Player Matchup

Bellona
Bellona
HeartyOstrich81
Bellona
Level 61
God Stats
8W - 9L
1,569 SR
Queue Stats
24W - 34L
1,380 Elo+
Party 1
Jing Wei
Jing Wei
KRTC13
Jing Wei
Level 65
God Stats
3W - 1L
1,590 SR
Queue Stats
79W - 89L
1,414 Elo+
Party 1
Anubis
Anubis
T1atuani
Anubis
Level 62
God Stats
24W - 16L
1,480 SR
Queue Stats
30W - 26L
1,316 Elo+
Solo
Team Averages
Level 63
1,546 SR
1,370 Elo+

VS

Team Averages
Level 50
1,524 SR
1,323 Elo+
Vamana
Vamana
IIIlIIIIlIIIIII
Vamana
Level 55
God Stats
18W - 21L
1,451 SR
Queue Stats
24W - 31L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
ThoughtWalkA
Cthulhu
Level 26
God Stats
6W - 5L
1,630 SR
Queue Stats
14W - 22L
1,286 Elo+
Party 2
Bastet
Bastet
justin55555
Bastet
Level 68
God Stats
17W - 16L
1,492 SR
Queue Stats
19W - 21L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 6
11,258
804
13,809
17,457
17,494
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
KRTC13
Jing Wei
15
4 / 6 / 9
11,168
798
10,519
13,018
5,054
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
T1atuani
Anubis
16
4 / 5 / 6
11,581
827
11,951
9,379
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 5
10,412
744
7,051
16,792
10,065
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ThoughtWalkA
Cthulhu
15
1 / 3 / 8
10,238
731
7,109
16,226
18,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
17
11 / 5 / 1
12,119
866
15,128
15,967
7,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
15
Kills
15
15
Deaths
15
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
L
3
7
5
0.79
W
Jing Wei
KRTC13
Jing Wei
4
6
9
1.42
W
Anubis
T1atuani
Anubis
4
5
6
1.4
L
Cthulhu
ThoughtWalkA
Cthulhu
1
3
8
1.67
L
Bastet
11
5
1
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,279
Damage
29,288
39,854
Taken
48,985
26,207
Mitigated
36,011
4,166
Healing
5,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,809
3,706
0
1,815
17,457
17,494
183
3,878
12,932
0
23,472
L
7,051
4,838
0
1,784
16,792
10,065
712
3,945
12,847
0
34,845
W
Jing Wei
KRTC13
Jing Wei
10,519
7,813
49
774
13,018
5,054
2,204
888
11,969
0
37,462
W
Anubis
T1atuani
Anubis
11,951
787
0
1,528
9,379
3,659
190
801
8,455
60,134
0
L
Cthulhu
ThoughtWalkA
Cthulhu
7,109
448
371
1,631
16,226
18,305
278
4,855
11,371
29,508
633
L
Bastet
15,128
2,376
0
1,771
15,967
7,641
0
3,248
12,719
0
45,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,007
Gold Earned
32,769
168
Minions Killed
148
0
Camps Cleared
0
725,929
Distance Traveled
753,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,258
804
23
2
0
254,752
0
L
Vamana
10,412
744
55
4
0
215,679
0
W
Jing Wei
11,168
798
71
5
0
256,876
0
W
Anubis
11,581
827
74
5
0
214,301
0
L
Cthulhu
10,238
731
38
3
0
283,660
0
L
Bastet
12,119
866
55
4
0
254,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role