,096
22,801
0
1,857
17,239
1,289
54,347
W
Cupid
Big Auzie
Cupid
8,961
5,087
51
4,813
10,732
4,853
1,431
1,737
8,938
0
70,790
W
10,487
723
420
4,294
10,522
4,995
1,008
1,418
9,050
86,334
0
L
3,693
1,238
290
2,251
18,669
13,322
0
8,467
10,023
759
33,772
W
Guan Yu
Reyyez
Guan Yu
15,565
3,419
630
2,630
16,488
16,475
115
1,871
14,511
0
64,221
W
Cthulhu
Spoooove
Cthulhu
7,819
498
266
2,694
10,409
9,506
210
3,451
6,755
29,609
0
L
Sol
2,358
1,719
0
757
3,678
978
0
1,853
1,825
15,431
0
W
7,910
611
0
500
9,999
3,882
217
5,251
4,409
47,254
0
L
Kumbhakarna
naqdog
Kumbhakarna
11,067
1,166
0
2,954
15,246
7,647
0
8,356
6,793
45,280
0
L
Tsukuyomi
pelonsillo_XD
Tsukuyomi
7,998
2,437
0
3,657
14,957
5,658
0
5,340
9,550
0
46,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,945
Gold Earned
37,062
473
Minions Killed
287
0
Camps Cleared
0
1,566,807
Distance Traveled
1,276,281
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,800
488
81
5
0
265,250
0
W
Cupid
9,043
565
102
6
0
298,208
1
W
Ra
9,601
600
134
8
0
346,466
0
L
Surtr
6,870
429
51
3
0
292,089
3
W
Guan Yu
9,913
620
88
6
0
300,656
0
W
Cthulhu
8,524
533
60
4
0
322,249
0
L
Sol
5,178
324
16
1
0
105,559
0
W
Janus
7,864
492
89
6
0
299,228
0
L
Kumbhakarna
9,098
569
68
4
0
287,115
0
L
Tsukuyomi
8,116
507
71
4
0
326,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role