Player Matchup

Xing Tian
Xing Tian
Animeprincessian
Xing Tian
Level 108
God Stats
10W - 9L
1,709 SR
Queue Stats
175W - 169L
1,482 Elo+
Party 1
Skadi
Skadi
Dank_Magician-27
Skadi
Level 108
God Stats
13W - 19L
1,499 SR
Queue Stats
381W - 356L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
IViolateLilKids
Ao Kuang
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 4L
1,864 Elo+
Party 1
Gilgamesh
Gilgamesh
Qu00t
Gilgamesh
Level 126
God Stats
4W - 2L
1,530 SR
Queue Stats
202W - 194L
1,520 Elo+
Party 1
Chang'e
Chang'e
cooldaman
Chang'e
Level 128
God Stats
31W - 25L
1,565 SR
Queue Stats
466W - 432L
1,485 Elo+
Party 3
Team Averages
Level 95
1,561 SR
1,570 Elo+

VS

Team Averages
Level 114
1,537 SR
1,477 Elo+
Bacchus
Bacchus
DE BLOB 007
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,288 Elo+
Solo
Serqet
Serqet
DreamyChibi
Serqet
Level 68
God Stats
45W - 19L
1,955 SR
Queue Stats
160W - 153L
1,553 Elo+
Party 2
King Arthur
King Arthur
UpandEasy
King Arthur
Level 120
God Stats
10W - 10L
1,469 SR
Queue Stats
100W - 92L
1,553 Elo+
Party 2
Hera
Hera
beamiestsundew
Hera
Level 155
God Stats
7W - 2L
1,261 SR
Queue Stats
158W - 157L
1,548 Elo+
Party 2
Apollo
Apollo
tye_th3original
Apollo
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 27L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
6
0 / 2 / 1
4,685
426
2,295
8,088
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 1
5,834
530
2,697
5,494
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
9
3 / 2 / 3
5,882
535
3,313
9,740
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Qu00t
Gilgamesh
10
0 / 2 / 1
5,882
535
4,181
9,689
6,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
cooldaman
Chang'e
12
3 / 3 / 0
6,824
620
1,728
7,897
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DE BLOB 007
Bacchus
9
3 / 1 / 2
6,414
583
3,229
6,419
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
12
2 / 3 / 4
6,832
621
7,408
7,918
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
UpandEasy
King Arthur
11
1 / 0 / 3
6,248
568
6,751
7,138
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 4
7,117
647
6,912
3,879
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,181
562
1,965
4,968
1,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
10
10
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
0
2
1
0.25
W
Bacchus
DE BLOB 007
Bacchus
3
1
2
4
L
0
1
1
0.5
W
Serqet
2
3
4
1.33
L
Ao Kuang
3
2
3
2.25
L
Gilgamesh
Qu00t
Gilgamesh
0
2
1
0.25
W
King Arthur
UpandEasy
King Arthur
1
0
3
2.5
W
4
1
4
6
L
Chang'e
cooldaman
Chang'e
3
3
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,214
Damage
26,265
40,908
Taken
30,322
19,982
Mitigated
16,468
9,662
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
2,295
326
0
1,609
8,088
5,964
0
2,222
5,866
8,431
0
W
Bacchus
DE BLOB 007
Bacchus
3,229
626
0
1,259
6,419
4,888
174
1,370
5,049
18,150
0
L
2,697
1,104
0
1,442
5,494
1,890
0
1,770
3,724
0
45,291
W
Serqet
7,408
2,418
0
390
7,918
3,176
209
2,616
5,246
0
52,696
L
Ao Kuang
3,313
1,164
0
1,791
9,740
3,078
0
2,239
7,369
27,485
0
L
Gilgamesh
Qu00t
Gilgamesh
4,181
1,637
0
1,805
9,689
6,272
0
1,593
7,832
0
34,836
W
King Arthur
UpandEasy
King Arthur
6,751
751
0
500
7,138
5,312
109
601
6,537
6,928
32,953
W
6,912
1,560
0
570
3,879
1,428
261
1,752
2,009
55,439
0
L
Chang'e
cooldaman
Chang'e
1,728
93
320
2,695
7,897
2,778
294
3,271
4,570
43,059
0
W
1,965
1,478
0
2,205
4,968
1,664
593
823
4,145
0
51,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,107
Gold Earned
32,792
280
Minions Killed
343
0
Camps Cleared
0
1,068,538
Distance Traveled
1,152,194
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
4,685
426
13
1
0
192,691
1
W
Bacchus
6,414
583
23
2
0
221,390
0
L
Skadi
5,834
530
76
7
0
190,879
1
W
Serqet
6,832
621
84
8
0
259,830
0
L
Ao Kuang
5,882
535
44
4
0
245,629
0
L
Gilgamesh
5,882
535
71
6
0
223,489
1
W
King Arthur
6,248
568
53
5
0
245,831
0
W
Hera
7,117
647
90
8
0
210,781
1
L
Chang'e
6,824
620
76
7
0
215,850
1
W
Apollo
6,181
562
93
8
0
214,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role