Player Matchup

He Bo
He Bo
FearTheeBeard1
He Bo
Level 128
God Stats
20W - 9L
1,780 SR
Queue Stats
474W - 430L
1,630 Elo+
Party 1
Apollo
Apollo
Gankalicious
Apollo
Level 127
God Stats
1W - 2L
1,761 SR
Queue Stats
295W - 272L
1,585 Elo+
Party 1
Anubis
Anubis
Ghooseboose
Anubis
Level 126
God Stats
4W - 4L
1,768 SR
Queue Stats
281W - 262L
1,669 Elo+
Solo
Gilgamesh
Gilgamesh
R O IF IL
Gilgamesh
Level 122
God Stats
28W - 13L
1,611 SR
Queue Stats
318W - 279L
1,590 Elo+
Party 1
Nike
Nike
joegrimreaper
Nike
Level 148
God Stats
1W - 4L
1,499 SR
Queue Stats
121W - 109L
1,593 Elo+
Solo
Team Averages
Level 130
1,684 SR
1,613 Elo+

VS

Team Averages
Level 94
1,656 SR
1,646 Elo+
Izanami
Izanami
DanysCaprice
Izanami
Level 106
God Stats
5W - 4L
1,659 SR
Queue Stats
108W - 90L
1,550 Elo+
Party 3
Achilles
Achilles
Guàpo
Achilles
Level 161
God Stats
3W - 4L
1,603 SR
Queue Stats
309W - 290L
1,585 Elo+
Solo
Vamana
Vamana
HollyKNN
Vamana
Level 133
God Stats
6W - 1L
1,876 SR
Queue Stats
465W - 309L
1,701 Elo+
Party 2
Atlas
Atlas
JusAnotherClone
Atlas
Level 39
God Stats
9W - 4L
1,643 SR
Queue Stats
108W - 84L
1,537 Elo+
Party 3
Hades
Hades
StuttBuffer
Hades
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 9L
1,858 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,576
508
2,960
7,007
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
7
0 / 2 / 0
4,412
490
4,103
6,143
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
8
0 / 3 / 0
4,347
483
3,056
5,225
2,268
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
R O IF IL
Gilgamesh
6
0 / 3 / 0
4,204
467
2,589
9,069
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
4,764
529
5,086
9,217
3,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DanysCaprice
Izanami
11
3 / 0 / 0
6,141
682
5,831
4,536
1,749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Guàpo
Achilles
9
3 / 0 / 2
5,503
611
5,052
6,215
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
HollyKNN
Vamana
11
3 / 0 / 2
6,716
746
5,701
7,689
4,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 4
5,767
641
2,640
5,965
3,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
5 / 0 / 3
6,907
767
7,463
7,955
3,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
15
15
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
DanysCaprice
Izanami
3
0
0
3
L
0
3
0
0
L
Apollo
0
2
0
0
L
Anubis
0
3
0
0
W
Achilles
Guàpo
Achilles
3
0
2
4
W
Vamana
HollyKNN
Vamana
3
0
2
4
W
1
0
4
3
L
Gilgamesh
R O IF IL
Gilgamesh
0
3
0
0
W
5
0
3
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
26,687
36,661
Taken
32,360
14,674
Mitigated
15,706
10,912
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DanysCaprice
Izanami
5,831
4,357
0
1,516
4,536
1,749
225
0
4,536
0
57,211
L
2,960
165
0
2,517
7,007
1,835
0
2,214
4,793
27,784
0
L
Apollo
4,103
2,495
0
1,497
6,143
2,001
0
1,258
4,885
0
33,909
L
Anubis
3,056
422
0
2,076
5,225
2,268
0
3,102
2,084
21,492
0
W
Achilles
Guàpo
Achilles
5,052
1,858
0
1,629
6,215
2,411
0
1,461
4,754
0
34,704
W
Vamana
HollyKNN
Vamana
5,701
3,343
0
2,646
7,689
4,739
0
0
7,689
0
49,191
W
2,640
1,197
1,244
1,936
5,965
3,545
0
86
5,879
12,593
0
L
Gilgamesh
R O IF IL
Gilgamesh
2,589
680
0
2,487
9,069
5,294
0
3,505
5,564
0
9,420
W
7,463
1,284
1,091
5,743
7,955
3,262
56
4,469
3,486
57,293
0
L
5,086
1,682
0
2,335
9,217
3,276
0
24
8,766
0
35,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,303
Gold Earned
31,034
198
Minions Killed
352
0
Camps Cleared
0
887,379
Distance Traveled
941,203
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,141
682
107
12
0
173,810
0
L
He Bo
4,576
508
54
6
0
198,725
0
L
Apollo
4,412
490
44
5
0
174,853
1
L
Anubis
4,347
483
34
4
0
128,296
0
W
Achilles
5,503
611
57
6
0
203,602
0
W
Vamana
6,716
746
78
9
0
197,391
1
W
Atlas
5,767
641
11
1
0
197,655
8
L
Gilgamesh
4,204
467
14
2
0
190,477
0
W
Hades
6,907
767
99
11
0
168,745
1
L
Nike
4,764
529
52
6
0
195,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role